Hello.
Private Bases, and previous patches below
I BURST Dev team
-Added private bases(non Faction), bases are used by map, to manage with base use command ~base, map to base drop from boss encounters, VT cases, Dungeons, Mobs in infinity dungeon and daily quest, bases are splited to 6 tier:
Tier I(over 50%): Tents, caves, ruins
Tier II(35%): Safehouse, shelters
Tier III(5%): Depot, Outpost, Storage, Scrapheap, trapper camp, library, cabin, church, blades hideout, khans hideout, gas station, HQ caves, Nuka Cola Outpost, Parking, basement
Tier IV(1%): Bunker and Patreon bases(tier 3)
Tier V(0.25%): Patreon bases(tier 4)
Tier VI(0.001%): Base with T4 machinery, 4 private dungeons, Interplay studio
-Bases changing worldmap color depends:
Inside there is a Player to Pink
Inside there is a Companion to Yellow
Inside there is a Car to Cyan
Inside there is a Car and Companion to Orange
Inside there is a Car and Player to Purple
Inside there is a Companion and Player to Blue
Inside there is a Companion and Player and Car to black
Inside its nothing to Gray
-Shop keepers will not react to commands
-Fixed spawning companions in towns
-Added Empty Map(rare loot pool) to set 10 bases reveal
-Added Command ~setrespawn for setting respawn for companion
-Changed Ares layout for levels 2, 3 and 4. One of level 4 boxes are switched to Sierra-like crates.
-Added Tower zone and Centropolis to San Diego location.
-Fixed Vault City patrol quest in San Diego.
-Fixed some graphical issues.
-Fixed doors in Legion Aircraft.
-Changed perks order in description
PATCH 3.75
-Increased global drop loot
-NPCs in dungeons will have class perks
-Fix bug that sniper bonus apear on other classes
-Added upgrade parts mk2,(gives 75000-150000 exp) craftable from 10 upgrade parts
-Added upgrade parts mk3,(gives 750000-1500000 exp) craftable from 100 upgrade parts or 10 upgrade parts mk2
-Sharpshooter gives 1-10% DR penetration when aiming
-Weapon handling gives 25% more flat damage(from existing flat damage)
-Dodger gives 10 armor class cap
-Dodger+ gives 10 armor class cap
-HtH Evade gives 10 armor class cap
-HtH Evade+ gives 10 armor class cap
-Living Anatomy flat damage changed from 5 to 15
-Quick Pockets also -1 AP cost when using stimpacks or bloodbacks
-Added new armor perks: survivalist(immune for poison) and strategic improvement(20 armor class cap, 30 armor class, 5 sequence)
-Ranger Armor perks changed to: survivalist, Speed Mechanism, Gain AG
-Ranger Armor ALL DR changed by +5%
-Ranger Armor ALL DT changed by +1
-Hardened Metal Armor perks changed to: Heavy Stonewall, strategic improvement, Defense Enhancement
-Inferno Armor perks changed to Explosive Belt, Gain EN, survivalist
-Heavy Armor perks changed to Terminator Mode, survivalist, Iron Skin
-Fixed shock protection bug
-Over drugs now deal 100% hp - normal DR
-Fire 40mm left firehexes and fixes hexshotting
-Ice 40mm changed to green explosive
-Changed AK-47 default ammo from 5mm to 7.62mm
-Changed Flamer, Incinerator and Napalm Blaster default ammo to fuel mk2
-Fixed 3rd dragon implant
-Weapon explode/destroyed effect fixed
-Fixed bug that you could start Base Control without faction
-Switch armor takes -7 AP
-Fixed killing spree effect(Bloody Mess, Killer, Killing Spree)
-Starting fight with Frank Horrigan request player to talk him
-Added a water seller in NCR.
-Added a flower seller in NCR. ( Finally gives tips regarding the flower quest in Fort Seth, also sells decorative plants for your bases or whatever you want to decorate. )
-New cars for Delux Auctions. ( Gaunt's collection )
-Changed Sarmatia entirely. Added a lot of new quests there.
-Added toxic mushrooms harvesting. For now mostly in Klamath Toxic caves. To learn more about toxic mushroom harvesting complete the Dan's quest in Sarmatia ( which is now named Reactor 58 )
-Added voice acting for Frank Horrigan. Special thanks to Nene Buano for this.
-Fixed and finished Enclave training facility.
-Fixed banker's dialog.
-Changed main menu music theme.
Patch 3.675
Town Control:
-Fixed Town Control Time Windows
-Fixed 3-factions or more TC
-Now for taking over of flag you need weapon with at least level 2(if any member have lower exp flag won't be taken)
Hinkley:
-Added more weapons and armors
-Weapons and armors start with level 3(500k exp)
-For killing you get 100-350k exp in gear only
-For killing you get exp depends how many players playing
-Cyborgs will get tool kit instead first aid kit
Others:
-One hander change - using 2handed weapons now have -100 penalty instead -40 chance to hit
-Changed Unity Patrols
-Changed encounter groups depends on War Events results
-Fixed Sierra Spawn - you don't need put 1 item to restart spawn when open Sierra
-With holding CTRL-mouse click on any item with "use" ability will auto-use it expect not active motion sensor
-Fixed Level 6 Weapons
-Using Reroll book with Class perk will read all remaining levels
-Added Mambo truck and Mad Max Inspector ( cars )
-Added 3 new quests to Shady Sands, some of them are even voice acted thanks to Nene Buano.
-Sierra surface is now also guarded by robots.
-All loot from Adytum lockers is moved to trash bins.
-Buffed melee ghouls.
-Fixed some event announcement typos.
-Added more covers to Area 51 entrance ( Covers from Laser towers.
-Fixed low level Mr. Handies in VT HQ.
-Poison Reduce heals for 75%
-Doubled Slow Effect
-Halved all Movement Speed Bonuses
-Added lvl 6 for weapons and armor(50 000 000 exp)
-updated Marshal and Roger perk lists
-You can get Randomly Lethal Protection perk
More Bonus Damage - +50% min/max damage
Sniper - double weapon range
Bounty Hunter - own critical chance and targer convert into critical power
Bonus Bullet Damage - Add additional bullet in burst
Enhanced Knockout - every critical hit its knockout
Gifted - +2 SPECIAL
Advanced Defence - +10% DRs
Super Regen - 30 Healing Rate and 4 Regen time
Powered - +15DTs
Anty-Crit - -30% critical chance/-60 critical power mod for attacker
-Bonus Damage have 24% min damage
-Bonus Attack have 19% max damage
-Better Critical have 10 Critical Power
-Slayer have 5 Flat Damage
-Long Range gets Accurate bonus also
-Life Steal based on damage(25%)
Deleted Weapon perks:
-Fast Reload, replaced with Ammo Upgrade
-Accurate, replaced with Destroyer
-Enhanced Knockout(not legendary), replaced with Frozen Queen
Added new Weapon Perks:
-Frozen Queen - apply slow effect on target
-Destroyer - Lower Target DR for 5%(Only Normal, fire, explosive damage)
-Ammo Upgrade - increase DM mod for 1/0
changes in armor perks:
-Lethal Protection now block 75% of flat damage
-Utility have -1 ap cost in reload action
-Heavy stonewall reduce attacker 10 ST in heavy handed roll
-Advanced Plate DT changed from 7 to 6
-Fill The Gaps protect from 20% critical chance
-Added new armor perk: Iron Skin - gives 10 HP
-Bonehead and MoS protect from 25% critical roll(stacking)
-Cyborg's 3rd Dermal protect from 10% critical roll(stacking)
-Deathclaw protect from 20% critical roll(stacking)
-Better Critical changed from flat 20 crit roll to 25% extra roll
-Better HtH Criticals changed from 25 flat crit roll to 33% extra roll
-Agressive Implants changed from 5 flat crit roll to 5% extra roll
-Silent Death Effect changed from 10 flat crit roll to 15% extra roll
-Fast Shot changed from -35 flat crit roll to -33% extra roll
-Heavy Handed changed from -20 flat crit roll to -20% extra roll
-Soldier changed from 1 flat crit roll to 1% extra roll
Items changes:
-Hubogolist's Robes changed Resists to: 65/16 normal, 40/3 laser, 80/4 fire, 30/4 plasma, 35/1 explosive, 25/3 electro
-Hubogolist's perks changed to: Regeneration, Iron Skin, Shock Protection
-Unity's Robes changed Resists to: 65/16 normal, 40/3 laser, 30/4 fire, 80/4 plasma, 35/1 explosive, 25/3 electro
-Unity's Robes Robes perks changed to: Defense Enhancement, Sneaky, Iron Skin
-M79 Grenade Launcher ammo capacity changed to 3
-M79 Grenade Launcher damage changed to 50-90
-Brotherhood Armor perks changed to: Lethal Protection, Special Force Bonus, Iron Skin
Sierra Changes:
-Added new exist from level 1 to surface
-Added terminals to open stairs when lights off(level 1-3)
-Turrets have heavy miniguns
-Added east spawn
-Fixed eye bug
-Lockers have 5% chance to spawn upgrade part while event open
-Reward lockers in bunker reset when you shot with howitzer
-Turrets and robot can be hacked for your faction
-You need dixon eye now for moving by elevator (level 1-3)
Class Perks:
-Infantry HP Penatly changed to 20%
-Sniper DR penatly changed to 6%
-Deathclaw protect from 20% critical roll
-Priest using meds will have 1 message instead 2
Misc:
-Gold bar basic cost changed from 300k to 95k.
-Added "District 11" small adjustment to New Reno, with own new chars and even few quests.
-Fixed small bugs in New Reno map.
-Added the ability to trade food with "Honest Hearts" company in New Reno.
-Tobacco farm passive incomes increased on 700 caps each.
-Small experimental changes in NCR and Hub - moved all loot from town lockers to dumpsters and trash bins to make the sense of your important place in the Wasteland more highlighted.
-Fixed dialogs of Hawthorne npcs speaking about current situation in the city.
-Few cosmetic changes in Point Poseidon.
-Added food packs. Can be made via the stove in your farm. There you can also find a note, giving you a hint about food business.
-Added some Christmas decorations
-Added New Base: Church behind Hills
-Added Skins for Deathclaw Class: Radscorpion,Floater,Eyebot,Boxer
-Bankers will not ask for small tax for some of their services.
JOIN US