Introduction
| # |
Description
|
|
Equipped armor gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes. Armor perks have ranks that determine their strength and are mainly influenced by Item Luck.
|
| Perk 1-3 |
The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
|
| Perk 4 |
The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
|
| Perk 5 |
The fifth perk is always random.
|
| Legendary Perk |
The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
|
| Perk 7 |
Every weapon can be upgraded by Roger with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk.
|
List of armor perks
Advanced Plate
| Gain Normal DT and Normal DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DT
|
-1
|
+1
|
+1
|
+2
|
+2
|
+2
|
+3
|
+3
|
| Normal DP
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
+13%
|
+14%
|
+15%
|
| Hubologist
|
Toughness + Lethal Protection
|
| Normal DT
|
+1
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Normal DP
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
+23%
|
+25%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Anty-Termal System
| Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire,Plasma DR
|
-2%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Lethal Protection
|
+45%
|
+50%
|
+55%
|
+60%
|
+65%
|
+70%
|
+75%
|
+80%
|
| Hubologist
|
Atomic Savant + Firefighter
|
| Fire,Plasma DR
|
+2%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+14%
|
+16%
|
| Lethal Protection
|
+90%
|
+100%
|
+110%
|
+120%
|
+130%
|
+140%
|
+150%
|
+160%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Bonus Movement
| Gain Movement Speed and Turn-Based Movement AP
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Movement Speed
|
-4%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+14%
|
+16%
|
| Turnbased Move AP
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Movement Speed
|
+5%
|
+8%
|
+11%
|
+14%
|
+17%
|
+20%
|
+23%
|
+26%
|
| Turn-Based Movement AP
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Cured
| Gain Normal DR and Lethal Protection against Normal damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Normal DR
|
-3%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
| Lethal Protection
|
+65%
|
+70%
|
+75%
|
+80%
|
+85%
|
+90%
|
+95%
|
+100%
|
| Hubologist
|
Toughness + Adrenaline Rush
|
| Normal DR
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+80%
|
+90%
|
+100%
|
+110%
|
+120%
|
+130%
|
+140%
|
+150%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Defense Enhancement
| Gain all DRs and apply Heresy status on opponents (20%)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| All DR
|
-1%
|
+1%
|
+1%
|
+2%
|
+2%
|
+3%
|
+3%
|
+4%
|
| Heresy time
|
0
|
1s
|
2s
|
3s
|
4s
|
5s
|
6s
|
7s
|
| Hubologist
|
Apply Heresy status on opponents (50%) Dodger + Lifegiver + Livewire
|
| All DR
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Heresy time
|
3s
|
4s
|
5s
|
6s
|
7s
|
8s
|
9s
|
10s
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Defensive Belt
| Gain Damage Protection, and apply 40% Slow on attacker
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DP
|
-1%
|
+0,5%
|
+1%
|
+1,5%
|
+2%
|
+2,5%
|
+3%
|
+3,5%
|
| Slow time
|
0
|
0
|
1s
|
3s
|
5s
|
7s
|
9s
|
11s
|
| Hubologist
|
Muscular Physique + Coolheaded
|
| DP
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Slow time
|
3s
|
5s
|
7s
|
9s
|
11s
|
13s
|
15s
|
17s
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Explosive Belt
| Ability to suicide to deal explosive damage around and lower attacker Lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage
|
100-1000
|
300-1100
|
500-1200
|
700-1300
|
900-1400
|
1100-1500
|
1300-1600
|
1500-1700
|
| Attacker Lethality
|
+3%
|
-1%
|
-2%
|
-3%
|
-4%
|
-5%
|
-6%
|
-7%
|
| Hubologist
|
Gain Agility + Bonus Move + Action Boy
|
| Damage
|
500-2000
|
600-2200
|
700-2400
|
700-2600
|
800-2800
|
900-3000
|
1000-3200
|
1100-3400
|
| Attacker Lethality
|
-4%
|
-5%
|
-6%
|
-7%
|
-8%
|
-9%
|
-10%
|
-11%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Fill The Gaps
| Gain Critical Chance Resistance and lower Attacker Critical Damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CC Resistance
|
-5%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+43%
|
| Attacker Critical Damage
|
0
|
-10%
|
-25%
|
-40%
|
-55%
|
-70%
|
-85%
|
-100%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| CC Resistance
|
+5%
|
+15%
|
+25%
|
+35%
|
+45%
|
+55%
|
+65%
|
+75%
|
| Attacker Critical Damage
|
-25%
|
-50%
|
-75%
|
-100%
|
-125%
|
-150%
|
-175%
|
-200%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Firegeckon's Enhancement
| Gain Fire and Explode DT and Damage Protection (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Fire, Explode DT
|
-5
|
+15
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
| Fire, Explode DP
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
+13%
|
+14%
|
+15%
|
| Hubologist
|
Firefighter + Bonus Battle Stats + Pyromaniac
|
| Fire, Explode DT
|
+20
|
+25
|
+25
|
+30
|
+35
|
+40
|
+45
|
+50
|
| Fire, Explode DP
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
+23%
|
+25%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Bonus Strength
| Gain Strength and Throwing Range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| ST
|
-1
|
0
|
+1
|
+1
|
+1
|
+1
|
+2
|
+2
|
| Throwing Range
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Hubologist
|
Heave Ho! + Demolition Boy + Hit and Run
|
| ST
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
| Throwing Range
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Bonus Perception
| Gain Perception and Sight range
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| PE
|
-1
|
0
|
+1
|
+1
|
+1
|
+1
|
+2
|
+2
|
| Sight range
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Hubologist
|
Gain Perception + Silent Running + Ghost
|
| PE
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
| Sight range
|
+12
|
+14
|
+16
|
+18
|
+20
|
+22
|
+24
|
+26
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Endurance
| Gain Endurance and Negative HP Cap
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| EN
|
-1
|
0
|
+1
|
+1
|
+1
|
+1
|
+2
|
+2
|
| Negative HP Cap
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Hubologist
|
Gain Endurance + Surgeon
|
| EN
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
| Negative HP Cap
|
+120
|
+140
|
+160
|
+180
|
+200
|
+220
|
+240
|
+260
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Charisma
| Gain Charisma and Bonus Experience
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| CH
|
-1
|
0
|
+1
|
+1
|
+1
|
+1
|
+2
|
+2
|
| Bonus Experience
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Hubologist
|
Party Member + Cult of Personality + Awareness
|
| CH
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
| Bonus Experience
|
+120%
|
+140%
|
+160%
|
+180%
|
+200%
|
+220%
|
+240%
|
+260%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Intelligence
| Gain Intelligence and reduce Respawn time
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| INT
|
-1
|
0
|
+1
|
+1
|
+1
|
+1
|
+2
|
+2
|
| Respawn time
|
-1s
|
-3s
|
-5s
|
-8s
|
-12s
|
-16s
|
-20s
|
-25s
|
| Hubologist
|
Healer + Medic + Surgeon
|
| INT
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
| Respawn time
|
-20s
|
-25s
|
-30s
|
-35s
|
-40s
|
-45s
|
-55s
|
Instant
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Agility
| Gain Agility and Action Points for knockouts
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AG
|
-1
|
0
|
+1
|
+1
|
+1
|
+1
|
+2
|
+2
|
| AP in Knockouts
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
-8
|
| Hubologist
|
Gain Agility + Quick Recovery
|
| AG
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
| AP in Knockouts
|
-5
|
-6
|
-7
|
-8
|
-9
|
-10
|
-11
|
-12
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Luck
| Gain Luck and Engineering for armor condition loss calculation
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| LK
|
-1
|
0
|
+1
|
+1
|
+1
|
+1
|
+2
|
+2
|
| Engineering
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Hubologist
|
Lifegiver + Livewire + Dodger
|
| LK
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
| Engineering
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
+900
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Heavy
| Gain Critical Roll and Power Resistances
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical roll Resistance
|
-5
|
+5
|
+10
|
+15
|
+20
|
+30
|
+40
|
+50
|
| Critical power Resistance
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Man of Steel + Stonewall + Iron Limbs
|
| Critical roll Resistance
|
+10
|
+15
|
+25
|
+40
|
+55
|
+70
|
+85
|
100
|
| Critical power Resistance
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
+45%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Thwart Block
| Reduce attacker ST in Heavy Handed calculation and lower Knockback distance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Hubologist
|
Stonewall + Muscular Physique
|
| Attacker ST in HH calculation
|
+5
|
-12
|
-13
|
-14
|
-15
|
-16
|
-17
|
-18
|
| Lower knockback dystance
|
0
|
-1
|
-1
|
-2
|
-2
|
-3
|
-3
|
-4
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Integrated Gloves
| Increase Melee Damage and reduce Attack Delay for Melee
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Damage
|
+1
|
+3
|
+6
|
+10
|
+15
|
+21
|
+28
|
+36
|
| AD Melee
|
+100
|
0
|
-50
|
-100
|
-150
|
-200
|
-250
|
-300
|
| Hubologist
|
Gain Strength + In Your Face! + Better HtH Criticals
|
| Melee Damage
|
+10
|
+15
|
+21
|
+28
|
+36
|
+45
|
+55
|
+66
|
| AD Melee
|
-100
|
-150
|
-200
|
-250
|
-300
|
-350
|
-400
|
-450
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Iron Skin
| Increase Hit Points, and Melee Protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Hit Points
|
-5
|
+2
|
+5
|
+10
|
+15
|
+25
|
+35
|
+45
|
| Melee Protection
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
| Hubologist
|
Firefighter + Lifegiver
|
| Hit Points
|
+15
|
+25
|
+45
|
+65
|
+85
|
+105
|
+125
|
+150
|
| Melee Protection
|
+9%
|
+14%
|
+19%
|
+24%
|
+29%
|
+34%
|
+39%
|
+44%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Laser Reflector
| Gain Laser DR and Lethal Protection against Laser damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DR
|
-3%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
| Lethal Protection
|
+78%
|
+81%
|
+84%
|
+87%
|
+90%
|
+93%
|
+96%
|
+99%
|
| Hubologist
|
Coolheaded + Dodger
|
| Laser DR
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
| Lethal Protection
|
+40%
|
+60%
|
+80%
|
+100%
|
+120%
|
+140%
|
+160%
|
+180%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Mirror System
| Gain Laser DT and Laser DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser DT
|
-1
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Laser DP
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
+13%
|
+14%
|
+15%
|
| Hubologist
|
Coolheaded + Lethal Protection
|
| Laser DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Laser DP
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
+23%
|
+25%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Penetration Protection
| Gain DR and DT Penetration Defense
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DR Penetration Defense
|
-4%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| DT Penetration Defense
|
+18%
|
+19%
|
+20%
|
+21%
|
+22%
|
+23%
|
+24%
|
+25%
|
| Hubologist
|
Medic + Healer + Surgeon
|
| DR Penetration Defense
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
+13%
|
+14%
|
+15%
|
| DT Penetration Defense
|
+26%
|
+28%
|
+30%
|
+32%
|
+34%
|
+36%
|
+38%
|
+40%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Regeneration
| Gain Healing Rate and AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Healing Rate
|
-3
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
| AP Regen
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Hubologist
|
Faster Healing + Gain Endurance + Quick Pockets
|
| Healing Rate
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| AP Regen
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Shock Protection
| Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Explode, Electric DR
|
-3%
|
+2%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
| Lethal Protection
|
+13%
|
+14%
|
+15%
|
+16%
|
+17%
|
+18%
|
+19%
|
+20%
|
| Hubologist
|
Lethal Protection + Firefighter
|
| Explode, Electric DR
|
+2%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+14%
|
+16%
|
| Lethal Protection
|
+19%
|
+21%
|
+23%
|
+25%
|
+27%
|
+29%
|
+31%
|
+33%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Sneaky
| Gain Stealth and Critical Chance Resistance Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Stealth
|
-20
|
+20
|
+40
|
+60
|
+80
|
+100
|
+120
|
+140
|
| CCR Penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
Silent Running + Ghost + Gain Perception
|
| Stealth
|
+100
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
| CCR Penetration
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+24%
|
+37%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Special Force Bonus
| Gain all DTs and Bleed Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT
|
-1
|
0
|
+1
|
+1
|
+1
|
+1
|
+1
|
+2
|
| Bleed Resistance
|
6%
|
12%
|
18%
|
24%
|
32%
|
38%
|
42%
|
48%
|
| Hubologist
|
Toughness + Atomic Savant
|
| DT
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
| Bleed Resistance
|
30%
|
40%
|
50%
|
60%
|
70%
|
80%
|
90%
|
100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Speed Mechanism
| Gain Action Points and Slow Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP
|
-1
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
| Attack Slow Power
|
0
|
-1%
|
-2%
|
-6%
|
-10%
|
-14%
|
-18%
|
-22%
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| AP
|
+2
|
+2
|
+3
|
+3
|
+4
|
+4
|
+5
|
+5
|
| Attack Slow Power
|
-5%
|
-10%
|
-15%
|
-20%
|
-25%
|
-30%
|
-35%
|
-40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Strategic Improvement
| Gain Armor Class and shots in Turn-Based mode
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC
|
-25
|
+25
|
+50
|
+75
|
+100
|
+125
|
+150
|
+175
|
| Shots
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Earlier Sequence + Cowboy + Fast Attacks
|
| AС
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Shots
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Survivalist
| Gain Poison resistance, +10 Poison cap and Burn Resistance
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison Resistance
|
-5%
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
| Burn Resistance
|
+5%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Bleed Immune
|
| Poison Resistance
|
+10%
|
+30%
|
+50%
|
+70%
|
+90%
|
+110%
|
+130%
|
+150%
|
| Burn Resistance
|
+20%
|
+40%
|
+60%
|
+80%
|
+90%
|
+95%
|
+99%
|
+100%
|
Terminator
Increase Hit Points and gain ability to activate Terminator mode for 10s Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Terminator DT
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
| Terminator DR
|
+20
|
+28
|
+36
|
+42
|
+50
|
+58
|
+62
|
+68
|
| Hubologist
|
|
| Terminator DT
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
+90
|
| Terminator DR
|
+55
|
+60
|
+65
|
+70
|
+75
|
+80
|
+85
|
+90
|
| Terminator Damage Multi
|
+70%
|
+85%
|
+100%
|
+115%
|
+130%
|
+145%
|
+160%
|
+175%
|
Tesla Addition
| Gain Plasma and Electric DT and Plasma/Electric DP (PvP)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Plasma, Electric DT
|
-1
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
| Plasma, Electric DP
|
+8%
|
+9%
|
+10%
|
+11%
|
+12%
|
+13%
|
+14%
|
+15%
|
| Hubologist
|
Atomic Savant + Lethal Protection
|
| Plasma, Electric DT
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
| Plasma, Electric DP
|
+11%
|
+13%
|
+15%
|
+17%
|
+19%
|
+21%
|
+23%
|
+25%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Tesla Attacker
| Gain ability to deal Electric damage around and chance to paralyze target with Electric damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Discharge damage
|
10-20
|
20-40
|
30-60
|
40-80
|
50-100
|
60-120
|
70-140
|
80-160
|
| Discharge AP cost
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
| Chance for paralysis
|
0
|
1%
|
4%
|
8%
|
12%
|
16%
|
20%
|
24%
|
| Hubologist
|
Bonus Battle Stats + Demolition Boy
|
| Discharge damage
|
10-50
|
40-100
|
70-150
|
100-200
|
130-250
|
160-300
|
190-350
|
220-400
|
| Discharge AP cost
|
5
|
5
|
4
|
4
|
3
|
3
|
2
|
2
|
| Chance for paralysis
|
12%
|
16%
|
20%
|
24%
|
28%
|
32%
|
36%
|
40%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Utility
| Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Radiation resistance
|
-5%
|
+5%
|
+10%
|
+15%
|
+30%
|
+45%
|
+60%
|
+90%
|
| Carry weight
|
0
|
+5
|
+20
|
+35
|
+50
|
+65
|
+80
|
+95
|
| Hubologist
|
Muscular Physique + Bonus Rate of Fire
|
| Radiation resistance
|
+10%
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+200%
|
| Carry weight
|
+50
|
+100
|
+150
|
+200
|
+250
|
+300
|
+350
|
+400
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Patch 6.4.5 perks
Bio Steel
| Modifies your DR cap and increases your healing multiplier
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DR cap
|
-1%
|
0%
|
+1%
|
+2%
|
+3%
|
+3%
|
+4%
|
+4%
|
| Healing multiplier
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| Hubologist
|
Reinforced Endurance + Vital Shielding
|
| DR cap
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
| Healing multiplier
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
+90%
|
+100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
**
|
Combat Focus
| Modifies critical rate and increases damage multiplier
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical rate
|
+50ms
|
0ms
|
-50ms
|
-70ms
|
-100ms
|
-120ms
|
-150ms
|
-200ms
|
| Damage multiplier
|
+1%
|
+1%
|
+1%
|
+1%
|
+2%
|
+2%
|
+2%
|
+2%
|
| Hubologist
|
Focused Striker + Deadeye + Bonus Damage Multi
|
| Critical rate
|
-50ms
|
-100ms
|
-150ms
|
-200ms
|
-250ms
|
-300ms
|
-450ms
|
-500ms
|
| Damage multiplier
|
+1%
|
+2%
|
+3%
|
+3%
|
+3%
|
+4%
|
+4%
|
+5%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Mechanic Patch
| Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Luck for armor deterioration calculation
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Engineering skill for building objects
|
+50
|
+70
|
+90
|
+110
|
+130
|
+150
|
+170
|
+200
|
| Hubologist
|
Turret Mechanic + Animal Friend + Engineer
|
| Luck for armor deterioration calculation
|
+13
|
+14
|
+15
|
+16
|
+17
|
+18
|
+19
|
+20
|
| Engineering skill for building objects
|
+100
|
+200
|
+300
|
+400
|
+500
|
+600
|
+700
|
+800
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Medic Flag
| Increases your healing multiplier and modifies the number of hit points restored by your stimpaks
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Healing multiplier
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
+90%
|
+100%
|
| Bonus hit points restored per stimpak
|
-5
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
| Hubologist
|
Medic + Quick Pockets + Bonus AP Regen
|
| Healing multiplier
|
+110%
|
+130%
|
+150%
|
+170%
|
+190%
|
+210%
|
+230%
|
+250%
|
| Bonus hit points restored per stimpak
|
+10
|
+20
|
+30
|
+40
|
+50
|
+60
|
+70
|
+80
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Veil
| Grants sneak detection protection and makes you Noiseless.
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Sneak detection protection
|
-1
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
| Noiseless effect
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Hubologist
|
Phantom Presence + Undetected + Gain Intelligence
|
| Sneak detection protection
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
+18
|
+20
|
| Noiseless effect
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
+32%
|
+36%
|
+40%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Wire Reflector
| Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Laser/electrical damage reflection
|
0%
|
+2%
|
+5%
|
+8%
|
+11%
|
+14%
|
+17%
|
+20%
|
| Melee counter-attack chance
|
+4%
|
+6%
|
+8%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
| Hubologist
|
Energy Deflection + Baiter
|
| Laser/electrical damage reflection
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
+45%
|
+50%
|
| Melee counter-attack chance
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
**
|
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
| F |
+2% Damage Protection against NPCs
|
| E |
-4% Max HP damage cap that NPCs can deal
|
| D |
+20% slow armor break
|
| C |
+2% Damage Protection against NPCs (sums with F)
|
| B |
+4% DR Penetration Protection against NPCs
|
| A |
+5% DT Penetration Protection against NPCs
|
| S |
-6% Max HP damage cap that NPCs can deal (sums with E)
|
| S+ |
+4% Damage Protection against NPCs (sums with F and C)
|
| S++ |
Revive to full HP once you could die vs NPCs (1h cooldown)
|
|
Powered
| F |
1 less damage from attacks of NPCs
|
| E |
+1 all DT against NPCs (ignores the cap)
|
| D |
+20% slow armor break
|
| C |
1 less damage from attacks of NPCs (sums with F)
|
| B |
+10% Lethal Protection against NPCs
|
| A |
+60% melee protection against NPCs
|
| S |
+1 all DT against NPCs (ignores the cap; sums with E)
|
| S+ |
2 less damage from attacks of NPCs (sums with F and C)
|
| S++ |
+15% Damage Protection when NPCs attack from 1hex
|
|
Great Shield
| F |
Block one attack against NPCs(250sec CD)
|
| E |
+10% Critical Chance Resistance against NPCs
|
| D |
+20% slow armor break
|
| C |
Block one attack against NPCs(230s CD)
|
| B |
-2% Multi Damage for NPCs who attack you
|
| A |
Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
|
| S |
+10% Critical Chance Resistance against NPCs(sums with E)
|
| S+ |
Block one attack against NPCs(210sec CD)
|
| S++ |
NPCs lose their Critical Chance Defence Penetration
|
|
Nightmare Defence
| F |
NPCs lose 1 AP when attacking you
|
| E |
NPCs lose 15 HP when attacking you
|
| D |
+20% slow armor break
|
| C |
NPCs lose 1 AP when attacking you (sums with F)
|
| B |
NPCs gain 60% Slow when attacking you
|
| A |
NPCs get taunt for 5 sec after attacking you
|
| S |
NPCs lose 25 HP when attacking you (sums with E)
|
| S+ |
NPCs lose 2 AP when attacking you (sums with F and C)
|
| S++ |
NPCs bleed after attacking you
|
|
Rerolling
Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level |
Experience
|
| 1 |
15,000
|
| 2 |
100,000
|
| 3 |
200,000
|
| 4 |
50,000
|
| 5 |
6,000,000
|
| 6 |
50,000
|
Armor experience
The total amount of gear experience (gear XP) required for Armor to level up depends on its tier, type, and current level.
Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier
Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
Base armor XP required to level up per tier
|
|
Tier I
|
Tier II
|
Tier III
|
Tier IV
|
Tier V
|
Tier VI
|
| Level 1
|
7 500
|
15 000
|
30 000
|
60 000
|
180 000
|
900 000
|
| Level 2
|
50 000
|
100 000
|
200 000
|
400 000
|
1 200 000
|
6 000 000
|
| Level 3
|
100 000
|
200 000
|
400 000
|
800 000
|
2 400 000
|
12 000 000
|
| Level 4
|
625 000
|
1 250 000
|
2 500 000
|
5 000 000
|
15 000 000
|
75 000 000
|
| Level 5
|
3 000 000
|
6 000 000
|
12 000 000
|
24 000 000
|
72 000 000
|
360 000 000
|
| Level 6
|
25 000 000
|
50 000 000
|
100 000 000
|
200 000 000
|
600 000 000
|
3 000 000 000
|
| Armor Type
|
XP req. multi
|
| Leather armor
|
75%
|
| Metal armor
|
80%
|
| Combat robes
|
100%
|
| Combat armor
|
150%
|
Note:The XP requirement multiplier only applies at levels 1-4.
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Gear experience boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
Gear experience boosters
| Image
|
Name
|
Description
|
|
Upgrade Parts
|
Adds 10,000 XP to a piece of gear
|
|
Upgrade Parts MKII
|
Adds 100,000 XP to a piece of gear
|
|
Upgrade Parts MKIII
|
Adds 1,000,000 XP to a piece of gear
|
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.
Gear perk rank upgrades
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
Gear mod upgrades
| Image
|
Item name
|
Function
|
Loot drop pool
|
Success chance
|
|
Rustplate Wrench
|
Upranks perk #1
|
Common (trash cans)
|
- F → E: 100%
- E → D: 100%
- D → C: 100%
- C → B: 100%
- B → A: 100%
- A → S: 50%
- S → S+: 10%
|
|
Boltgrip Tuner
|
Upranks perk #2
|
Tools
|
|
Chromed Gearwheel
|
Upranks perk #3
|
SPECIAL implants
|
|
Vault-Lock Calibrator
|
Upranks perk #4
|
Combat implants
|
|
Neon Flux Core
|
Upranks perk #5
|
Vertibird parts
|
|
Echelon Overdrive Chip
|
Upranks perk #6
|
T6 dungeons only
|
|
Wattz Precision Coil
|
Upranks the Roger perk
|
Rare item pool
|
See also