Perks Synergies
Revision as of 10:06, 11 May 2022 by TvoyPapanja (talk | contribs)
Table of Perk Synergies
| Name | Perks | Bonus |
|---|---|---|
| Bonus HtH Speed | Bonus HtH Damage + Bonus HtH Attacks + Vampire | +25% Run Speed |
| Speedboy | Action Boy + Bonus Move + Gain Agility | +10% Bonus AP |
| Tank | Adrenaline Rush + Toughness + Lethal Protection | Change the 8% in defensive rolls to 10% |
| Burster | Bonus Ranged Damage + More Ranged Damage + Death Sense | 75% chance to deal +100% damage when attacking from one hex distance while using ranged weapon |
| Rapid Fire | Bonus Rate of Fire + Gain Charisma + Gain Intelligence | -1 AP cost while attacking |
| Armor King | Dodger + Lifegiver + Livewire | Doubles Armor Class cap, +5% bonus damage reduction |
| Quick Fingers | Earlier Sequence + Weapon Handling + Cowboy | 50% Shorter Attack Speed for single shots |
| Slayer | More Critical + Even More Criticals + Gain Luck | +10 Bonus flat Critical Power; Ignore 80% of target's armor critical roll multiplier protection |
| Vitality | Gain Endurance + Faster Healing + Quick Pockets | +40% Bonus Healing Rate |
| Ninja | Gain Perception + Ghost + Silent Death | +100 bonus Stealth |
| Bonus HtH Rapid | Gain Strength + In Your Face! + Better HtH Criticals | +5 bonus ST in Heavy Handed calculation and +100 AP Regen |
| Medicine Doctor | Healer + Medic + Living Anatomy | Healing a Target also Heals you for 50% |
| Ranger | Heave Ho! + Sharpshooter + Quick Recovery | +5 more hexes range when using throwing or ranged weapons |
| Iron Man | Iron Grip + Man of Steel + Stonewall | +30% Critical Chance Resistance and Critical Roll Resistance |
| Pyro! | Pyromaniac + Fire Fighter + Bonus Battle Stats | Gives extra flat damage equal to half Pyromaniac(and Phoenix Implant) fire damage bonus(no plasma convert anymore). |
| Marksman | Better Criticals + Spray and Pray + (Right Between the Eyes or Hit the Gaps) | Aimed Critical chance bonus changed to 7% from 4% for each luck |