Patch 5.0.5

War Event:

-Players will now respawn at flags, with some flags unable to be captured. Clicking on a base flag will activate the recall feature from the hotbar. Respawning players will also gain temporary immunity for 10 seconds, indicated by a cyan HP bar. Immune players cannot be damaged but can still attack.
-Turrets have been removed.
-The points limit has been removed.
-A time limit of 60 minutes has been added, with the option for GMs (game masters) to end the event earlier if necessary.
-Gear in war events will start at Tier 2 (Tier 1 for EW), and players can upgrade to the next tier once their gear reaches level 4.
-Rewards include a random stat, faction reputation, a random Tier 3 item set, blueprints, drugs, and multi exp for the next 12 hours based on score.

New Reno Wars changes:

-Respawn will function the same as in War Events.
-The ability to buy NPCs (non-player characters) has been disabled.
-The number of teams will be based on the number of players: fewer than 5 players will have 2 teams, 5-7 players will have 3 teams, and 8 or more players will have 4 teams.
-Rewards include a full level, New Reno faction family reputation, which will be changed to special Tier 3.5 armors and weapons in Patch 5.1.
-The points limit has been removed.
-Players will no longer start with 50000 bottle caps, but will start with gear as in war events.
-The time limit will be based on the number of players: fewer than 5 players will have 20 minutes, 5-7 players will have 40 minutes, and 8 or more players will have 60 minutes.

Regulator changes:

-Fast Shot can no longer do lethal damage.
-Kamikaze can no longer score critical hits.
-The range of One Hander is now capped at 20.

Gear changes:

-FN FAL: Range changed to 37 from 33, Damage changed to 18-29 from 16-27
-Sawed-off Shotgun: AP cost changed to 4/5 from 5/6, Damage changed to 25-50 from 22-45
-Lewis MK.II: Attack Delay changed to 900 from 1100, Damage changed to 10-18 from 9-15
-Solar Scorcher: Damage changed to 23-50 from 28-54
-10mm Colt: Damage changed to 18-35 from 18-37
-Desert Eagle: Range changed to 34 from 36
-14mm AP: Changed DR mod to -50% from 80%, changed DT mod to 75% from 100%
-14mm Pistol: Damage changed to 38-61 from 40-64
-Combat Shotgun: AP cost changed to 4/5 from 5/6, Damage changed to 28-55 from 20-44
-Basic Machine Gun Ammo: DT mod changed to 10% from 0
-Standard Machine Gun Ammo: DT mod changed to 10% from 0, DR mod changed to -20% from -15%

Other Changes:

-Death Sense will now affect targets with less than 50% max HP.
-The range for looting corpses has been increased to 4.
-Lore Factions and their missions have been unlocked.
-Added Upgrade parts MK.II/MK.III recipes.
-Raiders/Hunters have a delay to attack.
-Changed Damage Resistance to AP for moving in turn-based mode in character sheet.
-Updated weapon descriptions.
-Replicant no longer copies implants, instead uninstalling them when you interact with it.
-Changed battle timer to Replicant CD when creating a new replicant.
-Added extra chance for the next locker if the current locker is empty in Sky Tower.
-Locker loot drop is now the same as the contract (difficulty equal tier) in Sky Tower.
-Doctors can now heal slow, confusion, and bounty.
-Contracts now show location after 2 minutes from taking the quest.
-Added 2 contracts and 2 faction missions.

Fixes:

-Fixed Leader.
-Fixed Mine machines in broken hills.
-Fixed Battle helmet name.
-Fixed infinity mines outposts names.
-Fixed tier 5 M60 ammo (and wiped it).
-Fixed Infinity Mines exit.
-Fixed SRD description.
-Fixed Carry Weight counter.
-Fixed Replicant Exp bug.
-Fixed Replicant CD.
-Fixed books exploit with Replicant.
-Fixed mobs in Sky Tower.