Class: Randomboy

Rework. Level required: 100.

+

Random Roll

20% chance to roll 10 Stats

+

Action

+1 Action Point

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Random Roll

Stats can be Negative

LK

Scalling

if randomboy rolls a negative stat you can convert it to positive on roll 1-25 must be less than your luck

Random Boy Stats

Health

HP

+20 HP

Utility

CW

+50 Carry Weight
+20 Rad and Poison Resitance

Movement

AP

+1 AP
+1 AP for turnbase    

Awarness

SQ

+5 Sequence

Defense

DR

+3 DR(Random Type)
+1 DT(Same Type as DR)

View

FoV

+5 Sight Range

Power

MD

+5 Melee Damage

Regen

HR

+10 Healing Rate

S.P.E.C.I.A.L

??

+1 to all S.P.E.C.I.A.L

Brute

CC

+5 Critical Chance

Sniper

ECP

+20% Critical Power

Bounty Hunter

FCP

+10 Critical Power

Class: Combat Master

Peace and Fist. Level required: 55.

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Criticals

Every Melee Attack its Critical and tier in critical table its always +1

+

Melee Damage

+ 10 Melee Damage

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Traits

Lose all traits

ST

Critical Power

For each ST gets 1 Critical Power

Class: Wrecker

Destroy everything! Level required: 75.

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Unlimited Ammo

Wrecker doesn't to reload weapon, so he can rush into battlefield without ammo

+

Flat Damage

Double Flat Damage(damage which can't be blocked by resistance)

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WEAPONS

Can use only a Granade Launcher, Rocket Launcher, ELECTRO Rocket Launcher and M203

ST

Scalling

For each ST gets 2 flat damage(it doesnt double by his passive)

Class: ALIEN

Stuck on this planet. Level required: 45.

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WEAPONS

Can Craft special weapons and using it

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Crafter

+ 50 crafting cap

-

WEAPONS

Can't use any other weapons

INT

Scalling

For each INT gets 5% more expierience on crafted gear

Py062 

Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!.

1

Ammo

Count: 60
Rounds: 15
Type: SEC
One Handed Burst

2

Parameters

Damage: 50-75
Range: 30
AP Cost: 4
Damage Type: Fire

3

Perks

Killing Spree
Bonus Rate of Fire
Slayer

ETG3000

Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.

1

Ammo

Count: 100
Rounds: 10
Type: MFC
Two Handed Burst

2

Parameters

Damage: 50-75
Range: 35
AP Cost: 7
Damage Type: Electro

3

Perks

Bonus Attack Speed
Fast Trigger
Fast Trigger

LAR62 

Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&K L30 Gatling Laser.

1

Ammo

Count: 30
Rounds: 1 or 5
Type: MFC
Two Handed Single and Burst

2

Parameters

Damage: 50-52
Range: 40
AP Cost: 6
Damage Type: Laser

3

Perks

Scoped
Scoped
Scoped

ESR01

Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.

1

Ammo

Count: 24
Rounds: 1
Type: MFC
Two Handed Single

2

Parameters

Damage: 35-60
Range: 50
AP Cost: 5
Damage Type: Electro

3

Perks

Scoped
Better Critical
Chipshot

HP DKS-501

This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.

1

Ammo

Count: 6
Rounds: 1
Type: .223
Two Handed Single

2

Parameters

Damage: 40-50
Range: 52
AP Cost: 5
Damage Type: Normal

3

Perks

Scoped
Scoped
Better Critical

SRS32-b

Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!

1

Ammo

Count: 0
Rounds: 0
Type: none
Two Handed Melee

2

Parameters

Damage: 89-120
Range: 2
AP Cost: 5
Damage Type: Normal/Electro

3

Perks

Knockback
Lifesteal
Lifesteal

AA-RL508:

Originally developed through alien weapons research at area 51, this self-targeting Anti-Aircraft rocket launcher was was quietly swept aside when poisoned explosives fell out of favor. It makes Armageddon in Army.

1

Ammo

Count: 1
Rounds: 1
Type: Rockets
Two Handed Splash

2

Parameters

Damage: 85-100
Range: 45
AP Cost: 7
Damage Type: Explode

3

Perks

Poisoned
Ammo Upgrade
Bonus Rate of Fire

IPF210

Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!

1

Ammo

Count: 20
Rounds: 1
Type: Fuel
Two Handed Flame

2

Parameters

Damage: 100-135
Range: 14
AP Cost: 6
Damage Type: Fire

3

Perks

Scoped
Frozen Queen
Killing Spree