free amp templates

Gear Perks

Introduces significant changes to the gear system, focusing on gear perks. Perks no longer stack and now feature quality ranks (F to S+), scaling item perk power based on the item’s tier and luck. Gear perks now display descriptions on the character sheet. Additionally, armor traits have been revamped, offering permanent bonuses while equipped, enhancing gameplay customization and strategy.

Item gear rework

- Changed most of gear perks
- Gear perks doesn't stack anymore
- Gear perks got quality ranks F/E/D/C/B/A/S/S+ which scale power of item perk
- Each perk roll their quality in moment of perk check, item tier and item luck helps in gaining better quality perks

- Level 6 Items can have reset exp and all perks to gain +20 Item luck in next perk gains, it can stack
- To Reset Item you need type ~resetperks but only when legendary perk is unlocked, feature also repair fully item
- Gear perks now show their description in character sheet
- Nader perks rank copy ranks from armor perks
- Deathclaw Armor perks copy ranks from weapons, in case of doubled perks, one get random

Item Luck

Mobirise

- perk obtained by Player in Rockside: +100
- perk obtained by Player: +10
- perk obtained by Player by installing part: +20
- perk obtained by Player by installing wattz core: +15
- perk obtained by Player by rerolling perk: +20
- perk obtained by Player by his Luck: +1 per luck

Mobirise

- perk obtained by Player by his Scroungers: +1 per Scrounger
- perk obtained by Player looting dungeon/contract locker: 5xtier
- perk obtained by Player looting case: +30
- perk obtained by Player during war event: +20
- perk obtained by Craft in bases: -5
- perk obtained by Craft in public: +10

Mobirise

- perk obtained by trader event: +5
- perk obtained by trader refill: -20
- perk obtained by NPC Patrol: -10
- perk obtained by NPC Dungeon: -30
- perk obtained by NPC Other: -50
- perk obtained by other way: -100

Changed perks in armors and Weapons:

Changes because perks doesnt stack

- Leather Armor: Utility, Bonus Intelligence, Bonus Movement
- Leather Jacket: Bonus Charisma, Bonus Perception, Regeneration
- Sand Robe: Speed Mechanism, Strategic Improvement, Bonus Strength
- Bishop Combat Armor: Heavy, Fill The Gaps, Terminator
- Combat Leather Jacket: Bonus Perception, Bonus Agility, Regeneration
- Enclave Armor: Shock Protection, Utility, Bonus Luck
- Firegecko Leather Armor: Bonus Movement, Speed Mechanism, Strategic Improvement
- Hubologist Robe: Tesla Addition, Shock Protection, Thwart block
- Infernal Metal Armor: Explosive Belt, Penetration Protection, Integrated Gloves
- Mordinos Combat Armor: Integrated Gloves, Bonus Movement, Explosive Belt
- Unity Robe: Defensive Belt, Cured, Regeneration
- Wrigth Combat Armor: Speed Mechanism, Bonus Agility, Bonus Endurance
- Black Cross Robe: Bonus Endurance, Bonus Charisma, Bonus Strength
- Military Armor: Bonus Endurance, Fill The Gaps, Heavy
- Navy Armor: Sneaky, Strategic Improvement, Bonus Movement
- Paladin Armor: Terminator, Penetration Protection, Iron Skin
- Advanced Power Armor: Tesla Attacker, Iron Skin, Cured
- Stealth Armor: Sneaky, Explosive Belt, Bonus Movement
- Advanced Power Armor MK.II: Tesla Attacker, Penetration Protection, Iron Skin
- Stealth Armor MK.II: Sneaky, Explosive Belt, Bonus Movement

Armor Traits

A trait has been added to each armor, granting a permanent bonus while the armor is worn.

ArmorEffect
Leather Jacket+5% exp bonus
Leather Armor+1 Skill Point per Level
RobeNickname is hidden
Metal Armor+5 Critical Chance Resistance
Combat Armor-1s Combat Timer
Combat Robe+5 Melee power
Leather Armor Mark II+10 min stealthboy timer
Combat Leather Jacket+2 weapon range
Firegecko leather Armor+20 movement speed out of combat
Metal Armor Mark II+10 Critical Chance Resistance
Hardened Metal Armor+50 Armor Class
Inferno ArmorBurn immune
Heavy Armor+10% Critical Power Resistance
Tesla ArmorParalysis immune
Combat Armor Mark II-3s Combat Timer
Brotherhood Armor+10% Critical Chance using Plasma Damage
VC Armor+10 Heavy Handed Resistance
NCR Armor+10 Melee Power
Enclave Armor+5% DR Laser Penetration
Desert Armor+5 Lethal Defense
Conscript ArmorShock immune
Raider Armor+2 Action Points
Unity Robe-1 AP cost
Hubologists Robe+2 Damage per bullet
Bridgekeeper's Robe+10 Critical Roll
Salvatories Armor+100 Hit Points
Bishops Armor+1 to all S.P.E.C.I.A.L
Wrights ArmorArmor and Weapon Doesn’t break
Mordinos Armor+15 Sight
Military Armor+100% max durability, 
+10% DR Normal/Fire/Explode Penetration Protection
Paladin Armor+100% max durability, 
+25% Critical Chance/Power Resistance
Navy Armor+100% max durability, 
+4 Weapon Range, 
+20 Sight
Black Cross Robe+100% max durability, 
+30% Damage Multi
Power Armor+300% max durability, 
+40% Critical Chance/Power Resistance
-50% Critical Damage for opponent
Advanced Power Armor+300% max durability, 
Damage Cap set at 350
Stealth Armor+300% max durability, 
+5% Lethality, 
+6 Weapon Range, 
+25 Sight
Hardened Power Armor+900% max durability, 
Critical Hit Immune
Adv. Power Armor MKII+900% max durability, 
Damage Cap set at 200
Stealth Armor MKII+900% max durability, 
+25% Lethality, 
+10 Weapon Range, 
+33 Sight
Showing Armors from rows

Weapon Perks

Ammo Upgrade - increase weapon's ammo mods
- Change AC Mod by -1/0/+1/+3/+5/+10/+20/+50
- Change Damage Mod by -5%/+1%/+3%/+6%/+12%/+20%/30%/45%
Hubologist:
- Change AC Mod by 0/+2/+4/+8/+15/+25/+35/+100
- Change Damage Mod by +1%/+5%/+10%/+15%/+20%/+40%/60%/100%
- Change DT mod by -1%/-2%/-5%/-10%/-15%/-18%/-25%/-40%

Bloody - increase bleed damage and apply stacks on Critical Hits
- Change bleed Damage by -10%/+5%/+10%/+30%/+50%/+100%/+200%/+500%
- Apply Bleed stacks by 0/0/0/1/1/1/2/2
Hubologist:
- Change bleed Damage by +5%/+10%/+30%/+50%/+100%/+200%/+500%/+800%
- Apply Bleed stacks by 0/1/1/2/2/3/3/4
- Grants perks -/-/-/Atomic Savant/Atomic Savant/Atomic Savant/Atomic Savant and More Critical/Atomic Savant and More Critical

Bonus Critical Power - Increase Critical Roll and Power
- Change Critical Roll -5/+5/+10/+15/+20/+30/+45/+80
- Change Critical Power -5%/0/0/+5%/+10%/+15%/+25%/+40%
Hubologist:
- Change Critical Roll +5/+10/+20/+35/+50/+75/+100/+250
- Change Critical Power 0/0/+5%/+10%/+25%/+40%/+50%/+75%
- Grants perks -/-/Better Criticals/Better Criticals/Better Criticals, Hit the Gaps/Better Criticals, Hit the Gaps/Marksman/Marksman

Bonus Max Damage - Increase Max weapon damage and grants DT Penetration
- Change Max Damage -5%/+5%/+10%/+13%/+19%/+24%/+35%/+50%
- Change DT penetration 0/0/+1%/+3%/+5%/+10%/+20%/+30%
Hubologist:
- Change Max Damage +5%/+10%/+14%/+20%/+33%/+40%/+60%/75%
- Change DT penetration 0/+3%/+5%/+10%/+20%/+30%/+50%/+100%
- Grants perks -/-/-/-/Bonus Battle Stats/Bonus Battle Stats/Bonus Battle Stats and Firefighter/Bonus Battle Stats and Firefighter

Bonus Min Damage - Increase Max weapon damage and grants DR Penetration(Normal/Fire/Explosive)
- Change Min Damage -5%/+5%/+10%/+15%/+24%/+30%/+40%/+65%
- Change DR penetration 0/+1%/+3%/+5%/+7%/+10%/+12%/+15%
Hubologist:
- Change Min Damage +5%/+10%/+15%/+24%/+30%/+40%/+65%/+100%
- Change DR penetration +1%/+3%/+5%/+7%/+10%/+12%/+15%/+25%
- Grants perks -/-/-/-/Pyromaniac/Pyromaniac/Pyromaniac and Firefighter/Pyromaniac and Firefighter

Bonus Attack Speed - Decrease Attack Delay and lower slow's effect on attack delay
- Attack Delay +5%/0/-5%/-8%/-10%/-15%/-20%/-35%
- Slow AD Protection 0/+5/+10/+15/+20/+30/+45/+60
Hubologist:
- Attack Delay 0/-5%/-8%/-10%/-15%/-20%/-35%/-50%
- Slow AD Protection +5/+10/+15/+20/+30/+45/+60/+100
- Grants perks -/-/Bonus Rate of Fire/Bonus Rate of Fire/Bonus Rate of Fire, Cowboy/Bonus Rate of Fire, Cowboy/Bonus Rate of Fire, Cowboy, Fast Attacks/Bonus Rate of Fire, Cowboy, Fast Attacks

Damage per Bullet - Increase damage per bullet and increase damage multi
- Change Damage per bullet -1/0/+1/+2/+3/+4/+5/+6
- Change Damage Multi -3%/+1%/+2%/+3%/+4%/+5%/+8%/+10%
Hubologist:
- Change Damage per bullet 0/+2/+3/+4/+5/+6/+10
- Change Damage Multi +1%/+2%/+4%/+6%/+10%/+15%/+20%/+25%
- Grants perks -/-/Bonus Ranged Damage/Bonus Ranged Damage/Bonus Ranged Damage and More Ranged Damage/Bonus Ranged Damage and More Ranged Damage/Burster/Burster

Less AP cost - Decrease reload AP cost and weapon AP cost
- Change reload AP cost +1/-1/-2/-3/-4/-5/-6/-7
- Change weapon AP cost +1/0/0/0/-1/-1/-1/-2
Hubologist:
- Change reload AP cost -2/-4/-6/-8/-10/-12/free cost
- Change weapon AP cost -1/-1/-1/-1/-2/-2/-3/-4
- Grant Perks -/-/Bonus HtH Attacks/Bonus HtH Attacks/Bonus HtH Attacks, Bonus HtH Damage/Bonus HtH Attacks, Bonus HtH Damage/Bonus HtH Speed/Bonus HtH Speed

Chip Shot - gives Critital Chance Penetration and increase chance to apply critical effect
- Change Critital Chance Penetration -5%/+5%/+10%/+15%/+25%/+33%/+45%/+60%
- Change chance to apply critical effect -5%/+5%/+10%/+15%/+25%/+33%/+45%/+60%
Hubologist:
- Change Critital Chance Penetration +5%/+10%/+15%/+25%/+33%/+45%/+60%/+100%
- Change chance to apply critical effect +5%/+10%/+15%/+25%/+33%/+45%/+60%/+100%
- Grant Perks -/-/-/Hit the Gaps/Hit the Gaps/Hit the Gaps/Hit the Gaps and Spray and Pray/Hit the Gaps and Spray and Pray

Destroyer - Reduce target DR and gives Lethality
- Change Target DR +5%/-2%/-5%/-8%/-14%/-18%/-25%/-33%
- Change Lethality 0%/0%/+1%/+2%/+3%/+4%/+5%/+6%
Hubologist:
- Change Target DR -3%/-6%/-9%/-15%/-19%/-26%/-34%/-50%
- Change Lethality +1%/+2%/+3%/+4%/+5%/+6%/+7%/+8%
- Grant Perks -/-/Gunner/Gunner/Gunner and Living Anatomy/Gunner and Living Anatom/Lethal Death/Lethal Death

Fast Trigger - Increase AP and AP Regen
- Change Action Points 0/0/1/1/1/2/2/2
- Change AP Regen -10/5/10/15/20/25/30/35
Hubologist:
- Change Action Points 1/1/1/2/2/2/3/3
- Change AP Regen 10/15/20/25/30/35/50/75
- Grant Perks -/-/Action Boy/Action Boy/Action Boy and Bonus Move/Action Boy and Bonus Move/Speedboy/Speedboy

Frozen Queen - Apply 60% Slow and confusion
- Change Slow duration 0/1s/2s/3s/3s/3s/4s/4s
- Change confusion stacks 1/1/1/1/1/2/2/2
Hubologist:
- Change Slow duration 2s/3s/4s/5s/6s/7s/8s
- Change confusion stacks 1/2/3/4/5/6/7/8
- Apply bounty stacks 1/1/1/1/2/2/2/2

Killing Spree - Regen 20% AP and Regen HP on kill
- AP Regen works on ? Not working at all/Only PvP/Only PvP/Only PvP/Only PvP/PvP and PvE/PvP and PvE/PvP and PvE
- Change HP Regen on kill -5%/+5%/+7%/+10%/15%/20%/25%/30%
Hubologist:
- AP Regen works on ? Only PvP/Only PvP/PvP and PvE/PvP and PvE/PvP and PvE/PvP and PvE/PvP and PvE/PvP and PvE
- Change HP Regen on kill +5%/+7%/+10%/15%/20%/25%/30%/50%
- Grant Perks -/-/Quick Pockets/Quick Pockets/Quick Pockets and Faster Healing/Quick Pockets and Faster Healing/Vitality/Vitality

Knockback - Gain knockback effect on critical hit and Penetrate Damage Protection
- Change knockback dystance -1/+1/+1/+2/+2/+3/+3/+4
- Change Penetrate Damage Protection -2%/+1%/+2%/+3%/4%/5%/6%/7%
Hubologist:
- Change knockback dystance +1/+2/+3/+4/+5/+6/+50
- Change Penetrate Damage Protection +1%/+2%/+3%/4%/5%/6%/7%/8%
- Gain a perk -/-/Spray and Pray/Spray and Pray/Spray and Pray and Hit the Gaps/Spray and Pray and Hit the Gaps/Marksman/Marksman

Life Steal - Gain Melee Life Steal and decrease max accuracy for opponents on one hex
- Change Melee Life Steal 0/+4%/+9%/+18%/+25%/+33%/+50%/+75%
- Change max accuracy for opponents on one hex +5%/-3%/-5%/-10%/-15%/-25%/-33%/-50%
Hubologist:
- Change Melee Life Steal +4%/+9%/+18%/+25%/+33%/+50%/+75%/+100%
- Change max accuracy for opponents on one hex -3%/-5%/-10%/-15%/-25%/-33%/-50%/-75%
- Gain Perks -/-/-/Vampire/Vampire/Vampire/Vampire and In Your Face!/Vampire and In Your Face!

Long Range - Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly
- Change minimal and max accuracy -4%/+4%/+8%/+12%/+16%/+20%/+24%/+28%
- Change Reduce Aimed Attack Delay penatly by 0/-5%/-10%/-15%/-25%/-33%/-50%/-75%
Hubologist:
- Change minimal and max accuracy +5%/+10%/+15%/+20%/+25%/+30%/+35%/+40%
- Change Reduce Aimed Attack Delay penatly by -5%/-10%/-15%/-25%/-33%/-50%/-75%/-100%
- Gain Perks -/-/Sharpshooter/Sharpshooter/Sharpshooter and Right Between the Eyes/Sharpshooter and Right Between the Eyes/Ranger/Ranger

Bonus Critical Chance - Increase Critical Chance and gain Critical Power Resistance Penetration
- Change Critical Chance -4%/+4%/+6%/+8%/+10%/+16%/+22%/+30%
- Change Critical Power Resistance Penetration by 0/+3%/+6%/+9%/+12%/+15%/+18%/+21%
Hubologist:
- Change Critical Chance -+4%/+6%/+8%/+10%/+16%/+22%/+30%/+40%
- Change Critical Power Resistance Penetration by +3%/+6%/+9%/+12%/+15%/+18%/+21%/+25%
- Gain Perks -/-/More Critical/More Critical/More Critical and Even More Criticals/More Critical and Even More Criticals/Slayer/Slayer

More Critical Damage - Increase Critical Damage and apply weakness stacks
- Change Critical Damage -10% to -1%/+2% to +25%/+3% to +30%/+4% to +35%/+5% to +40%/+6% to +45%/+7% to +50%/+8% to +50%
- Change Weakness stacks 0/5/10/15/20/30/40/50
Hubologist:
- Change Critical Damage +7% to +39%/+10% to +49%/+13% to +59%/+16% to +75%/+20% to +100%/+33% to +150%/+50% to +200%
- Change Weakness stacks 20/30/40/50/60/70/80/100
- Gain perks -/-/-/Better Criticals/Better Criticals/Better Criticals/Better Criticals and Even More Criticals/Better Criticals and Even More Criticals

Penetrate - Increase DT penetration and increase 1hex damage
- Change DT penetration -5%/+5%/+10%/+15%/+20%/+25%/+33%/+50%
- Change 1hex damage 0/+5%/+15%/+33%/+50%/+75%/+100%/+150%
Hubologist:
- Change DT penetration +10%/+15%/+20%/+25%/+33%/+50%/+75%/+100%
- Change 1hex damage +15%/+33%/+50%/+75%/+100%/+150%/+200%/+300%
- Gain perks -/-/Death Sense/Death Sense/Death Sense and More Ranged Damage/Death Sense and More Ranged Damage/Burster/Burster

Poisoned - Apply Poison and increase ammo heal value
- Apply Poison 0/0-10/0-20/5-30/10-40/15-50/20-60/25-70
- Change ammo heal value -10%/+10%/+20%/+30%/+40%/+50%/+60%/+70%
Hubologist:
- Apply Poison 5-10/10-20/15-30/20-40/25-50/30-60/35-70/40-80
- Change ammo heal value +25%/+40%/+55%/+70%/+85%/+100%/+115%
- Gain perks -/-/Better HtH Criticals/Better HtH Criticals/Better HtH Criticals and In Your Face!/Better HtH Criticals and In Your Face!/Bonus HtH Rapid/Bonus HtH Rapid

Scoped - Increase weapon range(Ranged Weapons) and increase AC mod of target
- Change weapon range -1/+1/+2/+3/+4/+5/+6/+7
- Change AC mod of target 0/0/0/+5/+10/+15/+20/+25
Hubologist:
- Change weapon range +2/+4/+6/+8/+10/+12/+14/+16
- Change AC mod of target +5/+10/+15/+20/+25/+30/+35/+40
- Gain Perks -/-/Sharpshooter/Sharpshooter/Sharpshooter and Right Between the Eyes/Sharpshooter and Right Between the Eyes/Ranger/Ranger

Spiked - Increase melee critical damage and melee power
- Change melee critical damage -5% to +0%/+0 to +15%/+0 to +30%/+5% to +45%/+10% to +60%/+15% to +75%/+20% to +90%/+25% to +105%
- Change melee power 0/+2%/+5%/+9%/+14%/+20%/+27%/+35%
Hubologist:
- Change melee critical damage +5% to +15%/+10% to +30%/+15% to +45%/+20% to +60%/+25% to +75%/+30% to +90%/+35% to +105%/+40% to 120%
- Change melee power +5%/+9%/+14%/+20%/+27%/+35%/+44%/+54%
- Gain perks -/-/Better HtH Criticals/Better HtH Criticals/Better HtH Criticals and In Your Face!/Better HtH Criticals and In Your Face!/Bonus HtH Rapid/Bonus HtH Rapid

Smasher! - Increase Heavy Handed malus and Melee Damage
- Change Melee Damage -5/0/+2/+4/+6/+8/+10/+12
- Change Heavy Handed malus +1/+2/+3/+4/+5/+6/+7/+8
Hubologist:
- Change Melee Damage +3/+6/+9/+12/+15/+18/+21/+24
- Change Heavy Handed malus +11/+12/+13/+14/+15/+16/+17/+18
- Gain Perks -/-/Bonus HtH Attacks/Bonus HtH Attacks/Bonus HtH Attacks, Bonus HtH Damage/Bonus HtH Attacks, Bonus HtH Damage/Bonus HtH Speed/Bonus HtH Speed

Lethal Damage - Increase Lethal Damage and covert damage into lethal damage
- Change Lethal Damage -5/0/+4/+8/+12/+16/+20/+24
- Change convertion 1%/3%/6%/10%/15%/21%/28%/36%
Hubologist:
- Change Lethal Damage +5/+10/+15/+20/+25/+30/+35/+40
- Change convertion 10%/15%/21%/28%/36%/45%/55%/66%
- Gain Perks -/-/Gunner/Gunner/Gunner and Living Anatomy/Gunner and Living Anatom/Lethal Death/Lethal Death

Armor Perks

Advanced Plate - Gain Normal DT and Normal DP(PvP
- Change Normal DT -1/+3/+4/+5/+6/+7/+8/+9
- Change Normal Damage Protection +7%/+9%/+11%/+13%/+15%/+17%/+19%/+21%
Hubologist:
- Change Normal DT +4/+6/+8/+10/+12/+14/+16/+18
- Change Normal Damage Protection +13%/+16%/+19%/+22%/+25%/+28%/+31%/+34%
- Gain Perks -/-/-/Toughness/Toughness/Toughness/Toughness and Lethal Protection/Toughness and Lethal Protection

Anty-Termal System - Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
- Change DR -2%/+4%/+5%/+6%/+7%/+8%/+9%/+10%
- Change Lethal Protection +10%/+20%/+30%/+40%/+50%/+60%/+70%/+80%
Hubologist:
- Change DR +7%/+9%/+11%/+13%/+15%/+17%/+19%/+21%
- Change Lethal Protection +20%/+40%/+60%/+80%/+100%/+120%/+140%/+160%
- Gain Perks -/-/-/Atomic Savant/Atomic Savant/Atomic Savant/Atomic Savant and Fire Fighter/Atomic Savant and Fire Fighter

Bonus Movement - Gain Movement Speed and Turnbased Move AP
- Change Movement Speed -4%/+4%/+6%/+8%/+10%/+12%/+14%/+16%
- Change Turnbased Move AP 0/+1/+2/+3/+4/+5/+6/+7
Hubologist:
- Change Movement Speed +5%/+8%/+11%/+14%/+17%/+20%/+23%/+26%
- Change Turnbased Move AP +2/+4/+6/+8/+10/+12/+14/+16
- Gain Perks -/-/Bonus HtH Attacks/Bonus HtH Attacks/Bonus HtH Attacks, Bonus HtH Damage/Bonus HtH Attacks, Bonus HtH Damage/Bonus HtH Speed/Bonus HtH Speed

Cured - Gain Normal DR and Lethal Protection againt Normal
- Change DR -3%/+6%/+7%/+8%/+9%/+10%/+11%/+12%
- Change Lethal Protection +15%/+30%/+45%/+60%/+75%/+85%/+95%/+100%
Hubologist:
- Change DR +10%/+12%/+14%/+16%/+18%/+20%/+22%/+24%
- Change Lethal Protection +45%/+60%/+75%/+90%/+105%/+120%/+135%/150%
- Gain Perks -/-/-/Toughness/Toughness/Toughness/Toughness and Adrenaline Rush/Toughness and Adrenaline Rush

Defense Enhancement - Gain all DR and Apply Heresy status on opponets(20%)
- Change DR -1%/+1%/+2%/+3%/+3%/+3%/+4%/+5%
- Change Heresy time 0/1s/2s/3s/4s/5s/6s/7s
Hubologist: Apply Heresy status on opponets(50%)
- Change DR +2%/+3%/+4%/+5%/+6%/+7%/+8%/+9%
- Change Heresy time 3s/4s/5s/6s/7s/8s/9s/10s
- Gain Perks -/-/Dodger/Dodger/Dodger and Lifegiver/Dodger and Lifegiver/Armor King/Armor King

Defensive Belt - Gain Damage Protection, and apply 40% slow on attacker
- Change DP -1%/+0,5%/+1%/+1,5%/+2%/+2,5%/+3%/+3,5%
- Change slow time 0/0/1s/3s/5s/7s/9s/11s
Hubologist:
- Change DP +1%/+2%/+3%/+4%/+5%/+6%/+7%/+8%
- Change slow time 3s/5s/7s/9s/11s/13s/15s/17s
- Gain Perks -/-/-/Muscular Physique/ Muscular Physique/Muscular Physique/Muscular Physique and Coolheaded/Muscular Physique and Coolheaded

Explosive belt - Ability to suicide to deal explosive damage around and lower attacker lethality
- Change Damage 100 to 1000/300 to 1100/500 to 1200/700 to 1300/900 to 1400/1100 to 1500/1300 to 1600/1500 to 1700
- Change attacker lethality +3%/-1%/-2%/-3%/-4%/-5%/-6%/-7%
Hubologist:
- Change Damage 500 to 2000/600 to 2200/700 to 2400/700 to 2600/800 to 2800/900 to 3000/1000 to 3200/1100 to 3400
- Change attacker lethality -4%/-5%/-6%/-7%/-8%/-9%/-10%/-11%
- Gain Perks -/-/Gain Agility/Gain Agility/Gain Agility and Bonus Move/Gain Agility and Bonus Move/Speedboy/Speedboy

Fill The Gaps - Gain Critical Chance Resistance and lower Attcker Critical Damage
- Change CC resistance -5%/+5%/+9%/+14%/+20%/+27%/+35%/+43%
- Change attacker Critical Damage 0/-10%/-25%/-40%/-55%/-70%/-85%/-100%
Hubologist:
- Change CC resistance +5%/+15%/+25%/+35%/+45%/+55%/+65%/+75%
- Change attacker Critical Damage -25%/-50%/-75%/-100%/-125%/-150%/-175%/-200%
- Gain Perks -/-/Man of Steel/Man of Steel/Man of Steel and Stonewall/Man of Steel and Stonewall/Iron Man/Iron Man

Firegeckon's Enhancement - Gain Fire, Explode DT and Damage Protection(PvP)
- Change DT -5/+15/+20/+25/+25/+30/+35/+40
- Change Damage Protection +7%/+9%/+11%/+13%/+15%/+17%/+19%/+21%
Hubologist:
- Change DT +20/+25/+25/+30/+35/+40/+45/+50
- Change Damage Protection +13%/+16%/+19%/+22%/+25%/+28%/+31%/+34%
- Gain Perks -/-/Fire Fighter/Fire Fighter/Fire Fighter and Bonus Battle Stats/Fire Fighter and Bonus Battle Stats/Pyro!/Pyro!

Bonus Strength - Gain Strength and Throwing Range
- Change ST -1/0/+1/+1/+2/+2/+2/+3
- Change Throwing Range 0/+1/+2/+3/+4/+5/+6/+7
Hubologist:
- Change ST +2/+2/+3/+3/+4/+4/+5/+5
- Change Throwing Range 2/4/6/8/10/12/14/16
- Gain Perks -/-/Heave Ho!/Heave Ho!/Heave Ho! and Demolition Boy/Heave Ho! and Demolition Boy/Nader/Nader

Bonus Perception - Gain Perception and sight range
- Change PE -1/0/+1/+1/+2/+2/+2/+3
- Change sight range +2/+4/+6/+8/+10/+12/+14/+16
Hubologist:
- Change PE +2/+2/+3/+3/+4/+4/+5/+5
- Change sight range +12/+14/+16/+18/+20/+22/+24/+26
- Gain Perks -/-/Gain Perception/Gain Perception/Gain Perception and Silent Running/Gain Perception and Silent Running/Ninja/Ninja

Bonus Endurance - Gain Endurance and Negative HP Cap
- Change EN -1/0/+1/+1/+2/+2/+2/+3
- Change Negative HP Cap +10/+20/+30/+40/+50/+60/+70/+80
Hubologist:
- Change EN +2/+2/+3/+3/+4/+4/+5/+5
- Change Negative HP Cap +120/+140/+160/+180/+200/+220/+240/+260
- Gain Perks -/-/-/Gain Endurance/Gain Endurance/Gain Endurance/Gain Endurance and Surgeon/Gain Endurance and Surgeon

Bonus Charisma - Gain Charisma and Bonus Experience
- Change CH -1/0/+1/+1/+2/+2/+2/+3
- Change Bonus Experience +10%/+20%/+30%/+40%/+50%/+60%/+70%/+80%
Hubologist:
- Change CH +2/+2/+3/+3/+4/+4/+5/+5
- Change Bonus Experience +120%/+140%/+160%/+180%/+200%/+220%/+240%/+260%
- Gain Perks -/-/Party Member/Party Member/Party Member and Cult of Personality/Party Member and Cult of Personality/Mysterious Stranger/Mysterious Stranger

Bonus Intelligence - Gain Intelligence and Respawn Time
- Change INT -1/0/+1/+1/+2/+2/+2/+3
- Change Respawn time -1s/-3s/-5s/-8s/-12s/-16s/-20s/-25s
Hubologist:
- Change INT +2/+2/+3/+3/+4/+4/+5/+5
- Change Respawn time -20s/-25s/-30s/-35s/-40s/-45s/-55s/Instant Respawn
- Gain Perks -/-/Healer/Healer/Healer and Medic/Healer and Medic/Medicine Doctor/Medicine Doctor

Bonus Agility - Gain Agility and action point for knockouts
- Change AG -1/0/+1/+1/+2/+2/+2/+3
- Change AP in Knockouts -1/-2/-3/-4/-5/-6/-7/-8
Hubologist:
- Change AG +2/+2/+3/+3/+4/+4/+5/+5
- Change AP in Knockouts -5/-6/-7/-8/-9/-10/-11/-12
- Gain Perks -/-/-/Gain Agility/Gain Agility/Gain Agility/Gain Agility and Quick Recovery/Gain Agility and Quick Recovery

Bonus Luck - Gain Luck and engineering in breaking armor calculation
- Change LK -1/0/+1/+1/+2/+2/+2/+3
- Change Engineering +50/+100/+150/+200/+250/+300/+350/+400
Hubologist:
- Change LK +2/+2/+3/+3/+4/+4/+5/+5
- Change Engineering +200/+300/+400/+500/+600/+700/+800/+900
- Gain Perks -/-/Lifegiver/Lifegiver/Lifegiver and Livewire/Lifegiver and Livewire/Armor King/Armor King

Heavy - Gain Critical Roll and Power Resistances
- Change Critical roll Resistance -5/+5/+10/+15/+20/+30/+40/+50
- Change Critical power Resistance +3%/+6%/+9%/+12%/+15%/+18%/+21%/+24%
Hubologist:
- Change Critical roll Resistance +10/+15/+25/+40/+55/+70/+85/100
- Change Critical power Resistance +10%/+15%/+20%/+25%/+30%/+35%/+40%/+45%
- Gain Perks -/-/Man of Steel/Man of Steel/Man of Steel and Stonewall/Man of Steel and Stonewall/Iron Man/Iron Man

Thwart block - Reduce attacker ST in heavy handed calculation and lower knockback dystance
- Change attacker ST in HH calculation +5/-12/-13/-14/-15/-16/-17/-18
- Change lower knockback dystance 0/-1/-1/-2/-2/-3/-3/-4
Hubologist:
- Change attacker ST in HH calculation +5/-12/-13/-14/-15/-16/-17/-18
- Change lower knockback dystance 0/-1/-1/-2/-2/-3/-3/-4
- Gain Perks -/-/-/Stonewall/Stonewall/Stonewall/Stonewall and Muscular Physique/Stonewall and Muscular Physique
[Earlier called Heavy Stonewall]

Integrated Gloves - Increase Melee Damage and Attack Delay for Melee
- Change Melee Damage +1/+3/+6/+10/+15/+21/+28/+36
- Change AD Melee +100/0/-50/-100/-150/-200/-250/-300
Hubologist:
- Change Melee Damage +10/+15/+21/+28/+36/+45/+55/+66
- Change AD Melee -100/-150/-200/-250/-300/-350/-400/-450
- Gain perks -/-/Gain Strength/Gain Strength/Gain Strength and In Your Face!/Gain Strength and In Your Face!/Bonus HtH Rapid/Bonus HtH Rapid

Iron Skin - Increase Hit Points, and Melee Protection
- Change Hit Points -10/+5/+10/+20/+30/+40/+50/+60
- Change Melee Protection +3%/+6%/+9%/+12%/+15%/+18%/+21%/+24%
Hubologist:
- Change Hit Points +20/+40/+60/+80/+100/+120/+140/+160
- Change Melee Protection +9%/+14%/+19%/+24%/+29%/+34%/+39%/+44%
- Gain perks -/-/-/Fire Fighter/Fire Fighter/Fire Fighter/Fire Fighter and Lifegiver/Fire Fighter and Lifegiver/

Laser Reflector - Gain Laser DR and Lethal Protection againt Laser
- Change DR -3%/+6%/+7%/+8%/+9%/+10%/+11%/+12%
- Change Lethal Protection +78%/+81%/+84%/+87%/+90%/+93%/+96%/+99%
Hubologist:
- Change DR +10%/+12%/+14%/+16%/+18%/+20%/+22%/+24%
- Change Lethal Protection +50%/+60%/+70%/+80%/+90%/+120%/+150%/+180%
- Gain Perks -/-/-/Coolheaded/Coolheaded/Coolheaded/Coolheaded and Dodger/Coolheaded and Dodger

Mirror System - Gain Laser DT and Laser DP(PvP
- Change Laser DT -1/+3/+4/+5/+6/+7/+8/+9
- Change Laser Damage Protection +7%/+9%/+11%/+13%/+15%/+17%/+19%/+21%
Hubologist:
- Change Laser DT +4/+6/+8/+10/+12/+14/+16/+18
- Change Laser Damage Protection +13%/+16%/+19%/+22%/+25%/+28%/+31%/+34%
- Gain Perks -/-/-/Coolheaded/Coolheaded/Coolheaded/Coolheaded and Lethal Protection/Coolheaded and Lethal Protection

Penetration Protection - Gain DR and DT Penetration Defense
- Change DR Penetration Defense -4%/+4%/+8%/+12%/+16%/+20%/+24%/+28%
- Change DT Penetration Defense +4%/+8%/+12%/+16%/+20%/+24%/+28%/+32%
Hubologist:
- Change DR Penetration Defense 8%/+13%/+18%/+23%/+28%/+33%/+38%/+43%
- Change DT Penetration Defense +12%/+16%/+20%/+24%/+28%/+32%/+36%/+40%
- Gain Perks -/-/Medic/Medic/Medic and Healer/Medic and Healer/Medicine Doctor/Medicine Doctor

Regeneration - Gain Healing Rate and AP Regen
- Change Healing Rate -3/+3/+6/+9/+12/+15/+18/+21
- Change AP Regen 0/+5/+10/+15/+20/+25/+30/+35
Hubologist:
- Change Healing Rate +10/+20/+30/+40/+50/+60/+70/+80
- Change AP Regen +10/+20/+30/+40/+50/+60/+70/+80
- Gain Perks -/-/Faster Healing/Faster Healing/Faster Healing and Gain Endurance/Faster Healing and Gain Endurance/Vitality/Vitality

Shock Protection - Gain Explode/Electric DR and Lethal Protection againt Explode/Electric
- Change DR -3%/+6%/+7%/+8%/+9%/+10%/+11%/+12%
- Change Lethal Protection +16%/+17%/+18%/+19%/+20%/+21%/+22%/+23%
Hubologist:
- Change DR +10%/+12%/+14%/+16%/+18%/+20%/+22%/+24%
- Change Lethal Protection +32%/+34%/+36%/+38%/+40%/+42%/+44%/+46%
- Gain Perks -/-/-/Lethal Protection/Lethal Protection/Lethal Protection/Lethal Protection and Firefighter/Lethal Protection and Firefighter

Sneaky - Gain Stealth and Critical Chance Resistance Penetration
- Change Stealth -20/+20/+40/+60/+80/+100/+120/+140
- Change CCR Penetration 0/+3%/+6%/+9%/+12%/+15%/+18%/+21%
Hubologist:
- Change Stealth +100/+200/+300/+400/+500/+600/+700/+800
- Change CCR Penetration +6%/+9%/+12%/+15%/+18%/+21%/+24%/+37%
- Gain Perks -/-/Silent Running/Silent Running/Silent Running and Ghost/Silent Running and Ghost/Ninja/Ninja

Special Force Bonus - Gain all DT and Bleed Resistance
- Change DT -1/0/+1/+1/+2/+2/+3/+3
- Change Bleed Resistance 6%/12%/18%/24%/32%/38%/42%/48%
Hubologist:
- Change DT +2/+3/+4/+5/+6/+7/+8/+9
- Change Bleed Resistance 30%/40%/50%/60%/70%/80%/90%/100%
- Gain Perks -/-/-/Toughness/Toughness/Toughness/Toughness and Atomic Savant/Toughness and Atomic Savant

Speed Mechanism - Gain Action Points and Slow Resistance
- Change AP -1/0/+1/+1/+2/+2/+3/+3
- Change Attack Slow Power 0/-1%/-2%/-6%/-10%/-14%/-18%/-22%
Hubologist:
- Change AP -+2/+2/+3/+3/+4/+4/+5/+5
- Change Attack Slow Power -5%/-10%/-15%/-20%/-25%/-30%/-35%/-40%
- Gain Perks -/-/Action Boy/Action Boy/Action Boy and Bonus Move/Action Boy and Bonus Move/Speedboy/Speedboy

Strategic Improvement - Gain Armor Class and shots in turnbased
- Change AC -25/+25/+50/+75/+100/+125/+150/+175
- Change shots +1/+2/+3/+4/+5/+6/+7/+8
Hubologist:
- Change AP +50/+100/+150/+200/+250/+300/+350/+400
- Change shots +2/+4/+6/+8/+10/+12/+14/+16
- Gain Perks -/-/Earlier Sequence/Earlier Sequence/Earlier Sequence and Cowboy/Earlier Sequence and Cowboy/Quick Fingers/Quick Fingers

Survivalist - Gain Poison resistance, +10 Poison cap and Burn Resistance
- Change Poison Resistance -5%/+5%/+10%/+20%/+30%/+40%/+50%/+60%
- Change Burn Resistance +5%/+10%/+20%/+30%/+40%/+50%/+60%/+70%
Hubologist:
- Change Poison Resistance +10%/+30%/+50%/+70%/+90%/+110%/+130%/+150%
- Change Burn Resistance +20%/+40%/+60%/+80%/+90%/+95%/+99%/+100%
- Bleed Immune

Terminator - Gain ability to active terminator mode for 10s(increased DR/DT,Immune for critical hits, remove DT Cap and self slow) and increase Hit Points
- Change terminator DT 0/+5/+10/+15/+20/+25/+30/+35
- Change terminator DR +20/+28/+36/+42/+50/+58/+62/+68
- Change Hit Points -5%/+3%/+5%/+7%/+9%/+11%/+13%/+15%
Hubologist:
- Change terminator DT +20/+30/+40/+50/+60/+70/+80/+90
- Change terminator DR +55/+60/+65/+70/+75/+80/+85/+90
- Change Hit Points +12%/+16%/+20%/+24%/+28%/+32%/+36%/+40%
- Change terminator Damage Multi +70%/+85%/+100%/+115%/+130%/+145%/+160%/+175%

Tesla Addition - Gain plasma, electric DT and plasma, electric DP(PvP)
- Change plasma, electric DT -1/+3/+4/+5/+6/+7/+8/+9
- Change plasma, electric Damage Protection +7%/+9%/+11%/+13%/+15%/+17%/+19%/+21%
Hubologist:
- Change plasma, electric DT +4/+6/+8/+10/+12/+14/+16/+18
- Change plasma, electric Damage Protection +13%/+16%/+19%/+22%/+25%/+28%/+31%/+34%
- Gain Perks -/-/-/Atomic Savant/Atomic Savant/Atomic Savant/Atomic Savant and Lethal Protection/Atomic Savant and Lethal Protection

Tesla Attacker - Gain ability to deal electric damage around and chance to paralysis target using electric damage
- Change discharge damage 10 to 20/20 to 40/30 to 60/40 to 80/50 to 100/60 to 120/70 to 140/80 to 160
- Change discharge AP cost 10/9/8/7/6/5/4/3
- Change chance for paralysis 0/1%/4%/8%/12%/16%/20%/24%
Hubologist:
- Change discharge damage 10 to 50/40 to 100/70 to 150/100 to 200/130 to 250/160 to 300/190 to 350/220 to 400
- Change discharge AP cost 5/5/4/4/3/3/2/2
- Change chance for paralysis 12%/16%/20%/24%/28%/32%/36%/40%
- Gain Perks -/-/-/Bonus Battle Stats/Bonus Battle Stats/Bonus Battle Stats/Bonus Battle Stats and Demolition Boy/Bonus Battle Stats and Demolition Boy

Utility - Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
- Change radiation resistance -5%/+5%/+10%/+15%/+30%/+45%/+60%/+90%
- Change carry weight 0/+5/+20/+35/+50/+65/+80/+95
Hubologist:
- Change radiation resistance +10%/+25%/+40%/+55%/+70%/+85%/+100%/+200%
- Change carry weight +50/+100/+150/+200/+250/+300/+350/+400
- Gain Perks -/-/-/Muscular Physique/Muscular Physique/Muscular Physique/Muscular Physique and Bonus Rate of Fire/Muscular Physique and Bonus Rate of Fire

Legendary Perks

More Bonus Damage:
Unlock on F: +50% damage against NPCs
Unlock on E: +20% DR Penetration against NPCs
Unlock on D: +10% slow weapon break
Unlock on C: +50% damage against NPCs(sums with F)
Unlock on B: x20% damage against NPCs
Unlock on A: +33% DT Penetration against NPCs
Unlock on S: +30% DR Penetration against NPCs(sums with E)
Unlock on S+: +100% damage against NPCs(sums with F and C)
Unlock on S++: +15% Lethality

Lethal Upgrade:
Unlock on F: +25 Lethal Damage against NPCs
Unlock on E: +20% Lethal Penetration against NPCs
Unlock on D: +10% slow weapon break
Unlock on C: +25 Lethal Damage against NPCs(sums with F)
Unlock on B: Deal 1% of Max NPC's HP
Unlock on A: Restore 20% AP after kill NPCs
Unlock on S: +30% Lethal Penetration against NPCs(sums with E)
Unlock on S+: 50 Lethal Damage against NPCs(sums with F and C)
Unlock on S++: Deal 5% of Max NPC's HP(stacks with B)

Critical Master:
Unlock on F: +25% Critical Chance against NPCs
Unlock on E: +20% Critical Chance Penetration against NPCs
Unlock on D: +10% slow weapon break
Unlock on C: +25% Critical Chance against NPCs(sums with F)
Unlock on B: Deal Critical Damage equal to Critical Chance against NPCs
Unlock on A: Critical hits against NPCs are upgraded by 1 bracket
Unlock on S: +30% Critical Chance Penetration against NPCs(sums with E)
Unlock on S+: +50% Critical Chance against NPCs(sums with F and C)
Unlock on S++: Criticals Hits against NPCs have minimal critical table set as 5

Butcher:
Unlock on F: +10% lifesteal against NPCs
Unlock on E: +20% HP Restore after kill NPCs
Unlock on D: +10% slow weapon break
Unlock on C: +10% lifesteal against NPCs(sums with F)
Unlock on B: Lifesteal can heal on poisoned NPCs
Unlock on A: Lifesteal against NPCs can heal over max HP for 2 sec
Unlock on S: +30% HP Restore after kill NPCs(sums with E)
Unlock on S+: +20% lifesteal against NPCs(sums with F and C)
Unlock on S++: Gain a 1 sec immunity after kill 10 NPCs

Advanced Defence:
Unlock on F: +10% Damage Protection against NPCs
Unlock on E: -4% Max HP damage cap that NPCs can deal
Unlock on D: +20% slow armor break
Unlock on C: +10% Damage Protection against NPCs(sums with F)
Unlock on B: +20% DR Penetration Protection against NPCs
Unlock on A: +33% DT Penetration Protection against NPCs
Unlock on S: -6% Max HP damage cap that NPCs can deal(sums with E)
Unlock on S+: +20% Damage Protection against NPCs(sums with F and C)
Unlock on S++: Revive to full HP once you could die vs NPCs(1h CD)

Powered:
Unlock on F: 5 less damage from attacks of NPCs
Unlock on E: +3 all DT against NPCs(bypass Cap)
Unlock on D: +20% slow armor break
Unlock on C: 5 less damage from attacks of NPCs(sums with F)
Unlock on B: +40% Lethal Protection against NPCs
Unlock on A: +60% melee protection against NPCs
Unlock on S: +3 all DT against NPCs(bypass Cap)(sums with E)
Unlock on S+: 10 less damage from attacks of NPCs(sums with F and C)
Unlock on S++: +75% Damage Protection when NPCs attack from 1hex

Great Shield:
Unlock on F: Block one attack against NPCs(50sec CD)
Unlock on E: +35% Critical Chance Resistance against NPCs
Unlock on D: +20% slow armor break
Unlock on C: Block one attack against NPCs(30sec CD)
Unlock on B: -10% Multi Damage for NPCs who attack you
Unlock on A: Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
Unlock on S: +45% Critical Chance Resistance against NPCs(sums with E)
Unlock on S+: Block one attack against NPCs(10 CD)
Unlock on S++: NPCs lose their Critical Chance Defence Penetration

Nightmare Defence:
Unlock on F: NPCs lose 1 AP when attacking you
Unlock on E: NPCs lose 15 HP when attacking you
Unlock on D: +20% slow armor break
Unlock on C: NPCs lose 1 AP when attacking you(sums with F)
Unlock on B: NPCs gain 60% Slow when attacking you
Unlock on A: NPCs get taunt for 5 sec after attacking you
Unlock on S: NPCs lose 25 HP when attacking you(sums with E)
Unlock on S+: NPCs lose 2 AP when attacking you(sums with F and C)
Unlock on S++: NPCs bleed after attacking you

Alien Weapon Perks

Critical Beast:
Unlock on F: add to target 25% DR
Unlock on E: Ignores critical chance resistance
Unlock on D: add to target 25% DR(Stack with F)
Unlock on C: Ignores critical roll resistance
Unlock on B: Ignores critical power resistance
Unlock on A: Increase Critical Bracket by 1
Unlock on S: Increase Critical Bracket by 1(Stack with A)
Unlock on S+: Increase Critical Damage by 50%

Penetrator:
Unlock on F: Decrease chance for critical by 15%
Unlock on E: Ignores DT
Unlock on D: Decrease chance for critical by 15%(Stack with F)
Unlock on C: Ignores DR
Unlock on B: Ignores Damage Protection
Unlock on A: +33% Damage
Unlock on S: +33% Damage(Stack with A)
Unlock on S+: +34% Damage(Stack with A and S)

Double Range:
Unlock on F: Decrease accuracy by 25%
Unlock on E: Add 5 weapon Range
Unlock on D: Decrease accuracy by 25%(Stack with F)
Unlock on C: Add 5 weapon Range(Stack with E)
Unlock on B: Double all bonus weapon range
Unlock on A: Ignore 2 Laser DT
Unlock on S: Ignore 2 Laser DT(Stack with A)
Unlock on S+: Add 10 weapon Range(Stack with E and C)

Flat Converter:
Unlock on F: Increase AP Cost for attack by 1
Unlock on E: Penetrates 15% lethal protection
Unlock on D: Increase AP Cost for attack by 1
Unlock on C: Penetrates 15% lethal protection(Stack with E)
Unlock on B: Converts 50% damage to lethal damage
Unlock on A: Gain 5% Lethality
Unlock on S: Gain 5% Lethality(Stack with A)
Unlock on S+: Converts 50% damage to lethal damage(Stack with B) 

Fire Converter:
Unlock on F: Lower weapon range by 4
Unlock on E: Changes the weapon type to fire
Unlock on D: Lower weapon range by 4(Stack with F)
Unlock on C: Lowers the fire-fighter effect by 50%
Unlock on B: Double burning damage
Unlock on A: Lower AP attack cost by 1
Unlock on S: Lower AP attack cost by 1(Stack with A)
Unlock on S+: Lowers the fire-fighter effect by 50%(Stack with C)

Plasma Converter:
Unlock on F: Lower damage by 10%
Unlock on E: Changes the weapon type to plasma
Unlock on D: Lower damage by 10%(Stack with F)
Unlock on C: Always scores critical hits
Unlock on B: +50 Critical Roll
Unlock on A: +50% Critical Power
Unlock on S: +50% Critical Power(Stack with A)
Unlock on S+: +50 Critical Roll (Stack with B)

Stun Hex:
Unlock on F: Cap damage on 300
Unlock on E: Applies a Shock effect on a one-hex attack
Unlock on D: Cap damage on 200
Unlock on C: Applies a paralysis effect on a one-hex attack
Unlock on B: Applies a lost turn effect on a one-hex attack
Unlock on A: Regen 3 AP on a one-hex attack
Unlock on S: Regen 3 AP on a one-hex attack(Stack with A)
Unlock on S+: Regen 3 AP on a one-hex attack(Stack with A and S) 

Lightning:
Unlock on F: Decrease ammo rounds per shot by 5
Unlock on E: 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
Unlock on D: Decrease ammo rounds per shot by 5(Stack with F)
Unlock on C: bounced damage ignore friendly units(faction/team)
Unlock on B: Increase chance of E to 50%
Unlock on A: +10 Max Damage
Unlock on S: +10 Max Damage(Stack with A)
Unlock on S+: Increase chance of E to 90%

Heresy Shot:
Unlock on F: Increase Attack Delay by 250
Unlock on E: Applies heresy for 4 seconds on the target
Unlock on D: Increase Attack Delay by 250(Stack with F)
Unlock on C: Apply 5 confusion stacks on target
Unlock on B: Apply 50 weakness stacks on target
Unlock on A: +25% Critical Damage
Unlock on S: +25% Critical Damage(Stack with A)
Unlock on S+: Apply 3 bounty stacks on target

Rad Shot:
Unlock on F: Increase reload cost by 50%
Unlock on E: Apply 30 radiation on target
Unlock on D: Increase reload cost by 50%(Stack with F)
Unlock on C: Apply 30 radiation on target(Stack with E)
Unlock on B: Converts 50% of damage into radiation
Unlock on A: Ignore 45% radiation Resistance
Unlock on S: Ignore 45% radiation Resistance(Stack with A)
Unlock on S+: Apply 60 radiation on target(Stack with E and C)

Nader/Deathclaw

Changed Nader perks:
Molotov Cocktail: 5th perk to Long Range
EMP Grenade: Frozen Queen, Less AP Cost, Killing Spree, Fast Trigger, Bonus Attack Speed, Lethal Damage, Butcher
Fire Bomb: 3rd perk to Knockback
Plasma Grenade: 3rd perk to Chip Shot, 4th perk to Bonus Max Damage
Battle Grenade: Knockback, Destroyer, Penetrate, Bonus Attack Speed, Bonus Critical Chance, Bloody, More Bonus Damage
Incendiary Grenade: upgrade perk to Bonus Min Damage
Holy Hand Grenade: Knockback, Bonus Critical Chance, Bloody, Poison, Frozen Queen, Less AP cost, Critical Master
Infernal Grenade: Less AP cost, Lethal Damage, Bonus Min Damage, Bonus Max Damage, Destroyer, Bonus Attack Speed, Lethal Upgrade

Changed Deathclaw perk conversion:
- Bonus Max Damage to Bonus Strength
- Scoped to Bonus Perception
- Ammo Upgrade to Bonus Charisma
- Penetrate to Defense Enhancement
- Poison to Shock Protection
- Bonus Critical Chance to Bonus Luck
- Spiked to Heavy
- More Critical Damage to Fill The Gaps
- Bonus Attack Speed to Utility