Defensive

Added extra DR (Damage Resistance) and DR penetration protection for each class (see table for details) 


Ranged damage above 350 will be halved, and halved again if still above 300
Base HP changed to 75 from 150
HP per level per endurance changed from 2 levels per endurance (capped at 20 endurance)

Class: Hubologist

Level required: 105.

+

Base

+100 hit points
Lose all perks

+

Better perks

Upgrade item perks buffed 

W

WEAPONS

Favourite weapon: Electro Weapons (double weakness effect)

INT

Scalling

20% more exp for each point of Intelligence on wearing gear
3 receive damage from each attack for each point of Endurance

Hubo's Weapon Perks

Mobirise

Hubo's Armor perks

Mobirise

Class: ALIEN

Stuck on this planet. Level required: 45.

+

WEAPONS

Can Craft special weapons and using it
Weapons have unique perks at level 1
Weapons have chooseable perks at levels 1-4
Favourite weapon: ETG (ignores electro immune)

+

Crafter

+ 50 crafting cap

-

WEAPONS

Can't use any other weapons

INT

Scalling

For each INT gets 5% more expierience on crafted gear
+1 AP cost for reload per point of Agility

Alien Weapons

Fire Converter: Changes the weapon type to fire and lowers the fire-fighter effect by 50% but lower range by 4
Plasma Converter: Changes the weapon type to plasma and always scores critical hits but lower damage by 10%
Flat Converter: Converts 50% damage to lethal damage and penetrates 30% lethal protection but increase AP Cost for attack by +2
Double Range: Doubles the range of the weapon, not including its base range but decrease accuracy by 25%
Stun Hex: Applies a lost turn effect on a one-hex attack but cap damage on 200
Lightning: 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range but decrease ammo rounds per shot by 10
Penetrator: Ignores DR, DT, and DP but decrease chance for critical by 15%
Critical Beast: Ignores critical chance, roll, and power resistance but add to target 25% DR
Rad Shot: Converts 50% of damage into radiation but increase reload cost by 100%
Heresy Shot: Applies heresy for 4 seconds on the target but increase Attack Delay by 500

Mobirise
Mobirise
Mobirise
Mobirise
Mobirise

Assassin negative scaling changed to 1% per point of Agility from 4%
Assassin chance to unsneak changed to 8% from 10%
Killer fixed for getting fury in PvE
Killer gets 3 seconds of immune after scoring a kill on a player
Regulator Kamikaze removes all DT/DR/DP
Soldier scaling changed to 5 from 8
Soldier scaling changed to Endurance from Strength

Others
5 minutes after taking a contract, a bot on Discord will log it in a new channel (for saving CD)
Added lore faction/lang chat logs (Discord)
Players revived by a Paramedic do not give currency or score for a kill (War Event)
Players with changed nicknames will display their current name on the global chat and on War Event kill announcements
Fixed catching reputation encounters (raiders, bounty hunter) will catch more often
Base exp for leveling up weapons changed for levels 1-4 based on weapon type (see table)
Fixed Cannibal drugs
Cannibal drugs won't kill twice
Lethal Protection is capped at 100% after pyro/20 luck now(earlier was before)

Items perks:
-Desert Armor changed second perk to Penetration Protection
-Tesla Armor changed third perk to Penetration Protection
-Mordinos Armor changed all perks to Integrated Gloves
-Paladin Armor changed second and third perks to Penetration Protection
-Combat Knife changed third perk to Bloody
-.223 Pistol changed third perk to Bloody
-Light Support Weapon changed third perk to Bloody
-Wakizashi Blade changed first and second perks to Bloody
-Sniper Pistol changed first perk to Bloody
-DSR changed Second and third perks to Bloody
-Ripper changed all perks to Bloody
-Gauss Pistol changed second perk to Bloody
-Bozar changed Second and third perks to Bloody
-Turbolaser changed third perk to Bloody