Hello.
Faction Settlement comeback - it's late game feature to create own small town, now you can get there banker, shop, slaver trader, doctor, implant installer. Also in patch you will find stable fixes for server-client. Below you can also Read Patch 3.3 which was posted on discord
I BURST Dev team
You can get faction settlement in Black Cross Department for 2 000 000 Memory Chips, 15 Leather Hides, 10 000 HQ alloys. 10 000 Metal Parts and 25 000 Wood. After build settlement you choose local currency
In Settlement you can Rent:
-Doctor
-Trader
-Banker
-Slaver
-Implant Specialist
-Guards
-Workers
Settlement working on Income, 500 base, +1 000 for each workers and -500 for each guard. you can pay currency from own sources to increase budget but you can't windrath anything. Workers gives you income only when they are alive so protect them! Remember every player who kill worker on your farm are wanted and shot on sight.
In Settlement you can Build:
-Adv. Workbench
-Medical Terminal
-T4 Machinery(taking from income 50 000 every hour
-Generator
-Turrets
-Sneak Detector
Generator works similar to income but from MFC, it taking -100 base for lights,
-100 for turrets, -100 for sneak detector.
Settlement have 2 main upgrades:
Trader - increase ammount of Items, and their level, unlock extra rare items, more information on wiki
Banker - increase ammounts of currencies
In settlement faction members can take 25% of cash you earn in:
-Trader
-Banker
-Doctor
-Implant Installer
-Slaver
Each 30 hours your faction Settlement will be raided, prepare defense first! If raiderrs success raid you will lose 1 of each upgrade, all workers. If you get on negative budget you will lose settlement also if you lose all upgrades and raiders raid your settlement. After successfull raid after left fire everywhere and you will need to fix it.
-Added to shops: prototype 14, Pancor, fire gecko ammo, Rad rockets, conscript battle armor, ranger armor
-Added ability to buy heal rads on spawns
-Added warning for multiple actions what will end in autoban:
-Added Autoban for multiple dying by own NPC
-Added Autoban for multiple killing players from same faction
-Added Autoban for be afk 1 warning per 120sec
-Added Autoban for leaving event
-Tactical marks are visible for war event team
Warning are permanent till Admin doesnt remove it from you, after collect 10 warning you get ban 24h
-Alien buffs making dealing 30 less damage to bosses
-Melhior buffs making dealing 15% less damage to bosses
-Deathclaw buffs making dealing 30 more damage from bosses to player
-Robot buffs making dealing 15% more damage from bosses to player
-Raider buffs making dealing 5 more damage per bullet from bosses to player
-Spiders buffs making 10% more crit chance for bosses to player
Previous Patches