A brand-new season is coming - Season 6 Mid,
launching on December 13th, 2025, and this time there is NO character wipe.
But don't be fooled - this is one of the biggest updates in FO3 history.
With the new season, we're releasing the massive Patch 6.4, bringing:
- Complete Main Quest - Chapter 2
- 4 new perk synergies
- Removal of all negative SPECIAL effects
- A fully redesigned account system - link all your characters to a single FO3 account
- Dozens of balance changes, improvements, and new mechanics
The second chapter of the main storyline has been added! Your hunt for the leader of the mysterious and powerful Black Cross Department continues, pushing you deeper into a web of secrets, influence, and hidden agendas. This new chapter will challenge you with dangerous problem-solving inside the West-Tek Rocket Silo, followed by a brutal and unforgiving passage through the RobCo Factory, where every step could be your last.
FOnline 3 now features a completely redesigned Account System that lets you manage all your characters under a single unified account. This brings several major improvements to progression, security, and convenience:
- Store all your characters on one account.
- War Event Perks are now shared
- Supporter benefits apply to all characters
- Fingerprint Lock is now account-wide
Verify your account through Discord to receive a powerful starter package, including:
- A Level 300 character with a fully prepared starter build
- 10 War Event perks of your choice
- A free base equipped with Tier 3 gear
This new system creates a smoother, safer, and more rewarding experience for both new and returning players.
Level 18, 8 Intelligence
Allows you to build a double Minigun turret for 2 minutes (3-minute cooldown).
Level 3, 6 Charisma
All non-Human/Mutant followers gain 40% extra Hit Points.
req 6 level 6 CH,
give DR/DT on missing HP,
gives 8% Slow Resistance per CH
Level 9, 6 Endurance
Increases your damage resistance cap by 10% and grants 5% protection against damage resistance penetration.
Level 12, 6 Endurance
Gain 1% damage resistance for every 100 current HP. Negative HP also contributes to this effect.
Level 6, 8 Strength
When attacked by laser or electrical damage, reflect 60% of the damage back to the attacker within a range equal to 4 Ă— your Strength.
Level 12, 8 Strength
Increases Critical Damage Resistance by 20%.
Cannot be critically hit twice in a row.
Level 3, 6 Charisma
If there are no players or NPCs from your faction/team within 20 hexes, you gain:
+10% to all Damage Resistances
+30% received healing
Level 6, 8 Luck,
Your Critical Chance can block 75% of incoming damage.
Level 15, 8 Strength
Extends your weapon range by +1 (also works on melee). Additionally increases all 1-hex effects by +1 range (such as One-Hex, In Your Face, Halving Rule Bypass, etc.).
Level 15, 8 Luck
On critical hits, ignore 50% of the target's Melee Power Defense and bypass DR Penetration protection for melee attacks.
Level 6, 6 Charisma
Using the Traps skill on yourself taunts all enemies within 30 hexes (2-minute cooldown) and grants immunity to taunts.
Level 12, 8 Strength
Increase AP Regen by 20% and regen 20% AP on kill
Quick Fingers: BROF, F. att, Cowboy
Mysterious Stranger: PM + Gain Charisma + Cult of Personality
Ranger: RBTE + Sharpshooter + Awareness
Armor King: Dodger + Quick Recovery + Livewire
Iron Man: Iron Limbs + Man of Steel + Unbreakable
Stealth Master: Undetected + Phantom Presence + Gain Intelligence
Vitality: Gain Endurance + Faster Healing + Lifegiver
Flex Classes
A flex class is a class that can change its role dynamically. Each role applies a different stat multiplier( tank(50%), semi tank(75%), utility(100%), DPS(110%), sniper(125%), sneaker(150%))
Bounty Hunter
- Can use drugs now
- No longer penetrates Critical Resistance
Chosen One
- Gains 3 additional perks
- Removed additional trait
- Loses 15% damage for each perk synergy
Clone
- Can install SPECIAL implants only
Combat Master
- Can have only 1 trait
Cyborg
- SPECIAL implant limit reduced to 12
Deathclaw
- Movement Speed: +5% per Luck
Infantry
- Bonus DR cap reduced to 5%
Raider
- Favorite Weapon effect changed to: [Fire Weapons] leave fire hexes on target
Regulator
- Kamikaze now reduces AP cost by 1
Scout
- Removed extra AP cost for Active Sneak
Sniper
- Extra range increased to 8
Robot
- Has separate cooldown for transformation (10s)
- Can transform during combat
- Added robot's transforms into hot bar
- Extra healing - multi of received healing: 100% base, +100% priest, +15% quick pockets, +10% WE medic, +10% Tier 2 WE Medic, +100% when paramedic buffs above 30, 1% eye(50% regulator), +25% faster healing, +30% lone wanderer, -50% poison(-20% when vitality), -50% bleed(20% when vitality)
- Changed tank role DR Cap to 95%
- Changed almost all gear perk info will be on wiki
Make crafting great again
Mass crafting lost some of its purpose after removing SPECIAL Boy - and with upcoming changes it would lose even more.
Time to buff it!
Changes:
- Crafting Skill gives 1000 EXP per 1% skill
- Gain +1 rank on every crafting perk when crafting 80+ items at once
- Base crafting EXP increased from 1-25000 to 10000-200000
- Crafting tools bonus increased from +50/+100 to +50,000/+100,000
- Luck bonus increased from +10 to +10,000
- Intelligence bonus increased from +3 to +1,000
- Alien Intelligence bonus increased from +5 to +5,000
- Tier multiply exp by 2
- Removed negative item Luck penalty from base crafting
- Improved autobalance in War Event
- Added Capture Points system to War Event/NRW
- For every 1% of flag capture progress, the player gains 0.01 Capture Point
At the start of the event, every player receives 1 Capture Point (late joiners do not receive it)
- The losing team gains 0.01 Capture Point every 5 seconds
Using Capture Points
- Weapon/Armor tier upgrade now costs 1 Capture Point (weapon still must be level 4)
Additionally, you can purchase the same effects as for reputation, using Capture Points:
- Unlock x25 weapon
- Unlock x25 armor
- Install extra perk in armor
- Install extra perk in weapon
- Unlock reroll perks in armor
- Unlock reroll perks in weapon
- Add item luck (+1) to armor
- Add item luck (+1) to weapon
New upgrade items let you increase a weapon or armor perk by +1 rank.
Upgrade Chances:
F -> B: 100%
A -> S: 50%
S -> S+: 10%
Item List:
Rustplate Wrench - Upgrades perk in Slot 1.
Boltgrip Tuner - Upgrades perk in Slot 2.
Chromed Gearwheel - Upgrades perk in Slot 3.
Vault-Lock Calibrator - Upgrades perk in Slot 4.
Neon Flux Core - Upgrades perk in Slot 5.
Wattz Precision Coil - Upgrades Upgrade/Wattz slot.
Echelon Overdrive Chip - Upgrades Legendary slot.
GMU1000 - Upgrades perk in slot 1 for Alien
Simple tools for dangerous times - every rank counts in the wasteland.