Hello.
New class perk: Raider, rework of Deathclaw, new cases system, reload weapon rework, PvE class abilities, worldmap encounters rework and many others!
I BURST Dev team
Drops tier 3 blueprints, materials, chance to "Wattz" Fusion Core
Drops tier 3 drugs, chance to hypo or Med Tec Antidote
Drops currency, chance to golden dollars
Tier I Cases can be open by electronic key
Electronic lockpick MKI chance to break 1:25
Electronic lockpick MKII chance to break 1:100
Tier I cases drop from NPCs, lockers in town/dungeons, tier I dungeon locker
T2
Drops tier 3 weapons and armors,
chance for:
-tier 4 blueprint,
-implants
-verti parts
-tier 4 ammo
T2
Drop same as Vault-Tec Case but blueprint isn't total random but from pool:
-Browning Auto Rifle
-Bozar
-Saiga-12
-H&K G11
-Steyr
T2
Drop same as Vault-Tec Case but blueprint isn't total random but from pool:
-Advanced Power Armor
-Adv. Power Armor MKII
-YK42B Pulse Rifle
-Plasma Gatling
-H&K G11E
T2
Drop same as Vault-Tec Case but blueprint isn't total random but from pool:
-Plasma Torch
-Electro Cannon
-Turbo Plasma Rifle
-Commisar's Pistol
-PPK12 Gauss Pistol
T2
Drop same as Vault-Tec Case but blueprint isn't total random but from pool:
-Power Armor
-Hardened Power Armor
-Vindicator Minigun
-M202A1 FLASH
-Mega Sledge
T2
Drop same as Vault-Tec Case but blueprint isn't total random but from pool:
-Stealth Armor
-Stealth Armor MKII
-AK-47
-Napalm blaster
-M72 Gauss Rifle
T2
Tier II Cases can be open by Vault-Tec Key
Electronic lockpick MKI chance to break 1:5
Electronic lockpick MKII chance to break 1:18
Faction cases drops from patrol,
VT case drops like it was dropping
T3
Drops Random Extra Stats,
Chance for tier 4 part
T3
Drop T4 blueprint,
Chance for tier 4 part
T3
Teleport you to random base,
Chance to kill you
T3
Tier III Cases can be open by High-Tech incrypted key(drop from tier 6 dungeons only)
Electronic lockpick MKI always break and chance to open 5%
Electronic lockpick MKII always break and chance to open 15%
Tier III Cases drops from tier 3 dungeon locker/event encounter/lost signal?
Double Action Points
Regen Action Points while running
Strike: apply 4-10 AP Drain on Target
For each fury stack lose a Action Point
-1 to all special
25% longer attack speed
For each agility gets 0.1 AP/s regen
Double Melee Damage
+1 attack range
5 Melee Damage per Fury Stack
+3 Strength
Strike: 50 slow on target
Can't use guns and armors
Normal DR: 45 + Critical Chance, DT: 6 + Intelligence
Laser DR: 10 + Perception, DT: 7 + Charisma
Fire DR: 50 + Healing Rate, DT: 4 + Sequence
Plasma DR: 40 + Strength, DT: 5 + Luck
Explode DR: 50 + Endurance, DT: 6 + Agility
Electro DR: 30 + Action Points, DT: 3 + Perception
Critical % Power Resistance: 15% + Action Point for moving
Critical Power Resistance: 0 + Movement Speed
Critical Chance Resistance: 5% + Strength
Hit Points: base + 3xFlat Damage(base only, not 20luck)
AP Regen - 0.01 for melee damage(before double)
Life Steal - 1% target life(doesnt adds above lifesteal cap)
Movement Speed - 1% for 1% extra exp(loner, charisma etc)
Stealth - 10 for 1 Strength
Critical Chance - Intelligence + Endurance + Agility
Chosen One - gain 10% more exp
Deathclaw - +10 melee damage against NPCs
Alien - apply 5% of dmg to radiation against NPCs
Super Mutant - deal 1% max hp against NPCs(own max hp)
Combat Master - increase lifesteal cap to 50% against NPCs
Killer - Regen 30% your Action Points when you kill enemy NPC
Leader - apply 2 weakness on NPCs
Paramedic - double FA effect on NPCs
Priest - mark npc visible for everyone
Wrecker - +5 flat damage vs NPCs
Bounty Hunter - deal 1% max heal against NPCs(NPC's HP)
Scout - penetrate 5% DR vs NPCs
Assassin - 25% critcal chance against NPCs
Random Boy - 20% chance that npcs will deagro on you when you attack
Soldier - 1 damage per bullet again NPCs
Cyborg - Receive 5 more damage from NPCs
Infantry - Receive 5 less damage from NPCs
Sniper - 10 more critical power against NPCs
Clone - Deal 5% less damage against NPCs
Raider - Lose 1-3 AP for attack NPC
Stealth:
-Perception detection changed from 7 to 10
-Binoculars instead give flat 50 detection give +5 per perception
-Military Binoculars instead give flat 50 detection give +10 per perception
-Ninja sygnergy give 50 stealth and 50 stealth near wall(together 100)
-Stealthboy give 50 stealth and 50 stealth near wall(together 100)
-Running decrease stealth by 100 stealth
-standing give 50 stealth and 50 stealth near wall(together 100)
War Event Stats:
-Extra Sight added +50 to Sneak Detect
-Extra Melee Damage added give 30% critical power for melee atacks
-Extra Critical Chance changed from 7 to 10
-extra Laser Defense changed from 7 to 4 laser DR
-extra Fire Defense changed from 7 to 9 Fire DR
-extra Plasma Defense changed from 7 to 9 Plasma DR
-extra Explode Defense changed from 7 to 12 Explode DR and from 2 to 5 Explode DT
-Extra Sequence/Stealth changed from 25 to 50 Stealth
Sky Tower:
changed mobs to same as infinity dungeon but drop loot on difficulties:
-Easy win for... - base maps
-Easy - upgrade parts mk.II
-Medium - implant instalation token
-Hard - upgrade parts mk.III
-Wasteland is Harsh - Robobrain modules
-Hardcore - Wattz Core
Replicant:
NPC made by ~pat menu, it keeps all players special, skills, perks, support perks, we bonuses, and implants,
owner can switch by that build
owner can increase exp in that build if having higher
owner can uninstall implants from that build
owner can uninstall we bonuses from that build
owner can delete replicant
if owner have build from replicant which had installed implants, on reroll doesn't drop them
owner must have higher or same exp as replicant
Rename gear perks:
-Better Critical to Bonus Critical Power
-Bonus Ranged Damage to Damage per Bullet
-Bonus Rate of Fire to Less AP cost
-More Criticals to Bonus Critical Chance
-Bounty Hunter to Better Critical Table
-Sniper to Butcher
-Slayer to Lethal Damage
-Bonus Move to Bonus Movement
-Gain Strength to Bonus Strength
-Gain Perception to Bonus Perception
-Gain Endurance to Bonus Endurance
-Gain Charisma to Bonus Charisma
-Gain Intelligence to Bonus Intelligence
-Gain Agility to Bonus Agility
-Gain Luck to Bonus Luck
Patrols
Other: