- No Faction players will no longer see the nickname of other No Faction players wearing a sand robe.
- TV dinner, box of noodles, and Smitty dinner now provide food for 15 minutes.
- Smitty dinner is now craftable.
- Changed the skill required to use weapons: Tier 1 to 150, Tier 2 to 250, Tier 3 to 350.
- Fixed Killing Spree in PvE.
- Fixed a bug where Rockside Chopper didn't accept iron ore if you didn't have wood in your inventory. Now you can sell ore to him without wood.
- Power Fist crafting recipe changed to 3 junk, 1 brahmin hide, and 2 electronic parts.
- Metal Armor crafting recipe changed to 3 junk and 3 metal parts.
- Tom now sells both chemicals at the same time.
- Tom now sells Xander Root along with Broc Flower.
- Boxing Gloves are deteriorable
- In case kick from rockside to worldmap player will be send back to room
- Fixed Inifnity Mines respawn mobs
- Fixed Infinity Mines outposts
- The Scout can no longer activate sneak mode when spotted by enemies.
- Changing weapons now applies a 60-second cooldown to bonus movement speed and sneak bonuses.
- Adjusted the attack delay for assault rifles with short bursts: increased from 500 to 750.
- Adjusted the attack delay for support rifles: reduced from 1000 to 600.
- Reduced the range for assault rifles with short bursts by 4 units.
- Capped bonus damage per bullet based on weapon tier:
- Tier 1: 5
- Tier 2: 10
- Tier 3: 15
- Tier 4: 20
- Tier 5: 25
- Tier 6: 9999
- Updated perks for alien weapons:
Double Range:
Unlock on F: Decrease accuracy by 45%
Unlock on E: Add 4 weapon Range
Unlock on D: Decrease accuracy by 45%(Stack with F)
Unlock on C: Add 4 weapon Range(Stack with E)
Unlock on B: Double all bonus weapon range
Unlock on A: Ignore 1 Laser DT
Unlock on S: Ignore 1 Laser DT(Stack with A)
Unlock on S+: Add 8 weapon Range(Stack with E and C)
Flat Converter:
Unlock on F: Increase AP Cost for attack by 1
Unlock on E: Penetrates 8% lethal protection
Unlock on D: Increase AP Cost for attack by 1
Unlock on C: Penetrates 8% lethal protection(Stack with E)
Unlock on B: Converts 50% damage to lethal damage
Unlock on A: Gain 4% Lethality
Unlock on S: Gain 4% Lethality(Stack with A)
Unlock on S+: Converts 50% damage to lethal damage(Stack with B)
Heresy Shot:
Unlock on F: Increase Attack Delay by 400
Unlock on E: Applies heresy for 4 seconds on the target
Unlock on D: Increase Attack Delay by 400(Stack with F)
Unlock on C: Apply 1 confusion stacks on target
Unlock on B: Apply 3 weakness stacks on target
Unlock on A: +25% Critical Damage
Unlock on S: +25% Critical Damage(Stack with A)
Unlock on S+: Apply 1 bounty stacks on target
- The Chosen One's favorite weapon effect no longer needs to be a one-hex attack.
- Wrecker:
- No longer provides immunity to self-inflicted damage.
- If a target is killed by a Wrecker explosion, the base damage of the explosion is 25% of the target's maximum life (capped at 150 in PvE). The explosion radius is 1 hex per 100 max HP of the target (capped at 5 in PvE).
- The Killer negative scaling has been adjusted from -1 DT per INT to -0.3 DT per INT.
- Added T4 parts crafting.
- You can now install WE (War Event) stats on companions.
- Changed DR penetration values on certain ammo types:
- 5mm AP: DR mod from -20 to -15
- 10mm AP: DR mod from -20 to -17
- 14mm: DR mod from -50 to -35
- .223: DR mod from -30 to -25
- Needle Cartridge AP: DR mod from -35 to -15
- 40mm Explosive: DR mod from -15 to 0
- AP Rocket: DR mod from -35 to -20
- Flamethrower Fuel MK.II: DR mod from -15 to -10
- Napalm Fuel: DR mod from -25 to -15
- Napalm Fuel MK.2: DR mod from -35 to -20
- Standard Machine Gun Ammo: DR mod from -20 to -10
- Machine Gun Ammo AP: DR mod from -20 to -15
- Machine Gun Ammo SE: DR mod from -25 to -20
- Minigun Ammo Pack AP: DR mod from -10 to -5
- Minigun Ammo Pack Caseless: DR mod from -15 to -10
- Minigun Ammo Pack EC: DR mod from -65 to -15
- .223 AP: DR mod from -60 to -40
- 2mm EC: DR mod from -65 to -40
- 40mm Fire: DR mod from -15 to +5
- C4 Ball: DR mod from -100 to -50
- Replaced the "def" War Event stat with a new set of bonuses:
- Extra Damage Resistance (+3 to all DR)
- Extra Damage Threshold (+1 to all DT)
- Extra Lethality (+1% Lethality)
- Extra Special Implants (+1 special implant limit)
- Extra Experience (+5% extra exp and +10% gear exp)
- Extra DR Penetration (+2% DR penetration)
- Fixed Randall for VC
- Fixed BoS officer for donation