Balance
-Priest Heal 1 hp per 25 healing rate after 2,1 seconds(-0,1 second per endurance) instead having healing rate
-Burster Synergy have 75% chance to apply double damage on onehex instead 100%
-Mutant getting 0,25% Movement speed per fury stack
-Paramedic losing 0,5% Movement speed per fury stack
-Terminator mode works on walking
-Terminator mode disable running
-Slow work on walking(half %)
-Mutant wont get one-hander pentatly
-Pyromaniac changed bonus for flames to 50% from 30%
-Pyromaniac changed bonus for non-flames to 35% from 15%
-3rd Phoenix give 3% fire damage per charisma
-Fire Bursts mod changed from 300% to 400%
-Pyro! synergy gives extra flat damage equal to half pyromaniac(and pheonix) fire damage bonus
-Extra Healing rate its now Extra Healing Rate and Critical Resistance(15% Critical Power)
-Poison Weapon Perk on healing attacks(healing needler ammo) increase heal for 10-40 per perk
-Changed perks for Needler to Poison, Bonus Attack Speed, Poison
-Poison Perk work now only on AA-RL and Needler and all Melee weapons
-Clone grants immune for knockouts, knockbacks and knockdowns and heavy handed
-Sneaker is less detectable from sides and leader(take real view instead front view)
-Lethal Protection now sums: 2x 75%, 3x 80%, 4x 85%, 5x 90%, 6x 95%, 7x 100%
Changed base critical roll based on class perk:
No class 0-5
Alien 0-10
Priest 0-20
Mutant 0-25
Paramedic 0-30
Leader 0-35
Wrecker 0-40
Chosen One 0-45
Clone 0-50
Deathclaw 0-55
Infantry 0-60
Cyborg 0-65
Soldier 0-70
Bounty hunter 0-75
Combat Master 0-80
Sniper 0-85
Assassin 0-90
Killer 0-95
Randomboy 0-100
Exp changes:
-Exp formula for wear gear is 200% of exp + 3%*INT
-Group exp sharing now its only in faction no need tag anymore
-Group exp sharing working on whole map you doesnt need to see
-Group exp sharing working on war event on whole team
-Group exp sharing formula is 100% - 3% per person(capped minimal exp its 25%)
-Group exp sharing killer gets 25% more exp
-Faction NPC counts to sharing(not on war events)
-NPC in towns now giving exp too
Others
-Added to ~pve "Resign from unspended perks" option
-Added Limit of War Event Bonuses: 30
-Bases will change color on worldmap if you left car there(you must visit location at least once)
-Added Science, Traps, Crafting, Engineering Tools
-Added Backpacks which increase carry weight
Bug Fixes
-fixed that bug that luck was giving extra 3% on weared gear instead intelligence
-Fixed Bug that unarmed with armor didnt receive exp
-Fixed that bonus exp(loner,swift learner and charisma) didnt work on wear gear
-Fixed Engineering on armors
-Fixed bug that you can respawn outside war event
-Removed info about FOConfig
-Fixed Sneak Counter
-Fixed Soldier Flat Damage
-Added Ring Pulls to bankers
-Updated patrol on worldmap and added master army patrol
-Meds heal gives 1 WE point per missing HP
-Cannibal drugs takes 2 WE points for damage done when drugs out
-Pyro!, Pyrymaniac and 3rd pheonix doesnt work against fire fighter
-fixed lethal protection armor perk
-fixed 20 luck gives more flat damage if target had no lethal protection armor perk
-fixed AP Regen from Regeneration armor perk
Fixed Wind of War
Added Hot Bar
NOTES:
You can bind quick access to items, weapons swap to main slot, armor swap, helmet swap, ammo change in gun, charge armors, charge sensor, use useable items, skills, companions commads, class commads, enginnering and others.
-left click + left control to bind item
-left click + left shift to bind companion command or enginnering
-left click + left shift + left control to bind skill
-Gear colorize depends on gear weapon
-Base Maps will be colored by tiers
-Added option to turn off gear colorization ~itemcolor
-Laser Damage Type doesnt give critical chance anymore
-Laser Damage Type put confusion stack
-Added new effect confusion - decrease a Field of View by 2 hexes per stack ( minimal look 10 hexes )
-Changed critical table ( added confusion )
-Frozen Queen put slow and confusion now
-Heavy Handed put confusion now
NOTE: Confusion removing like weakness - on death or slowing by ticks
-Added Holy hand grenades in war event officers
-Changed Damage of HHG to 200-400 from 300-500
-Last Stand Events and Tower Defence(RP Factions) NPC improvements
-Added Attack Speed for grenades:
Molotovs: 1200;
Frag: 1200;
Plasma: 1500;
Pulse: 200;
Shock: 800;
Holy Hand: 3000;
Fixes
-Fixed bug when "say" window using hotkeys
-Fixed Slow bug
-Fixed problem with throwing weapons icons
-Fixed Heave Ho! on hex throwing
-Fixed Radiation Status
-fixed loot spawning bug
-fixed sneak detecting
-Increased client Performance run updater.exe
-using engineering cost 2 ap
-Infernal armor and barrels doesnt deal flat damage anymore
-fixed hotbar(splitting and barter)
-fixed radiation tab
-Added new ways to get score on war events:
1. Self healing +2 for missing hp(fa,repair)
2. Healing rate +2 for missing hp
3. Self use meds +2 for missing hp
-Changed score for killing depends on target score:
if target have less than -50000 score = 50 points
if target have -25000 to -49999 score = 100 points
if target have -15000 to -24999 score = 150 points
if target have -5000 to -14999 score = 250 points
if target have 0 to -4999 score = 350 points
if target have 1 to 5000 score = 500 points
if target have 5001 to 15000 score = 750 points
if target have 15001 to 25000 score = 1000 points
if target have 25001 to 50000 score = 1500 points
if target have 50001 to 75000 score = 2000 points
if target have more than 100000 score = 5000 points
-fixed radiation bug
-fixed firehexes bug
-added new reno flags - run updater
-fixed critical resistance in power armors
-fixed town control bug
-swimming with car its not allowed
-flying over ocean without pilot licence will end in death(licence will come in patch 4.4)
-Added game tips when enter to location
-Fixed Plasma Torch and Stealth Armor MKII blueprints