This release comes earlier than planned due to a pause in development. The decision was made because of declining support and uncertainty regarding server maintenance. Beyond just covering the server costs, my time is also a factor—I have increasing responsibilities and can no longer afford to work on the server for free.
Even if funds for server maintenance become available server will stay online but, I will not resume development unless they reach 300% of the necessary amount. The server costs €108, so until the Patreon reaches €300, work on the game will remain suspended. It deeply saddens me that players have stopped appreciating my efforts.
Changes:
- PvE perk Counterattack now grants experience when it kills an NPC.
- War Event Tier 2 stat chance changed to 1%, but if it's your 2nd or 3rd War Event in the last 48h, you get an extra 15% chance. Another 15% bonus applies if you've participated in Reno Wars within the last 30h.
Regenerative Boost
Base:
- +12 AP Regen
- 3 less AP in KOs
- +25 SQ
- +25 Stealth
- +25% AP regen on kill
- +5% HP regen on kill
PvE Bonus:
- Killing NPCs grants +5 AP Regen for 10 sec (stacks 10 times)
Event Bonus:
- +50% defend flag tempo
Versatile Support
Base:
- +5% experience gain
- +10% gear experience gain
- +100 carry weight
- +25 radiation resistance
- +25 poison resistance
- +15% more money from events
- +1 Endurance
PvE Bonus:
- Mobs killed by you provide significantly more gear experience (less XP reduction)
Event Bonus:
- Buying experience for armor is 3x
Combat Medic
Base:
- +25% healing from First Aid
- +10% healing from meds
- +1 Intelligence
- +10 min duration for drugs (+2 min for Cannibal, halved by Fast Metabolism)
- -10 sec respawn time
PvE Bonus:
- Killing NPCs has a 10% chance to reset your First Aid or Doctor cooldown
Event Bonus:
- +1 tier in drug refills, plus starting with tier 3 drugs
Fortified Shield
Base:
- +5% Critical Chance Resistance
- +20 Healing Rate
- +8% Critical Roll Multiplier Resistance
- Melee attacks deal 20% less damage to you
- +1 to defensive rolls
PvE Bonus:
- Taking hits increases your critical resistance by 3% for 10 sec (stacks 10 times)
Event Bonus:
- Install an extra armor perk for free
Enhanced Firepower
Base:
- +5% damage
- Penetrate 2% of target's DR
- +40 Accuracy
- +1 Damage per bullet
- +4% max chance to hit
PvE Bonus:
- Killing NPCs increases damage multiplier by 3% for 10 sec (stacks 10 times)
Event Bonus:
- Start with a tier 3 weapon
Precision Marksman
Base:
- +2 ranged weapon range
- +1 Perception
- +10 Field of View
- +25 Sneak Detection
PvE Bonus:
- 100% NPC sneak detection
Event Bonus:
- Buying experience for weapons is 3x
Melee Mastery
Base:
- +10 melee damage
- +15% Critical Power (melee)
- +1 Strength
- 5% reduced attack time
PvE Bonus:
- Killing NPCs increases melee damage by 3 for 10 sec (stacks 10 times)
Event Bonus:
- Full invisibility after respawn on flag until immunity expires
Cybernetic Enhancements
Base:
- +5 Charisma for combat implant limit calculations
- +1 to special implants limit
- +1 Charisma
PvE Bonus:
- Each installed implant grants +0.5% Damage Protection in PvE
Event Bonus:
- +50% capture flag tempo
Resilient Guardian
Base:
- +20 HP
- +3 all DR
- +1 all DT
PvE Bonus:
- Killing NPCs increases Damage Protection by 0.25% for 10 sec (stacks 10 times)
Event Bonus:
- Start with tier 3 armor
Agile Sprinter
Base:
- +1 AP
- +30 Armor Class
- +2 TB movement AP
- +5% movement speed (running)
- +1 Agility
PvE Bonus:
- Killing NPCs increases movement speed by 4% for 10 sec (stacks 10 times)
Event Bonus:
- Your armor starts with +1 experience reset
Lethal Precision
Base:
- +5 Lethal Damage
- +1% Lethality
- +1 Luck
PvE Bonus:
- Killing NPCs increases Lethality by 1% for 10 sec (stacks 10 times)
Event Bonus:
- Install an extra weapon perk for free
Critical Mastery
Base:
- +5% Critical Chance
- +8% Critical Power Multiplier
- +8 Critical Roll
PvE Bonus:
- Killing NPCs increases Critical Damage by 8% for 10 sec (stacks 10 times)
Event Bonus:
- Your weapon starts with +1 experience reset
- Added a loot filter for supporters Tier 3+; hold Shift to display the loot value of dead NPCs.
- Replicants now save class variables, including robot configuration, RandomBoy roll, last infantry immunity, etc.
- Added an auto-looter (currently available only for Patreon Tier 5+). It automatically transfers items from killed NPCs to your inventory. You can filter the loot by category, such as currency, rare items, all items, etc.
- Fixed several bugs.
- Added a new class perk: Robot.