Patch 4.4

Character changes
-Added Attack Speed depends on weapon
-Changed Base of Agressive implant to 15% lower critical resistance of target
-Changed Base of Nemean implant to 10% more HP
-Lifegiver raise hp level cap by 4 levels
-Changed hp level cap from 24 to 20
-One Hander penetly changed from -100 accuracy to -15% max cap chance to hit
-One Hander Damage Bonus changed from 15% to 20%
-Cannibal drugs deal 8 dmg per drug in turnbase on start of turn
-Plasma Damage bonus changed from 5 critical roll to ignore critical resistances

Added New Class Perk Clone:
-150 Level req.
-Can be taken in Vault City
-Mini Toughness and Quick Dodger defend him also from players
-Brute, Small Ranged Damage, Murderer work against him
-Each Charisma Gets 25 CW
-Cloning hisself, create a 1:1 companion copy which react to player marks
-Clone NPC always wearing same gear and have same stats
-Clone NPC if kill a npc gives expierience to player
-Clone NPC give small 15 hexes vision to player, it updates each 5 secs
-Clone NPC when died respawn after around 2 minutes(random time)

-Reworked Cyborg 3rd tier of implants:
Dermal: -1 critical roll and chance per charisma
Phoenix: 2% more dmg with fire per charisma
Agressive: 4 critical roll per charisma
Dragon: 1% to upgraded crits effects per charisma
Claw: 1% more damage per charisma
Tiger: 1 melee dmg per charisma(base 10 stay, 2 if bruiser)
Tactical: 1 range of montion sensor per charisma
Nemean: 1 Damage Reduce per Charisma(-5 CD for healing rate removed)
EMP Shield: 1% less MS penetly per Charisma 

Reworked Randomboy:
-Randomboy gets 9 random stats instead 10
-Randomboy gets 1 Random Better Stat:
2% lifesteal per luck
3% Reduce per luck
3% MS per luck
5% more dmg per luck
10 AP Regen per luck

Reworked Infantry:
-Gives 10% DR Cap
-Can Get Immune for 1 minute for 1 type of damage, can't choose twice same type in row
-For each Endurance increase time of immune by 1 minute
-lose 40% of max HP
-Gets 7% of each DR

Content
-Updated Oil Rig NPCs and drop loot
-Oil Rig show now time to destroy
-Unlocked Renesco Shelter Event
-Renesco Shelter Event now apear betweens 26 hours to 40
-Added Pilot Licence Quest in New Vegas(Wattz Factory)
-Added ability to change Fusion Core and 10 EFC and 5 golden dollars for chosen T4 part in Wattz Factory
-Eldridge in new reno will exchange 3 diffrent vynils to 4 new reno family armors
-Added Base Sorter to ~base manager
-Fixed good natured speech cap bug
-Fixes in faction settlement
-Fixed Danger zones
-Fixed Bug with healing needler ammo(new reno wars/war event)
-Other uncalled bug fixes and changes
-Sciencing gear wont give tier 4 parts or blueprints
-Trader Events will show always name of item
-fixed unknown weapons on war event/reno wars

Items
-Regeneration armor perk gives now also 0.12 AP Regen/s
-Lethal Protection armor perk gives now 66% flat resitance instead 75%
-Plasma SMG damage changed from 25-37 to 30-42
-IPF210 damage changed from 100-135 to 135-170
-ESR01 damage changed from 35-60 to 40-80
-HP DKS-501 range changed from 52 to 70
-LAR62 damage changed from 40-45 to 45-50
-AA-RL508 damage changed from 85-100 to 130-200
-changed perks of Combat Leather Jacket to Gain AG, Gain LK, Gain AG
-changed perks of Firegecko Leather armor to bonus move, bonus move, bonus move
-changed perks of Unity Robes to Defensive Belt, Regeneration, Regeneration
-changed perks of hubologist robes to Tesla Addition, Shock Protection, Shock Protection
-changed perks of Bridgekeeper robes to Anty-Termal System, Anty-Termal System, Anty-Termal System

 Patch 4.41 

-Fixed Agressives implants
-Fixed 20 pe bug
-Fixed Randomboy
-Location colors will change depends of currency
-fixed Eldridge
-fixed 3rd tactical implant
-fixed Autoaim Rocket launcher 508
-fixed extra charisma
-fixed randomboy

War Event changes
-changed cash multipier for points from 3 to 5
-fixed bug with needler ammo respawn
-fixed alliance points
-fixed bug for not getting negative points for using explosive belt
-getting positive points from taking damage on terminator mode
-changed debug value of death from 50 to 10000

Patch 4.420

-updated sorter by mats, books and blueprint cattegory
-Changed EMP shotgun ammo DM mode to 2/1
-Added EMP rockets
-changed Phazer damage to 110-300
-changed pulse nades damage to 150-250
-changed floor pictures for alien weapons
-terminator mode gives immune for crits
-new banks in NR, Gecko, Klamath, Adytum and Junktown
-added ability to choose NCR combat Armor in War Event
-Stealing support perks request now robbery instead engineering
-fixed Alien's melee weapon
-fixed bug that extra charisma didnt worked on PvE Perks (WE)
-fixed bug that t4 ammo was doing damage to non-wreckers while shotting
-fixed bug with chem reliant
-turnbased hexshot fixes
-fixed wrecker npcs
-fixed visual bug with heave-ho sharpshotter
-fixed wrecker hexshot fury

-fixed leader on reno wars
-fixed client problems with attack
-enabled log off in infinity dungeon
-till you not out from infinity dungeon normally or by death you will be bring there even on restart/use bugs
-some visual bug fixes

-fixed another client problems
-fixed again v13 loot drop
-fixed sneak in NPC-Player Factions

Patch 4.5

Character changes:
-Delete Dodger+ and HtH evade+
-Heave Ho will give 30% DR penetration for throwing
-Dodger changed AC bonus to 75 from 20
-HtH Evade changed AC bonus to 100 from 20
-Soldier Gets Random KO on tick action: chance 0% + 1% for each fury stack
-Cyborg on above 25 Fury stacks getting EMP exlosives around him, for 25% max health(emp dmg hitting cyborg too)
-Adrenaline Rush + 2x Toughness Synergy blocks 5 damage from every hit
-changed BRD synergy to double damage on onehex(ranged weapons) instead extra bullet
-Dodger, Dodger+, HtH Evade, HtH Evade+, Livewire Synergy changed to Dodger, HtH Evade, Livewire
-Dodger, HtH Evade, Livewire double AC Cap instead 50 AC
-Earlier Sequence + Weapon Handling + Quick Pockets + Cowboy synergy changed to Earlier Sequence + Weapon Handling + Cowboy
-Gain Endurance + Faster Healing synergy changed to Gain Endurance + Faster Healing + quick pockets
-Gain Endurance + Faster Healing + quick pockets synergy changed to 40% more healing rate
-Better Criticals + Spray and Pray + Right Between the Eyes + Hit the Gaps Synergy change to Better Criticals + Spray and Pray + ( Right Between the Eyes or Hit the Gaps )
-Heave Ho! + Sharpshooter Synergy changed to Heave Ho! + Sharpshooter + Quick Recovery
-Iron Grip + Man of Steel + Stonewall + Quick Recovery changed to Iron Grip + Man of Steel + Stonewall
-Synergies will show now in character sheet
-Bounty hunter when hitting opponent put on him bounty stack which lower target damage till death
-SPECIAL masteries will show now in character sheet
-Perception Mastery changed to 20% critical power
-Agility Mastery changed to 25% more Action points
-Damage Reduction doesnt work against EMP attacks
-Luck Mastery lowing lethal protection to 25%
-Soldier capped damage taken to 400(-10 each agility) at once
-Paramedic on heals and revive gives to target temporary buff to damage reduction
-Amount of HP after revive depends on doctor skill of paramedic
-Infantry HP penatly changed from -40% to -30%
-Perception sneak detected changed to 8 from 10

Rad Resistance:
Base Cap: 80
+2 Rad Resistance per Endurance(if Fast Metabolism +1 per Endurance)
-10 Rad Resistance per fury for priest
+20 Rad Resistance for Sneakeater support perk
+30 Rad Resistance for Rad Resistance support perk
+50 Rad Resistance for RadX or Radiated Liver
+10 Rad Resistance per Utility War Event Bonus
+30 Rad Resistance per Utility Armor Perk
+25/-25 Rad Resistance per Randomboy bonus
-25 Rad Resistance for RadX Addict
-10 Rad Resistance Cap for Fast Metabolism
+10 Rad Resistance Cap for RadX
+10 Rad Resistance Cap for Rad Resistance support perk

Changed lvl 6 gear perks:
-More Bonus Damage - double damage against NPC
-Bonus Bullet Damage - triple flat damage against NPC
-Bounty Hunter - critical table up against NPC
-Sniper - double critical chance against NPC
-Enhanced Knockout - knockout NPCs on crits
-Advanced Defence - double damage reduce vs NPCs
-Powered - blocks flat 10 damage
-Anty-Crit - -30 to NPC's crit chance, -60 to NPC's crit roll
-Nightmare Defence - NPC lose 2 AP when attacking you
-Super Regen - restore 25% of damage taken after 5 seconds

War event changes:
-allowed to buy special forces
-allowed to buy tier 4 items for 1 000 000 currency, cost lowing depends on score
-changed respawn time from 1-2 sec to 5-6(for paramedics)
-crits effect gives score
-changed healing rate score to 0.5
-lifesteal gives 0.5 score per hp
-killer heals gives 0.5 score per missing hp
-added pulse nades to officer
-rads gives 5 score per 1%(rad rockets)
-money from kill based on targets money in inventory
-revive by paramedic gives 2500 score

Changed lvl 6 gear perks:
-More Bonus Damage - double damage against NPC
-Bonus Bullet Damage - triple flat damage against NPC
-Bounty Hunter - critical table up against NPC
-Sniper - double critical chance against NPC
-Enhanced Knockout - knockout NPCs on crits
-Advanced Defence - double damage reduce vs NPCs
-Powered - blocks flat 10 damage
-Anty-Crit - -30 to NPC's crit chance, -60 to NPC's crit roll
-Nightmare Defence - NPC lose 2 AP when attacking you
-Super Regen - restore 25% of damage taken after 5 seconds

Added Robobrain(patreon companion tier 3/4) Getting his station to base, robobrain doesnt do damage to players, can't level up but you can inifnity times upgrade him with special modules what you can find in infinity, fake vault*, tier 4 patreon dungeon, robobrain can't wear any gear, you can't trade with him, he have unlimited ammo. Robo brain doesnt cost PP, but you can have only 1 per alt.
Robobrain to start working need a cyberbrain which gives robobrain 8 perks, weapon(just sg), and AI:
-Tank getting 10% more HP
-Defender getting 10% more Resistance
-Reflexer Getting 10% more attack speed
-Speedy Getting 25% more AP
-Aggressor Getting 10% more Crit Power
-Attacker Getting 10% more damage
-Mechanic Getting 10% more Healing rate
each cyberbrain its different random sets of AI,perks and weapon(random perks on weapon too)
In station, player can respawn robobrain, summon him, claim ownership, install modules, change cyberbrain, check status.

Other:
-changed price of t4 bps to 100000
-changed price of vertibird parts to 500000
-updated drugs and gear in Hinkley
-removed fort arena in hinkley and replace it with dedust2 map
-Added new tier 4 guns: Commisar's Pistol, Electro Cannon, Browning Auto Rifle, Steyr
-Saiga12 range changed to 30/20 from 50/30
-Saiga12 damage changed to 30-70 from 35-75
-Saiga12 AP cost changed to 6 from 5
-HP DKS-501 range changed to 64
-HP DKS-501 damage changed to 20-35 from 40-50
-AA-RL508 AP cost changed to 8 from 7
-slow dropping 3x faster without battle timer
-Reworked Private dungeons for supporters
-tier 4 items broke faster than regular(2x dmg on armor/luck+(enginner/50), 550 - skill weapon )
-weapon destroyed minimal wear capped at 1
-repair tier 4 items minimal wear 3%
-emp damage work on Robot Npcs

-fixed throwing
-fixed unarmed
-fixed robobrain
-fixed heave ho!