Get ready, wastelanders! New powers, new perks, and a fresh war system are here. Adapt fast — or be left behind.
đź’Ą NEW! SPECIAL Effects (PvP Only)
Unleash hidden potential in battle! SPECIAL stats now give you massive tactical advantages if you outplay your enemies:
- Strength (ST): +2% Melee Power per Strength point if you're faster than your opponent! (Capped at 20 ST.)
- Perception (PE): +1% Normal/Explosive/Fire DR penetration per Perception point if you have higher crit chance! (Capped at 20 PE.)
- Endurance (EN): +1% reduced chance to be hit per Endurance point if you have more AP! (Capped at 20 EN.)
- Charisma (CH): +1% DR penetration resistance per Charisma point if you deal more melee damage! (Capped at 20 CH.)
- Intelligence (IN): +2% Damage Multiplier per Intelligence point if you have more HP! (Capped at 20 IN.)
- Agility (AG): +0.2 DT penetration per Agility point if you deal more damage per bullet! (Capped at 20 AG.)
- Luck (LK): +1% Critical Power Resistance per Luck point if you have more implants! (Capped at 20 LK.)
Outsmart, outrun, and overpower your rivals — the stronger you are, the bigger your edge.
🚀 New Perks to Dominate the Wastes
Three deadly new perks arrive — time to craft your perfect killer:
- Focused Striker (Level 9, 8 PE)
Charge up 1% Damage Multiplier and 1% Critical Damage every second you don't attack — stack up to 100 times!
- Deadeye (Level 6, 6 AG)
Sharpen your aim — cut Aim Penalty, Attack Delay, and AP Cost by 50%!
- Bonus Damage Multi (Level 6, 6 PE)
Unleash brutal force — +20% Damage Multiplier and +10% to min/max damage!
⚡ Ultimate Synergy: Deadly Momentum
Own the battlefield: with Focused Striker + Deadeye + Bonus Damage Multi, once you fully charge Focused Striker (100 seconds), all your Damage Multiplier DOUBLES!
(Yes, you read that right. DOUBLE DAMAGE.)
- KDA Multipliers Updated:
- Updated KDA multiplier for players with no kills/assists:
0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25
- Updated KDA multiplier for players with no deaths:
0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5
(Encouraging more FIGHTING, less hiding.)
- Updated score scaling based on target KDA:
Less than 0.25: Personal: 25; Team: 20%;
0.25 to 0.50: Personal: 35; Team: 30%;
0.51 to 1.00: Personal: 50; Team: 60%;
1.01 to 1.50: Personal: 75; Team: 75%
1.51 to 2.00: Personal: 100; Team: 100%
2.00 to 2.50: Personal: 125; Team: 110%;
2.51 to 3.00: Personal: 150;Team: 120%;
3.01 to 3.50: Personal: 175; Team: 130%;
3.51 to 4.50: Personal: 200; Team: 140%;
4.51 to 7.50: Personal: 250; Team: 150%;
7.51 to 10.00: Personal: 500; Team: 175%;
above 10.00: Personal: 1000; Team: 200%;
- Flag Captures:
- Capture a neutral flag = +300 team points!
- Capture an enemy flag = steal 10% of their total points!
đź”§ Other Changes
- 🗑️ Harmless and Negotiator support perks removed.
- 🛠️ Fixed Temple Dungeon daily quest.
- 🤖 Multiple robot bug fixes.
- 🤖 Robot Class added to the Supporter Menu!
- Added ~skipquest command to complete the current day's quest. Quests beyond day 75 cannot be skipped.
- You must have a skip permit, which can be earned as a reward from daily quests.
Please do not use this command on a day when you've already completed the quest, and only use it once per day.