-Randomboy gets 3% instead 1% to get positive stat per luck
-Soldier gets 1: Damage Reduction, AP Regen, Lifesteal, Healing Rate Time
-Leader gives extra stats per buff:
Mobility: +1 Agility, +1 Perception, +3 Movement Speed
Defense: +1% All Damage Resistance, +1 All Damage Threshold, +1 Damage Reduction
Aggression: +1 Intelligence , +1 Luck, 2 Lifesteal
Vitality: +5 Hit points, +1 Endurance, Healing Rate Time
Power: +5 Melee Damage, +1 Strength, 10 Armor Class
-Alien have 100% instead 33% to get critical effect
-10mm AP changed DM mod from 6/7 to 5/4
-One Hander gives double bonus to pistols
-Changed Critical Table
-Fury will decreasing 1 per tick if battle timer won't be on
-Infantry lose Fury Stacks on using :
super stimpak - 3 stacks
Stimpak - 1 stack
Hypo - 5 stacks
Bloodpack - 1 stacks
-Priest Carry Weight formula changed from 3/4 hp to 15% CW
-ETG3000 changed Range from 35 to 25
-Grenade Pistol Damage changed from 35-60 to 20-40
-Grenade Pistol AP Cost changed from 5 to 6
-Charisma gives now 0,5% Damage Reduction(PvE) instead 1% per point
-Charisma gives now 1% extra Damage(PvE) per 2 point instead 1% extra Damage(PvE) per 1 point
-Electro Damage gives random 1-10 weakness instead 2
Finesse:
-not giving extra DR to target anymore
-lower damage by 25%
-gives 15 Critical Chance
-gives criticals effects have increase chance to apply by 33%
Good Natured:
-50 Party points
-increase speech cap by 100
-gives 10% extra HP till kill a player(it's given back on death)
-killing a NPC gives 5 weakness
-Can't have slaves
-Fixed Gain Strength + In Your Face! + Better HtH Criticals synergy
-Fixed Fury on Deathclaw and Combat Master
-Fixed reseting fury on ~ throwing
-Fixed client ap regen
-Fixed Energy Weapons Skill
-Fixed NPCs Respawns
-10mm SMG dmg set to 7-13
-P90 dmg set 19-25
-Disabled Red(lvl6 - legendary) perks (temporary)
-Fixed fury
-Fixed small shelter parking slots
-Seperate Ranking for Reno Wars and War Event
-Enabled War Events
-Added Menu to set gear for Events before event(Armor, Weapon, 2nd Weapon, Helmet and misc(grenades, sensor, stealthboy, tool kit, field fa kit))
-Changed War Events rewards to always stat(even for losing team), better score means better chance to better stat
-Changed New Reno Wars Rewards to always VT keys, Better score means more keys, also for winners still familiy armor
-Delay between actions changed from 0,6s to 0,9s
-Sorted Perks, Implants, Pve Perks and Support Perks in Character tab
-Added Radiation Cannibal drugs(target must have rad to drop), Radiated drugs when out gives 200 Radiation level:
Radiated Brain - 50 AC
Radiated Ear - 50 Stealth
Radiated Eye - 5 Charisma
Radiated Heart - Leathal Protection
Radiated Liver - 50 Radiation Resistance
Radiated Bloodpack - decrease Radiation level by 100
Alcohol:
-Beer: +5 Normal DR, +1 Ch, -2 Pe
-Booze: +5 Laser DR, +1 Lk, -2 Pe
-Gamma Gulp: +5 Plasma DR, +1 St, -2 Pe
-Roentgen Rum: +5 Fire DR, +1 Int, -2 Pe
-Rot Gut: +5 Explosive DR, +1 En, -2 Pe
-Nuka Cola: +5 Electro DR, +1 Ag, -2 Pe
Tier 3 drugs:
-AfterBurner Gum: +10 Critical Chance, -5 Lk
-Buffout: +2 St, +2 En, -1 AP, -25 AP Regen
-Cigarettes: +1 Pe, 5 Critical Chance Resistance, -30 AC, -1 Ch
-Healing Powder: +25 Hr, -5 Hr Time, -5% total Damage deal, -3 Lk
-Jet: +2 AP, 4 AP for moving in turnbased, -10 Normal DR
-Mentats: +10 Sq, +2 In, +2 Ch, +20 Hr Time
-Mutie: +4 All DT, +5 Slow Res, +10 Heavy Stonewall Res, -1 AP
-Psycho: +5 All DR, +5 Damage Reduction, -50 HP, -3 Pe
-Voodoo: +3 Lk, +10 Critical Power(flat), +20% killing spree, -3 En
-Changed T4 crafting
-Changed T4 Armors stats and perks
-Changed DR Mod in ammo:
Small energy Cells to -3
Micro Funsion Cells to -10
Electric Funsion Cells to -25
.223 AP to -45
12 ga. Slug to -20
10mm AP to -25
5mm AP to -20
7.62mm AP to -30
Flamer Fuel MK.II to -15
HN AP Needler Catridge to -35
AP rocket to -35
Electro Rocket to -30
-Fury wont be stack from NPC attacks(Expect Killer)
-Chem Reliant not longer have doubled drugs time
-Infinity Dungeon and Daily Quest NPCs have 1000% combat skill
-Combat Master have 100% critical chance instead always crit
-Cowboy's Synergy doubles AP Regen
-Weakness now decrease 1 DR instead 1 all DR
-Many bug fixes
-fixed flat damage bonus from war event
-event config will popup now when trying join war event without setup
-fixed spiked weapon perk
-fixed war event bonuses names
-fixed Voodoo and Jet
-fixed building base with patreon car
-fixed lifegiver on companions
-chars on negative hp will get auto ko
-fixed negative fury on infantry
-fixed good natured
-fixed chem reliant
-crit effects will show shorter
-fixes in special encounters(van,caravan,interplay)
-fixed explosive armor description
-fixed leader on reno wars
-fixed client problems with attack
-enabled log off in infinity dungeon
-till you not out from infinity dungeon normally or by death you will be bring there even on restart/use bugs
-some visual bug fixes
-fixed another client problems
-fixed again v13 loot drop
-fixed sneak in NPC-Player Factions
-ST mastery critical chance resistance changed from 25% to 35%
-Bonehead added 25% critical chance resistance
-Bonehead critical power resistance changed from 25% to 50%
-Man of Steel added 25% critical chance resistance
-Man of Steel critical power resistance changed from 25% to 50%
-Spray and Pray reworked to removing critical chance and aimed critical chance cap
NOTE: how it work? if you have 120% in total on aiming you will have without S&P a 100% critical chance then -critical resistance(for example 60%) = 40%, with S&P final will be 60%
-All ap regen sources expect cowboy synergy its halved
-AP regen work on animations
-Changed Icons for Special implants and radiated canibal drugs
-Fixed radiated cannibal drugs
-Fixed Main Quest
-Improvements in patreon menu
-More Critical Weapon Perk changed from 8 to 10 bonus critical chance(apply after cap)
-Characters with bonehead 1/2 int reroll bug(-1 or 0) can't attack
-Avenger Minigun Damage changed from 12-15 to 13-17
-Changed Critical Table(unaimed)
-Deathclaw on Sneak lose half DR
-Other uncalled bug fixes
-Added new ways to get score on war events:
1. Self healing +2 for missing hp(fa,repair)
2. Healing rate +2 for missing hp
3. Self use meds +2 for missing hp
-Changed score for killing depends on target score:
if target have less than -50000 score = 50 points
if target have -25000 to -49999 score = 100 points
if target have -15000 to -24999 score = 150 points
if target have -5000 to -14999 score = 250 points
if target have 0 to -4999 score = 350 points
if target have 1 to 5000 score = 500 points
if target have 5001 to 15000 score = 750 points
if target have 15001 to 25000 score = 1000 points
if target have 25001 to 50000 score = 1500 points
if target have 50001 to 75000 score = 2000 points
if target have more than 100000 score = 5000 points
-fixed radiation bug
-fixed firehexes bug
-added new reno flags - run updater
-fixed critical resistance in power armors
-fixed town control bug
-swimming with car its not allowed
-flying over ocean without pilot licence will end in death(licence will come in patch 4.4)
-Added game tips when enter to location
-Fixed Plasma Torch and Stealth Armor MKII blueprints