Vehicles
Vehicles are self-propelling machines designed for quick and safe transportation of people (up to 10 at the same time) and other cargo (trunk capacity varies).
They have to be refueled (using SECs or MFCs) and repaired (using a Tool) from time to time, and should not be operated without a license.
Contents
Basic facts
- Driving without a license has a high chance of resulting in a crash (30%).
- Driving under the influence adds another 1% to the probability of crashing.
- Traveling in a vehicle gives you the highest possible chance of avoiding random encounters regardless of your Outdoorsman level.
- If you drive into a turn-based encounter with ongoing combat, you will not be able to enter your vehicle and leave. It's best to drive with combat set to real-time mode only.
- By default, cars can be refueled with either MFCs or SECs but for an additional fee, T-Ray can rig them to also accept alcohol.
- To refuel a vehicle: (1) put some Micro Fusion Cells, Small Energy Cells (SEC), or (if you have the engine upgrade) alcohol in your inventory; (2) click and hold the left mouse button on the vehicle; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the fuel you wish to use.
- Repairing your vehicle requires a Tool. Unlike regular items, cars can't lose maximum durability so you can fail as many repair attempts as you need.
- To park your car safely, always use private locations (bases). If you park it in a random encounter or a town, it can be lockpicked and stolen by anyone who stumbles upon it.
- A vehicle and/or its trunk can be lockpicked (by using the Robbery skill on it) to remove the need for a key, trading (often illusory) safety for convenience.
- You can use a Lock on a lockpicked vehicle to re-lock it.
- The owner can use the Science skill on a Fingerlock-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. Fingerlock access is account-wide.
- Every vehicle carries its owner's name on its license plate.
- You cannot rename your vehicle directly, but you can put a label on its trunk via the EBS system.
- Be careful not to lock your car key in a trunk by accident! Unless you have a duplicate key lying around, you'll need to pick the lock to regain trunk access.
- To sell your car, talk to T-Ray in Reno (Gas Station entry point), Todd at the Junkyard (8:22), or any caravan cart dealer while holding the key to the car you want to sell in your active hand slot. The car being sold must be on same map as the car dealer.
- Vehicle spawn points are separate from character spawn points, which can be useful e.g. in a flare trap.
Getting a driver's license
In order to operate your vehicle safely, you'll need a driver's license, which requires passing a driving test administered by Bot-O-Driver in Junkyard.
| Cheat sheet |
| Correct dialog options are: 2 1 1 1 2 2 1 1 2 1 1 1 3 1 3 3 |
Getting a pilot's license
If you're planning to get a Vertibird, a regular driver's license won't do: you'll need a pilot's license to fly it safely.
Pilot's license is separate from driver's license and can be obtained in Las Vegas. The test involves completing an obstacle course that will instakill you if you make any mistakes so be careful.
Buying your first car
There are many considerations when it comes to picking your vehicle: they each have a different passenger limit, rate of deterioration, fuel efficiency, maximum speed, appearance, not to mention price! Speaking of price, while T-Ray is happy to accept just cash, Junkyard Todd will require a Fuel Cell Controller in addition to your hard-earned caps.
Luckily for you, we have prepared a handy comparison table to allow you to make an informed choice:
Vehicle list
The table below shows the different vehicles you can buy in-game.
- Todd won't tell you about the cars he has available unless you have an FCC in your inventory, and even then he'll only offer to make you a Cockroach.
- To gain access to the full list of Junkyard vehicles, you need to use the "
Do you have anything special?" dialog option after the offer to "assemble the car" for 1,000 caps is made.
| Vehicle | Image | Vendor | Base price | Seats | Max fuel | Fuel rating (lower = better) |
Speed rating (higher = faster) |
Deterioration rating (higher = worse) |
Trunk capacity (higher = better) |
|---|---|---|---|---|---|---|---|---|---|
| Cockroach | Todd | 1,000 caps + FCC | 1 | 50 | 2 | 100 | 10 | 3 | |
| Buggy | T-Ray | 15,000 local currency | 2 | 50 | 3 | 150 | 15 | 8 | |
| Scout | T-Ray | 20,000 local currency | 4 | 60 | 5 | 60 | 6 | 12 | |
| Motorbike | Todd | 40,000 caps + FCC | 2 | 50 | 7 | 65 | 5 | 5 | |
| Hummer | T-Ray | 50,000 local currency | 10 | 120 | 12 | 65 | 15 | 35 | |
| Firetruck | Todd | 70,000 caps + FCC | 6 | 100 | 20 | 60 | 15 | 35 | |
| Truck | Todd | 100,000 caps + FCC | 10 | 200 | 30 | 60 | 12 | 35 | |
| Highwayman | T-Ray | 120,000 local currency | 6 | 80 | 4 | 140 | 15 | 25 | |
| Police Car | Todd | 120,000 caps + FCC | 4 | 40 | 5 | 140 | 30 | 25 | |
| Corvega | T-Ray | 200,000 local currency | 4 | 60 | 15 | 200 | 20 | 30 | |
| Vertibird | See below | 10 million caps + rare parts | 10 | 400 | 40 | 200 | 10 | 150 |
|
Vertibird procurement
|
Vertibird in Navarro, waiting for you. |
Supporter cars
Supporter cars are only available as rewards, usually for supporting the game. They can transport as many players as the current party size limit allows, are exceptionally fast and durable, and can store up to 50 item stacks. Differences are purely cosmetic.
Chop Shop specials
T-Ray in New Reno offers a few choice services for your vehicle. Just bring your vehicle to his garage (key in hand) and he’ll sort you out.
- He'll fill your vehicle's tank to the brim with oily goodness for the cost of
(missing fuel) + 10local currency. - He'll make her good as new for
(deterioration / 10) + 10local currency. - He'll run off as many copies of your key as you need for 1000 local currency a pop.
- He'll take your old wheels off your hands for 25% of the base price, and act like he's doing you a favor too.
- For 10% of the vehicle's base price, he'll modify its engine to accept "biofuel" a.k.a. booze; consult the table below for details and judge for yourself if it's worth it.
| Fuel type | Gas per item |
|---|---|
| Small Energy Cell | 1.0 |
| Micro Fusion Cell | 1.5 |
| Beer / Gamma Gulp Beer | 0.3 |
| Rot Gut / Roentgen Rum / Booze | 0.7 |

