css templates

Patch 4.96.5

Last Big Patch of Season 4.
-Bleed effect
-LSW/Bozar rework
-Perk sets for tier 4 weapons
-New war event stats
-New Big Gun Ammo
-Perks changes
-New Critical Effects
-New Critical Tables
-Town Control Changes
-Negative scalling per class

Bleed Effect

Apply 1 Bleed stack(max 5)

Bleed stops a healing rate
Bleed for each stack deal 25% of base healing rate stat to Damage per healing time(it apply 5 times per stack)
Bleed is on critical table Groin and Legs at tier 5
Bleed from weapon perk apply on critical hit
Bloody weapon perk can be picked only on melee weapons but some ranged weapons will have it in perk sets:
-LSW
-Bozar
Bleed can be healed by doctor skill but with 100 secound longer cd(1 stack)

Healer perk removes 1 stack of bleed while using first aid
multi bloody perks will apply more bleed stack at once
with 550 doctor cd to heal bleed is 0
paramedic of course have 3 sec only
bleed damage will trigger between 0,25 sec to 10 sec
Bleed minimum damage is 7

The big gun sniper rifles

Shotting by those weapons takes all AP and put you on -5 to -12 ap always but still you need minimum 12 ap to take shot

Light Support Weapon:

Bozar:


Perk sets for tier 4 weapons 

H&K G11
-Destroyer
-Penetrate
-Bonus Attack Speed
H&K G11E
-Scoped
-Bonus Critical Power
-Bonus Critical Chance
AK-47
-Less AP cost
-Damage per Bullet
-Damage per Bullet
Steyr
-Scoped
-Bonus Attack Speed
-Bonus Attack Speed
Saiga-12
-Poison
-Ammo Upgrade
-Fast Trigger
PPK12 Gauss Pistol
-Less AP cost
-Bonus Critical Power
-Bonus Critical Power
M72 Gauss Rifle
-Long Range
-Chip Shot
-Chip Shot

Bozar
-Bloody
-Bloody
-Scoped
Browning Auto Rifle
-Penetrate
-Bonus Attack Speed
-Bonus Attack Speed
M202A1 FLASH
-Less AP cost
-Scoped
-Ammo Upgrade
Vindicator Minigun
-Damage per Bullet
-Penetrate
-Destroyer
Napalm blaster
-Lethal Damage
-Lethal Damage
-Bonus Min Damage
Phazer
-Knockback
-Frozen Queen
-Frozen Queen
Commisar's Pistol
-Chip Shot
-Bonus Critical Chance
-Bonus Critical Chance

YK42B Pulse Rifle
-Knockback
-Long Range
-Scoped
Electro Cannon
-Lethal Damage
-Lethal Damage
-Lethal Damage
Alien Blaster
-Fast Trigger
-Fast Trigger
-Fast Trigger
Plasma Gatling
-Bonus Critical Chance
-Bonus Critical Chance
-Bonus Critical Chance
Turbo Plasma Rifle
-Chip Shot
-Chip Shot
-Chip Shot
Mega Sledge
-Knockback
-Less AP cost
-Less AP cost
Plasma Torch
-Poison
-Bloody
-Spiked

Mobirise

Flamer Ammo:

tier I: -20 AC, 25 DR, 1/1 DM, 0 DT
tier II: -20 AC, -15 DR, 1/1 DM, 0 DT
tier III: -20 AC, -25 DR, 1/1 DM, 0 DT
tier IV: -20 AC, -25 DR, 1/1 DM, 0 DT

Mobirise

Rocket Ammo:





I: 0 AC, 0 DR, 1/1 DM, 0 DT, 4 hex
II: 15 AC, -25 DR, 1/1 DM, 20% DT,3hex
III: 30 AC, -30 DR,1/1 DM,25% DT,4hex
IV: 45 AC, -35 DR,1/1 DM,30% DT,5hex

Mobirise

Minigun:



tier I: 0 AC, 40 DR, 2/1 DM, 0 DT
tier II: -5 AC, -10 DR, 2/3 DM, 30% DT
tier III: -10 AC, -10 DR, 2/3 DM,50% DT
tier IV: -100 AC, -15 DR,1/1 DM,30% DT

Mobirise

M60/BAR:









tier I: -5 AC, -10 DR, 12/10 DM, 0 DT
tier II: -5 AC, -13 DR, 12/10 DM,10% DT
tier III: -5 AC,-16 DR,12/10 DM,20% DT
tier IV: -5 AC,-19 DR,12/10 DM,30% DT

Mobirise

BG sniper:

tier I: 30 AC, 30 DR, 2/1 DM, 0 DT
tier II: 45 AC, -25 DR, 1/1 DM, 30% DT
tier III: 60 AC, -35 DR, 3/2 DM, 50%DT
tier IV: 75 AC, -45 DR, 3/2 DM, 75% DT

New war event stats

Extra AP Regen - 25 AP Regen, 3 less AP in KOs
Extra drug timers && respawn time - 10 min more in drugs(2 in cannibal)(halved by fast meta) and -10 sec respawn time
Extra Medic - +50% heal from FA, +10% heal from meds
Extra Critical Chance Resistance - +10% Critical Chance Resistance
Extra Damage - +10% damage multi
Extra Weapon Range - +2 ranged weapon range
Extra Killing Spree - 25% AP regen on kill and 10% HP regen on kill
Extra Attack Speed - 10% less time to attack
Extra Shield - melee deal 15% less damage, +2 to defensive rolls
Extra Implants - +1 combat implant limit

Town Control

-Capped flag tempo take on 5 players
-Changed amount of flags to 8 from 6
-Flags on active TC can be taken after windows close
-Militia Respawn time changed to 20 min from 10 min
-Changed flag tempo of capture per player from 47 to 40
-Changed flag tempo of defending per player from 47 to 55
-Capturing flag will notify all players on map

-named flags in town:
Klamath:  "Downtown" "Golden Gecko" "Forest" "Blades" "Bunker" "Cornfield" "Middle" "Trapper Camp"
 Den: "Downtown" "Becky" "Bunker" "Toilet" "Ruins" "Slaver Guild" "Chruch" "South" 
Modoc: "South" "Grisham" "Slaughter House" "Library" "East" "West" "Middle" "North" 
Gecko: "Settlement" "Manager's Office" "BC Bank" "New Reactor" "Old Reactor" "Scrapyard" "Middle" "South West"
Redding: "Downtown" "Sheriff" "Hospital" "Casino" "Wanamingo Mine" "Morningstar Mine" "Caravan Office" "Kokoweet Mine" 
Broken Hills: "Cactus Alpha" "Downtown" "FLC" "Courtyard" "Motel" "South" "North" "Residental" 
 Necropolis: "Motel" "Downtown" "Cages" "Vertibird" "Hall of the Dead" "Chruch Office" "Watershed" "Gas Station"

New Critical Effects:
Bleed - read above - can be resisted by LK 8% Quick Recovery
Lost Turn - lost 2x of your max AP - can be resisted by ST 8% Stonewall
Bewilderment - increase AP costs by 1 for 10 seconds - can be resisted by AG 8% Iron Limbs
Shock - Unable to attack for 5 seconds - can be resisted by EN 8% Man of Steel
Weakness - apply 30 weakness - can be resisted by PE 8% Lethal Protection
Taunt - apply 60 second battle timer - can be resisted by CH 8% Adrenaline Rush
Mark - makes you visible for everyone for 15 seconds - can be resisted by INT 8% Firefighter

-Splited crit table to 3: Ranged two-handed, Ranged One-handed and Melee

Cyborg's upgraded crits: bleed 2 stacks, lost turn 3x, bewilderment 20 sec, Shock 8 sec, weakness 50, taunt 90 sec, mark 30 sec

Other Changes

-Combat master using ranged critical table for melee attacks
-Heavy - decrease attacker chance to apply effect by 20%
-Fill the Gaps - +25% in defensive crit rolls
-Cowboy - reduce attack speed time by 40% for pistols and gives 10% more range
-More Criticals - gives also +1% from aimed bonus critical chance
-Even more Criticals - gives also +1 critical chance from every source

Negative scalling per class:
Alien - (AG) +1 AP cost for Reload
Assassin - (AG) -4% Damage
Bounty Hunter - (EN) -3% Crit Power
Chosen One - (LK) -4 AP Regen
Clone - (ST) - +2 Damage Taken
Combat Master - (LK) -1 to all DR
Cyborg - (PE) -2% to EMP DR
Deathclaw - (INT) -3 Melee Damage
Infantry - (INT) -2 HP
Killer - (INT) -2 to all DT
Leader - (PE) -10 to CW
Paramedic - (PE) -3 to heal
Priest - (CH) +1% Attack Speed
Random Boy - (ST) +1s battle timer
Raider - (ST)  -0.5 damage per bullet
Scout - (EN) -5 Stealth
Sniper - (EN) -10 HP
Soldier - (LK) -2 Flat Damage
Super Mutant - (AG) +1 AP in knockouts
Wrecker - (AG) -4 Sequence