Patch 6.1

Undetected Level 3, 6 Charisma
- Gain +15 Stealth. Opponent sneak detection reduced by 33%.
Phantom Presence Level 18, 8 Luck
- Gain +10% Lethality while sneaking.
- Gain +30% Critical Power for unaimed attacks while sneaking.
- Gain +60% Critical Damage for unaimed attacks while sneaking.
Stealth Master
- Requires: Undetected, Phantom Presence, Silent Running
- Standing still in sneak mode for 5 seconds without combat makes you fully invisible.
- Reduces Combat Timer to 5 seconds after activating Sneak.
- Automatically activates Sneak when you reach negative HP.
Ultra Sneak Mechanics:
1. You must wear leather armor for Ultra Sneak to activate.
2. Striking or attacking disables Ultra Sneak.
3. You must remain completely still—no using items, reloading, shooting, rotating, moving, or swapping items.
4. Ultra Sneak only activates after manually entering Sneak mode. Auto Sneak or pre-existing Sneak won't count.
5. When Ultra Sneak is active, a purple will appear near your name.  

Balance

Randomboy:
- Favorite weapon changed from shotguns to assault rifles.
- Bonus: Random damage per bullet from -3 to +3.

Infantry:
- Favorite weapon changed from assault rifles to shotguns.
- Bonus: +2 tiers in shotgun damage multiplier calculations.

Soldier:
- Rage: Now disables the use of medication.

Paramedic:
- Gains 1-second immunity after reviving an ally.

Clone:
- Reviving is disabled in PvE.
- Must be killed by a player to replace the clone NPC.

Scout:
- Critical Chance mechanics: Sniper Rifle attacks now penetrate 25% of the target's Critical Chance, roll, and power resistance.
- Targets with Stonewall lower your Luck by their Strength during strike calculations.

Gunner:
- Converts 10% of damage to Lethal Damage. Doubled on critical hits.
- Converts all bonus damage per bullet to Lethal Damage.

Firefighter:
- Increases fire and explosion DT cap.
- In PvP, reduces maximum melee power cap by 35%.

Livewire:
- Reduces attacker lethality by 5%.

Surgeon:
- +50 negative HP cap.
- Recovers +2 AP after using Doctor or First Aid skills.
- Attacker's Luck no longer accelerates armor degradation.

Toughness:
- +4 DT, +12 DR.
- Reduces one-hex burst damage by 25%.

Tank:
- Minimum Damage Multiplier capped at 80%.
- Defensive roll bonus increased from 8% to 10%.
- Reduces enemy melee damage by 30%.

Ninja:
- +20 Stealth and an additional +20 Stealth when near walls (total +40).
- Reduces AP cost for activating Sneak by 50%.

Mysterious Stranger:
- Spawns NPCs on respawn at flags (not via recall) during war events.

Hubologist:
- Negative scaling changed to:
- "For each point of Endurance, enemies deal 1% extra damage to you, based on your max HP."
- Gear perk level progression adjusted:
- From 0/0/0/1/1/1/2/2 to 0/0/0/0/1/1/1/2.
- From 0/0/1/1/2/2/3/3 to 0/0/0/1/1/2/2/3.  

 War Event Changes

- Capturing a flag boosts your final score by 5% per flag (cap increased).
- Comeback stats now scale with point difference (e.g., 1 stat for a 250-point difference, 2 stats for 500, etc.).
- Respawn on flag blocked at 25% progress (up from 10%).
- Respawning on flags provides no immunity when the flag is being captured.
- Experience rewards for killing mobs and players in events reduced.
- Automatic markers for flags:
- Team-captured flags: Red.
- Enemy-captured flags: Purple.

Fixes and Improvements

Teleport Safety Configurations (Patreon Feature)
- Default Setting: Only users who can see the base can use the teleport.
- Other Options:
1. Any supporter can use it.
2. Only faction members can use it.
3. Only the owner can use it.

Replicant Changes (Patreon Feature)
- Build Preview: You can now preview a replicant's build before finalizing.
- Naming Option: Replicants can now be given custom names.
- Auto-EXP Indicator: Changing the Auto-EXP setting now displays whether it is turned ON or OFF.

- Added 7 rare ores that can be mined only in public mines.
- Daily limit: 10 ores (+3 for milestone patches).
- Rare ores are used to craft Tier 4 parts and are found with low probability.

- Shotguns no longer use the class's base damage multiplier.
- New formula:

Damage Multi = (100\% + 10\% \times \text{Weapon Tier}) - [(7\% - 1\% \times \text{Weapon Tier}) \times \text{Distance Between User and Target}]
Minimum damage capped at 30%.

- Reload cost changed to 1 AP, but reloads only one bullet at a time.

- Fixed clones respawning behind walls.
- Reloading no longer changes weapon mode.
- Fixed missing BRD calculations for indirect hits.
- Awareness now marks the position of a sneaker within 50 hexes.
- Surgeon marks teammates in negative HP.
- Paramedic marks teammates who die without a revive cooldown.
- New Command ~ranks: Displays item perk ranks in the inventory below the item's condition.
- Reload cost changed to 5 AP, but reloads only one bullet at a time for explosive small guns.
- Added Stealth bonuses/penalties based on equipped worm weapons. (See the detailed table below for specific effects.)