Perks
- Focused Strike - Max stacks changed to 50. Damage multiplier and critical damage bonus changed to 2%.
- Bonus Damage Multiplier - Damage multiplier set to 17%.
- Healer - Added new effect: Gain +10% movement speed when your health drops below 50%.
- Medic - Added new effect: Every hit reduces Shield (20 INT) cooldown to 30 seconds if it was above 30s.
- Surgeon - Added new effect: Doctor skill increases your accuracy.
- Bonus Battle Stats - Damage multiplier changed to 12%.
- Lifegiver - Added new effect: Reduces time between using meds by 50%.
- Fill the Gaps - Critical Damage Resistance adjusted to 0/2/4/6/8/10/15/20% (Hubologist: 3/9/12/15/20/25/30/35%).
Synergies
- Speedboy - Added new effects: Reduces time between using meds by 50% and reduces reload cost by 50%.
- Quick Fingers - Damage from size difference changed to 17%.
- Marksman - Critical power bonus changed to 150%.
- Nader - Added new effect: Drains 1 AP per attack.
- Mysterious Stranger - Now spawns 2 Soldier on flag spawn (War Event).
- Deadly Momentum - Now works with 50 stacks.
- Iron Man - Critical Damage Resistance changed to 20%, aimed shot bonus removed.
Hit Points Adjustments
- Salvatore armor bonus: 75 (was 100).
- WE HP stat: 15 (was 20).
- Leader flag bonus: 1 (was 2).
- Wright's Family Blessing: 35 (was 50).
- Resilient Guardian: 15 (was 20).
- Randomboy HP roll: 25 (was 50).
- Chosen One Charisma bonus: 1 (was 2).
- Comeback bonus: 10 (was 15).
- Charisma Mastery bonus: 35 (was 50).
- Iron Skin bonus: -5/2/5/10/15/25/35/45 (was -10/5/10/20/30/40/50/60). [Hubologist: 15/25/45/65/85/105/125/150 (was 20/40/60/80/100/120/140/160).]
- Leader Favorite Weapon bonus: 0.5 (was 1).
> Percentage-Based HP Modifiers:
- Vault 13 Blessing: 5% (was 10%).
- Good Natured: 7% (was 10%) (Regulator: 50%).
- Nemean Armor: 4% (was 10%).
- Endurance Mastery: 6% (was 10%).
> HP Reductions
- Psycho: -35 (was -50) (Regulator: -100, was -150).
- Radiated: -35 (was -50) (Regulator: -100, was -150).
- Infantry penalty: -20% (was -30%).
Increased Med Usage Times
- Weak Healing Powder: 800 ms
- Stimpak: 1000 ms
- Super Stimpak: 1300 ms
- Mega Stimpak: 1300 ms
- Hypo: 1000 ms
- Rat: 800 ms
- Blood: 1600 ms
- Royal Blood: 3000 ms
Added Chapter 2 of the main quest (currently only Part 1, Part 2 coming in the next patch!)
- Infantry's immune state can now be targeted — it receives 0 damage, but status effects (knockout, lost turn, cripple, etc.) still apply. Each hit reduces Infantry's immune duration by 15 seconds.
- Critical Damage Resistance now reduces total critical damage by percentage instead of subtracting a fixed value.
- Each hit now reduces Infantry's immune duration by 15 seconds.
- Added Discord News, War Event Times, and Event News to the Pip-Boy.
- Fixed Rankings in the Pip-Boy.
- Grouped and fixed PvP control areas in the Pip-Boy.
- Improved Anti-Cheat systems.
- Alien Blaster: Range reduced to 10.
- EMP Shields: Base EMP resistance set to 30% per implant.
- Aggressive Sensors III: Base critical roll per Charisma changed to 3.
Flag Capture Tempo (depends on role)
| Role | Damage Output | Base Tempo | Tempo (Reputation Penalty) |
| ---------- | ------------- | ---------- | -------------------------- |
| Tanks | 50% | 4 | 2 |
| Semi Tanks | 75% | 6 | 3 |
| Regular | 100% | 10 | 5 |
| Damagers | 125% | 15 | 7 |
| Snipers | 125% | 20 | 10 |
| Sneakers | 150% | 25 | 12 |
Base Critical Damage per Weapon Type
| Weapon Type | Critical Damage |
| ------------------------ | --------------- |
| Fast Pistols | 60% |
| Range Pistols | 70% |
| Damage Pistols | 125% |
| Sniper Rifles | 100% |
| Shotguns | 50% |
| Assault Rifles | 50% |
| Explosive Small Guns | 10% |
| Support Rifles | 100% |
| Small Machine Guns (SMG) | 75% |
| Flamers | 75% |
| Rocket Launchers | 50% |
| Miniguns | 100% |
| Heavy Sniper Rifles | 100% |
| Machine Guns | 50% |
| Laser Weapons | 75% |
| Plasma Weapons | 100% |
| Fire Weapons | 30% |
| Electric Weapons | 30% |
| Clubs | 100% |
| Fast Knives | 100% |
| Damage Knives | 150% |
| Punch Weapons | 50% |
| Hammers | 100% |
| Spears | 125% |
NPC & AI Improvements
- NPCs using single-shot weapons now fire without being blocked by other NPCs in their line of fire.
- NPCs can now reposition themselves to make space for others in narrow areas.
- NPCs defend teammates and faction members more effectively.
- NPC alarm range has been corrected.
- NPC chasing behavior has been fixed.
- Officers and teleports no longer draw aggro under any circumstances.
Gameplay & UI
- Added command ~unlockcamera to disable camera/map blockers.
- Increased maximum zoom-out distance.
- Zoom percentage indicator has been moved to the top-left corner.
- Attack queue system has been fully removed.