Introduces Danger Zones on the world map, where players can face powerful bosses with unique mechanics and earn special faction-wide blessings for 24 hours after defeating them. A new high-level crafting zone, West Rockside, has been added with quests centered around crafting tier 2 items. Trading and dungeon systems have been reworked, introducing changes to trader events, item caps, and loot mechanics in dungeons. Bosses now offer various challenges with distinctive abilities, and defeating them grants buffs such as increased damage, healing, or protection. Other updates include improvements to combat logs, respawn points, and item stacking for better gameplay flow.
Danger Zones
- Out from rockside - 2 hours after season start (friday)
- Infinity Dungeon - day 2 of season (Saturday)
- Treasure Event - day 3 of season (Sunday)
- Base Control - day 4 of season (Monday)
- Zone Control - day 5 of season (Tuesday)
- New Reno Wars - day 6 of season (Wednesday)
- Trader Event - day 7 of season (Thursday)
- Event Encounter - day 8 of season (friday)
- Town Control - day 9 of season (Saturday)
- Exp Event - day 10 of season (Sunday)
- Lore Factions - day 11 of season (Monday)
- Vault 15 - day 12 of season (Tuesday)
- Vault 14 - day 13 of season (Wednesday)
- Patreon benefits(without sky tower) - day 14 of season (Thursday)
- War Events - day 15 of season (friday)
- Global Hunter - day 16 of season (Saturday)
- Pashtsshuurs - day 17 of season (Sunday)
- PvP Events - day 18 of season (Monday)
- Turnbased Events - day 19 of season (Tuesday)
- PvE Master Perks every 250 levels - day 20 of season (Wednesday)
- PvE Last Stand events - day 21 of season (Thursday)
- Sky Tower - day 22 of season (friday)
- Town Control Weekly Spawn - day 23 of season (Saturday)
- Navarro - day 24 of season (Sunday)
- Extra Events by donation - day 25 of season (Monday)
- New Reno Keys - day 26 of season (Tuesday)
- GM Actions - day 27 of season (Wednesday)
- Dungeon Events - day 28 of season (Thursday)
- Danger Zones - day 29 of season (friday)
- War Event Stats - day 30 of season (Saturday)
West Rockside:
- Added new rockside zone where players can craft
- Access from 100 level
- New quest for crafting all tier 2 items 100x times
- Class givers: Randomboy, Killer, Soldier
Trade
- Trader Event timer ends when item is sold
- Replaced "Someone" in trader event with NPC dialog name
- After a successful trade totaling more than 50,000 currency, the entire amount of currency disappears from the trader's inventory.
- You cannot sell items to purchase an item worth more than 50,000.
Dungeons
- Dungeon Lockers respawn timer start when player loot the locker
- Wave Spawners lockers will stack loot now
- Added Slags to Vault 14 mobs pool
- New Wave spawns in Wave Dungeons when 3 mobs left(2 for vault 15)
- Changed Vault 15 item tier to only 3 instead 3/4
- Dungeon NPCs now have the same experience on armor as they do with weapons
- Turrets in dungeons should no longer disappear
Easy Base Sorting
- Added auto-labels to EBS
- Separated the EBS system from fingerprint locks (now you can install fingerprint locks on EBS lockers without issues)
- Added tier sorting to EBS
- Added item rank sorting to EBS
- Added a new ability to base-built sceneries: set as exit
- All tier 1 bases will be craftable like folded tent
Other
- Reworked combat log
- Weekly TC spawns now have 10 minutes global timer before spawn
- Added 5 Respawns
- Moved Gecko Respawn closer to Broken Hills
- Starting exp on gear on War Event or New Reno Wars scale with season patch
- Amount of buy exp in War Event or New Reno Wars scale with season patch
- Moved Pashtshuurs to 41:59 zone only
- Vault-Tec Cases and Keys are stackable
- Mining ores, gives extra rocks or flints
- Disabled trading with non-companion followers
- Limited car trunks to 10 items (stacks)