Patch 5.5 introduces a plethora of changes aimed at enhancing gameplay balance and introducing new features. PvE Master Perks have been added, granting players powerful abilities every 250 levels. These perks range from reducing weapon and armor degradation to granting resistance against specific damage types and providing unique combat bonuses.
New synergies have been introduced, such as the Atomic Savant, Muscular Physique, and Coolheaded, offering players strategic advantages in combat situations. Additionally, the War Event has undergone significant adjustments, including changes to currency time multipliers and NPC gear availability.
In terms of balance adjustments, various perks and abilities have been refined to ensure fair and engaging gameplay. From adjustments to critical chance resistance bonuses to enhancements to specific character abilities, these changes aim to promote diversity and strategic depth in player interactions.
Furthermore, several quality-of-life improvements have been implemented, such as the ability to hide bodies with the traps skill and updated perk pictures for clarity. Supporter-exclusive features, such as the ability to edit fury rage screams, have also been added to enhance the supporter experience.
Overall, Patch 5.5 brings a host of improvements and new content to the game, enriching the player experience and setting the stage for exciting gameplay opportunities.
Sturdy Arsenal
Reduces weapon degradation rate by 80%.
Reinforced Defenses
Reduces armor degradation rate by 80%.
Fireproof Barrier
Reduces fire damage from enemies by 80%.
Counter Attack
Deals damage equal to base Melee Damage to opponents attacking you from 1 hex away.
Swift Strike Mastery
Reduces attack cost by 1 and decreases Attack Delay by 5% for 5 seconds after a melee attack, stacks 10 times.
Heretical Assault
Your attacks apply the Heresy status and slow effect.
Unyielding Fury
Your attacks do not consume Fury charges. Each attack increases Fury by 1 and raises the Fury limit by 10. Extends Rage duration by 10 seconds.
Precision
Ranged attacks made from at least 45 hexes away deal 800% critical damage.
Psychopath
Killing an opponent grants you a 50% damage multiplier for 10 seconds. Stacks 10 times.
Siphoning Carnage
AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to AP Drain. All attacks have a 10% lifesteal effect.
Atomic Savant
Level 9, 6 Endurance
This perk reduces damage from temporal effects based on the percentage of Damage Resistance. Bleed effects are mitigated by Normal DR, Poison by Plasma DR, and Burn by Fire DR. Additionally, it grants an additional 8% Plasma Damage Resistance.
Muscular Physique
Level 18, 8 Endurance
This perk reduces enemy Damage Multiplier by 20%. It also provides 5% Damage Protection during battle and boosts Electro Damage Resistance by 6%.
Coolheaded
Level 3, 6 Charisma
This perk grants 8% resistance to Shock critical effects for each point of Charisma. It shortens the duration of debuffs like shock, slow, taunt, mark, and bewilderment by 30%. Additionally, it enhances Laser Damage Resistance by 4%.
Vigor Boost (Atomic Savant + Muscular Physique + Coolheaded)
Upon taking damage, there's a chance to gain 1 second of immunity. The likelihood of this immunity is based on the percentage of health remaining after receiving damage.
0% if HP is above 90%
10% if HP is between 76-90%
15% if HP is between 51-75%
20% if HP is between 26-50%
30% if HP is between 11-25%
40% if HP is between 1-10%
50% if HP is below 1% until death.
Slow
- Decreases player movement speed and attack delay.
- Slow has 2 parameters: duration and power.
- Drinking antidote removes slow instantly.
- Slow power is capped at 90%.
- Slow Critical Effect can be resisted by Adrenaline Rush at 8% per charisma.
Slow sources (base values):
- Critical Hit: 20% power per critical tier for 20 sec.
- Critical Hit Cyborg: 40% power per critical tier for 60 sec.
- Frozen Queen: 60% power for 3 sec per Frozen Queen.
- Defensive Belt: 40% power for 5 sec per Defensive Belt.
- Heavy Handed 2: 50% power for 10 sec.
- Super Mutant: 30% power for 10 sec.
- 40mm Ice Edition: 100% power for 5 sec.
- Randomboy strike: 100% power for 5 sec.
- Heretical Assault applies 80% power for 5 sec.
Increases:
- +10% Power, +5 sec 2nd Phoenix.
- +1% Power, +1 sec Soldier.
- +10% power, +10 sec Bounty Hunter using plasma Weapons.
- +1% Power per target Charisma.
Defensives:
- -2% power per target INT.
- -10% power for mutie.
- Halves duration for mutie.
- Halves duration for Hit and Run perk.
Taunt
When a character is afflicted with the Taunt effect, all of their targets are set to 'Immune,' except for the source that triggered the Taunt effect.
- Critical Hit effect lasts for 5 seconds.
- Soldier Strike lasts for 8 seconds.
- Deathclaw Rage sets Taunt on all players from other factions on the map for 3 seconds.
War Event
- Changed Currency time multipliers: 10% in 0-10 min, 20% in 10-20 min, 30% in 20-30 min, 50% in 30-40 min, 100% in 40-50 min, 300% in 50-55 min, 400% in 55-60 min.
- Friendly fire kills transfer 25% of your currency to your teammate.
- NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.
- KDA money multiplier now is KDA/2.
- Final scores will be posted in the discord channel by bot.
New Reno Wars Reputations spend during War Event
- Unlock for the whole event reroll weapon perks - 10 Bishop reputation.
- Unlock for the whole event reroll armor perks - 10 Salvatore reputation.
- Unlock 25x buy exp for weapon - 10 Wrights reputation.
- Unlock 25x buy exp for armor - 10 Mordinos reputation.
Balance