Difference between revisions of "Player-driven factions"

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(Updated faction management commands)
(Moved faction specific details from the base page to here)
 
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Player-driven factions, as opposed to [[NPC-driven factions]], are formal groups established and run entirely by players.
 
Player-driven factions, as opposed to [[NPC-driven factions]], are formal groups established and run entirely by players.
  
Anyone can create a player-driven faction. In order to do it, one needs to buy a '''[[base]]''', which can only be done solo or with other people.
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Anyone can create a player-driven faction. In order to do it, visit any Construction Manager with at least one player follower, and pay 10k caps.
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When you manage to create a faction in [[Awereness]] you will see its name next to your character. A tag will also appear next to your nickname - "NoTAG" by default. If you want a different tag, you should write a private message to [[KompreSor]] on [[Discord]] - in this message, specify what tag you want to have, consisting of 2-5 characters, case sensitive, the tag must be associated with the name (it can be an abbreviation of the first letters of the words of the name or a word that sounds similar), also specify the color in the RGB 255,255,255 format (do not specify the color in the hex format #FF00EE). Your tag will be assigned with the next server update.
  
 
It is not possible to be in a player-driven faction and an [[NPC-driven factions|NPC-driven faction]] at the same time.
 
It is not possible to be in a player-driven faction and an [[NPC-driven factions|NPC-driven faction]] at the same time.
  
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Factions are how players team up to compete in Town Control. Being in a faction is also tied to the [[NameColorizer]] feature. In addition, faction affiliation can create a perceived bond between players who have a visible identity to everyone else with Awareness. The faction name, called a "faction tag", is visible to others above the character's head, along with other [[Awareness]]-related information such as name, socketed items, and armor.
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== Faction bases ==
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=== Creating a faction base ===
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After purchasing, a map of the base will appear in your inventory.
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Go to any empty encounter on the [[World Map]] and use the map. A construction site will appear. For now, only you can see it, you can park cars there and leave things safely, but it is recommended to take everything before the construction is finished. In the middle of the location there is an NPC and a notice board - when you click on it you will see in the [[messagebox]] a list of materials that are needed to build the base and their required amount. When you bring them, drop them on the ground anywhere. When you click on the notice board you should see their current amount on the construction site. Once you have all the required materials on the ground, talk to the NPC - tell him that you want to build a base and when he asks for a name click "Say" and type the name of the base (instead of a space use the underscore character _). This name will only be visible in the terminal when setting who can see this base.
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When the base is ready, only you (the leader) can still see it.
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Now you need to build a [[Terminal]]. For this purpose you need to have 1 [[Wood]] or 1 [[Junk]] or 1 [[Metal Parts]]. Then use the [[~base]] command - it can be invoked in 3 ways:
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1) type in the chat (the ~ sign is obtained by pressing shift+` and then space)
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2) click Esc, go to the 3rd page of the menu with the arrow and press the [[Base]] button there,
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3) or most conveniently - press the "=" key on the keyboard.
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When the window opens, click "Login" twice, then "Faction Menu" and there "Place faction terminal". Then "Link faction to base" - this option should add the base to the faction, thanks to which you will be able to set in the Terminal who can see it - the "Manage hideouts clearance" option. Sometimes, however, this option (Link faction to base) does not work - then you should use the command "~addbasetofaction Your_Base_Name" (if you enter the name with spaces, only the first word of the name will be visible in the terminal. And if you forget to enter the name, the base will be visible as "no name", but you can recognize it by its coordinates or the order in which it was built). Then, in the terminal, set who can see it - the ranks of faction members or Friend.
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=== Managing a faction base ===
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Faction leadership needs to fully understand the management options controlled via the faction terminals. Work with a terminal and figure it all out. Most importantly, know the ranks and what they mean, know how to promote, demote, and expel a member, and how to set access to your bases. Keep an eye on the News too!
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==== Base Access Settings ====
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After buy constructing a base, you need to set access to it via the '''Manage hideout clearance''' option in a faction terminal. This allows certain players to see certain bases. Sometimes a member will need to log out and back in before being able to see the base on the world map.
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'''Note:''' Clearances are automatically reset when the construction site changes into a base. So you need to set them again when a base construction is complete and your new base is done.
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[[File:Hideoutsclearance.jpg]]
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[[File:Bases invite.jpg|thumb| From the "Manage Members" option, you can add a new member to your faction.]]
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[[File:Bases memberlist.jpg|thumb| In the "Manage Members" menu, leaders of the faction can manage their members.]]
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==== Add a Member ====
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You have to be the leader of the faction or an important member to add a new faction member:
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* "Manage members".
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* "Invite new member".
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* Select "Say", and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', they will be "Invited". "Invited" players can't see your base on the [[world map]] but can't be attacked by the [[mercs]] guarding your base either.
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By default, newly invited members do not see the base yet, unless the base's access is set to "allow invited", so they might need to be escorted there by another member. They will then use the base's computer and accept the faction's invitation. Then they will be a member of your faction and will see the base on the world map.
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==== Add a Friend ====
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Non-members can be added to the faction database, as a Friend. This is usually done to allow someone access to a faction base in cases where they are already a member elsewhere. Non-members cannot, however, use the faction's terminal. You have to be the Leader of the faction or an Officer to add a Friend to the terminal:
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* "Browse the database".
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* "Create new record for non-member".
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* Select "Say", and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', a record will be created for this name. You then set the "Status" of that record to "Friend".
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By default, a new Friend does not see the base. You can either set a base to "allow friends" or someone will have to bring them there. Then he will be able to see the base on the world map. Upon entering your base location, the player will receive a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.
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If a friend is killed at the base for whatever reason, they will no longer see the base on the world map, unless the base is set to "allow friends". They might need to be brought back to the base location, but you do not need to add them as friend again.
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To change the status of a record once it is entered, simply browse through the database.
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====Manage Hideouts Clearance====
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Only a faction Leader can choose base access settings per base, per member rank, to control who sees which bases. The following ranks can be set to either '''Allow''' or '''Disallow''' base access:
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* '''Recruits''': The Recruit tag is on members who accepted the invitation to join, but are not promoted yet.
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* '''Accepted''': First promotion level from Recruit, and that character gets a "Member" tag.
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* '''Trusted''': Next level up from Accepted, with "Trusted" tag.
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* '''Important''': Next level up from Trusted, with "Officer" tag.
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* Invited
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* Friends
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So a faction could designate one base as its recruiting base, scroll to that base's record in a faction terminal under "Manage hideouts clearance", and set it to "Allow Invited". This way nobody needs to escort a newly invited member, as new invites will suddenly be able to see the base, go there and accept the invite on their own. The same thing can be done for other ranks at other bases, including Friends.
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'''NOTE:''' When you use the terminal and go to "Manage hideouts clearance", remember that you're looking at a list of all the factions bases. You need to click '''Next''' or '''Previous''' to change access settings for each base.
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==== Promote/Demote ====
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You have to be of an higher rank than the player you want to promote/demote.
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* "Manage members".
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* "Promote member".
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* Select "Say" and add the name of the player you want to promote.
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Or :
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* "Manage members".
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* "Browse members list".
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* Browse the list and select "promote" when you are on the right page.
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'''NOTE''': No member can be demoted back to Recruit level once he is higher than Recruit. Even a Leader cannot demote a member down to Recruit.
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===== Setting a New Leader =====
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To set a new leader, the actual leader has to either resign or be usurped. After a leader's resignation, the highest promoted member will have the option to accept leadership. If there are more than one player at the highest rank, then one of them is chosen randomly. In cases where a leader is usurped, it means another member has claimed leadership.
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==== Claiming Leadership ====
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Any member over Recruit level can Claim Leadership of the faction via any faction terminal. (Recruits cannot do this.) When someone claims leadership, a '''News''' record is added, so all members can see when someone claims leadership (if they are paying attention). If the Leader wishes to allow a member to take over as the new Leader, he need do nothing. Just wait a day or so and the claimant can become the leader, as long as the claimant is not expelled first. (Demoting the claimant does not block the claim process.) But if the Leader wishes to remain Leader, he needs to '''Expel''' the claimant via a faction terminal. The leader needs to do this soon, because the claim will mature in one day, at which point the claimant will notice a new option in the terminal, to "Confirm Claim". Once the claimant clicks that option, he immediately becomes the new leader of that faction.
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'''NOTE''': This is why a faction leader must take leadership very seriously, be diligent about promotions and watching the '''News'''. All members should watch the '''News''' in their terminals. Enemies can infiltrate a faction, earn trust, get promoted, and take over a faction and ruin it for your whole team if you're not watching.
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'''NOTE''': While the normal process to claim leadership takes one real day, a claimant can become the new leader instantly if the existing leader is killed at a faction base during an active claim. So a spy can get into your faction, get promoted once, claim leadership, wait for the leader to show up and kill him (or have him killed by someone else) and thus instantly become the new leader without having to wait for his leadership claim to mature. Be careful promoting people.
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==== Protect Your Base ====
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You can put some [[mercs]] or [[Slavery|slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberately, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs]] or [[Slavery|slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.
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<!--
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====Radio Channel====
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The faction Leader and all Officers can use the terminal's '''Miscellaneous''' menu to set the faction's radio channel. All members can check the channel this way to stay in communication with each other via in-game radios. Caution: when a member loses a radio to an enemy, that enemy then knows the faction's channel. For this reason, external methods are used like IRC or voice chat programs (like TeamSpeak). Otherwise the faction's radio channel should be changed often and members need to check it often.
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-->
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====News====
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All members should check the '''News''' records in a faction terminal to see who is joining, who is leaving, who is promoted, etc. The News will also show you when someone is trying to take over your faction and become the new Leader.
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==== Character Database ====
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A faction's terminal has a database that members can use to keep track of other characters. Members can add any in-game character name to their faction terminal database, and include that character's faction name. This includes the names of known enemies or even random characters you meet along your journey. Then with a radio tuned to your faction's radio channel, use the '''order recognition''' [[Commands|command]] to do a quick look-up about that character, and get some quick reminder about them and their faction.
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== Comands ==
  
 
Leaders of player-driven factions can manage their faction using these [[Commands]]:
 
Leaders of player-driven factions can manage their faction using these [[Commands]]:

Latest revision as of 12:30, 4 November 2024

Player-driven factions, as opposed to NPC-driven factions, are formal groups established and run entirely by players.

Anyone can create a player-driven faction. In order to do it, visit any Construction Manager with at least one player follower, and pay 10k caps.

When you manage to create a faction in Awereness you will see its name next to your character. A tag will also appear next to your nickname - "NoTAG" by default. If you want a different tag, you should write a private message to KompreSor on Discord - in this message, specify what tag you want to have, consisting of 2-5 characters, case sensitive, the tag must be associated with the name (it can be an abbreviation of the first letters of the words of the name or a word that sounds similar), also specify the color in the RGB 255,255,255 format (do not specify the color in the hex format #FF00EE). Your tag will be assigned with the next server update.

It is not possible to be in a player-driven faction and an NPC-driven faction at the same time.

Factions are how players team up to compete in Town Control. Being in a faction is also tied to the NameColorizer feature. In addition, faction affiliation can create a perceived bond between players who have a visible identity to everyone else with Awareness. The faction name, called a "faction tag", is visible to others above the character's head, along with other Awareness-related information such as name, socketed items, and armor.

Faction bases

Creating a faction base

After purchasing, a map of the base will appear in your inventory.

Go to any empty encounter on the World Map and use the map. A construction site will appear. For now, only you can see it, you can park cars there and leave things safely, but it is recommended to take everything before the construction is finished. In the middle of the location there is an NPC and a notice board - when you click on it you will see in the messagebox a list of materials that are needed to build the base and their required amount. When you bring them, drop them on the ground anywhere. When you click on the notice board you should see their current amount on the construction site. Once you have all the required materials on the ground, talk to the NPC - tell him that you want to build a base and when he asks for a name click "Say" and type the name of the base (instead of a space use the underscore character _). This name will only be visible in the terminal when setting who can see this base.

When the base is ready, only you (the leader) can still see it. Now you need to build a Terminal. For this purpose you need to have 1 Wood or 1 Junk or 1 Metal Parts. Then use the ~base command - it can be invoked in 3 ways: 1) type in the chat (the ~ sign is obtained by pressing shift+` and then space) 2) click Esc, go to the 3rd page of the menu with the arrow and press the Base button there, 3) or most conveniently - press the "=" key on the keyboard.

When the window opens, click "Login" twice, then "Faction Menu" and there "Place faction terminal". Then "Link faction to base" - this option should add the base to the faction, thanks to which you will be able to set in the Terminal who can see it - the "Manage hideouts clearance" option. Sometimes, however, this option (Link faction to base) does not work - then you should use the command "~addbasetofaction Your_Base_Name" (if you enter the name with spaces, only the first word of the name will be visible in the terminal. And if you forget to enter the name, the base will be visible as "no name", but you can recognize it by its coordinates or the order in which it was built). Then, in the terminal, set who can see it - the ranks of faction members or Friend.

Managing a faction base

Faction leadership needs to fully understand the management options controlled via the faction terminals. Work with a terminal and figure it all out. Most importantly, know the ranks and what they mean, know how to promote, demote, and expel a member, and how to set access to your bases. Keep an eye on the News too!

Base Access Settings

After buy constructing a base, you need to set access to it via the Manage hideout clearance option in a faction terminal. This allows certain players to see certain bases. Sometimes a member will need to log out and back in before being able to see the base on the world map.

Note: Clearances are automatically reset when the construction site changes into a base. So you need to set them again when a base construction is complete and your new base is done. Hideoutsclearance.jpg

From the "Manage Members" option, you can add a new member to your faction.
In the "Manage Members" menu, leaders of the faction can manage their members.

Add a Member

You have to be the leader of the faction or an important member to add a new faction member:

  • "Manage members".
  • "Invite new member".
  • Select "Say", and enter the name of the player you want to add. Once you have typed the name and clicked Done, they will be "Invited". "Invited" players can't see your base on the world map but can't be attacked by the mercs guarding your base either.

By default, newly invited members do not see the base yet, unless the base's access is set to "allow invited", so they might need to be escorted there by another member. They will then use the base's computer and accept the faction's invitation. Then they will be a member of your faction and will see the base on the world map.

Add a Friend

Non-members can be added to the faction database, as a Friend. This is usually done to allow someone access to a faction base in cases where they are already a member elsewhere. Non-members cannot, however, use the faction's terminal. You have to be the Leader of the faction or an Officer to add a Friend to the terminal:

  • "Browse the database".
  • "Create new record for non-member".
  • Select "Say", and enter the name of the player you want to add. Once you have typed the name and clicked Done, a record will be created for this name. You then set the "Status" of that record to "Friend".

By default, a new Friend does not see the base. You can either set a base to "allow friends" or someone will have to bring them there. Then he will be able to see the base on the world map. Upon entering your base location, the player will receive a message in the chat window confirming that they are considered a friend at the base and can freely return to the location. If a friend is killed at the base for whatever reason, they will no longer see the base on the world map, unless the base is set to "allow friends". They might need to be brought back to the base location, but you do not need to add them as friend again.

To change the status of a record once it is entered, simply browse through the database.

Manage Hideouts Clearance

Only a faction Leader can choose base access settings per base, per member rank, to control who sees which bases. The following ranks can be set to either Allow or Disallow base access:

  • Recruits: The Recruit tag is on members who accepted the invitation to join, but are not promoted yet.
  • Accepted: First promotion level from Recruit, and that character gets a "Member" tag.
  • Trusted: Next level up from Accepted, with "Trusted" tag.
  • Important: Next level up from Trusted, with "Officer" tag.
  • Invited
  • Friends

So a faction could designate one base as its recruiting base, scroll to that base's record in a faction terminal under "Manage hideouts clearance", and set it to "Allow Invited". This way nobody needs to escort a newly invited member, as new invites will suddenly be able to see the base, go there and accept the invite on their own. The same thing can be done for other ranks at other bases, including Friends.

NOTE: When you use the terminal and go to "Manage hideouts clearance", remember that you're looking at a list of all the factions bases. You need to click Next or Previous to change access settings for each base.

Promote/Demote

You have to be of an higher rank than the player you want to promote/demote.

  • "Manage members".
  • "Promote member".
  • Select "Say" and add the name of the player you want to promote.

Or :

  • "Manage members".
  • "Browse members list".
  • Browse the list and select "promote" when you are on the right page.

NOTE: No member can be demoted back to Recruit level once he is higher than Recruit. Even a Leader cannot demote a member down to Recruit.

Setting a New Leader

To set a new leader, the actual leader has to either resign or be usurped. After a leader's resignation, the highest promoted member will have the option to accept leadership. If there are more than one player at the highest rank, then one of them is chosen randomly. In cases where a leader is usurped, it means another member has claimed leadership.

Claiming Leadership

Any member over Recruit level can Claim Leadership of the faction via any faction terminal. (Recruits cannot do this.) When someone claims leadership, a News record is added, so all members can see when someone claims leadership (if they are paying attention). If the Leader wishes to allow a member to take over as the new Leader, he need do nothing. Just wait a day or so and the claimant can become the leader, as long as the claimant is not expelled first. (Demoting the claimant does not block the claim process.) But if the Leader wishes to remain Leader, he needs to Expel the claimant via a faction terminal. The leader needs to do this soon, because the claim will mature in one day, at which point the claimant will notice a new option in the terminal, to "Confirm Claim". Once the claimant clicks that option, he immediately becomes the new leader of that faction.

NOTE: This is why a faction leader must take leadership very seriously, be diligent about promotions and watching the News. All members should watch the News in their terminals. Enemies can infiltrate a faction, earn trust, get promoted, and take over a faction and ruin it for your whole team if you're not watching.

NOTE: While the normal process to claim leadership takes one real day, a claimant can become the new leader instantly if the existing leader is killed at a faction base during an active claim. So a spy can get into your faction, get promoted once, claim leadership, wait for the leader to show up and kill him (or have him killed by someone else) and thus instantly become the new leader without having to wait for his leadership claim to mature. Be careful promoting people.

Protect Your Base

You can put some mercs or slaves in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberately, or if they sneak and tag on a faction member and follow them back to the base). Tell your mercs or slaves to guard the base, and to shoot at anyone who isn't a member of your faction.


News

All members should check the News records in a faction terminal to see who is joining, who is leaving, who is promoted, etc. The News will also show you when someone is trying to take over your faction and become the new Leader.

Character Database

A faction's terminal has a database that members can use to keep track of other characters. Members can add any in-game character name to their faction terminal database, and include that character's faction name. This includes the names of known enemies or even random characters you meet along your journey. Then with a radio tuned to your faction's radio channel, use the order recognition command to do a quick look-up about that character, and get some quick reminder about them and their faction.


Comands

Leaders of player-driven factions can manage their faction using these Commands:

  • ~invite nick_name

Invite player by will notify player that he is invited and how to join.

  • ~accept faction_id

Accept the invitation to a faction. Joining faction by will also msg you about successful or fail join.

  • ~addbasetofaction name (or coordinates)

Add base to faction visibility, Leader need to setup access via terminal.

  • ~promote nick_name

Increase Character Status in Facton.

  • ~demote nick_name

Lower Character Status in Faction.

  • ~kick nick_name

Remove Character from Faction.

  • ~moveleadership nick_name

Move Leadership to other Character.


You can also do all of the faction management from the interface of the faction terminal in the Base.

The Guidelines

Please take your time to read them before adding an article on your faction.

  • Try to keep the article concise and relevant
  • Remember that inappropriate content (obscenity, profanity, trolling, etc.) in the article will lead to the page's being removed and/or the author of the changes' being banned
  • Keep in mind that our wiki is not an imagehost; please do not use too many images.

A list of player-driven factions

Note: The following articles have been written by the members of the respective factions. Please keep in mind that the wiki staff does not check articles on player factions for truthfulness, and neither do we update or alter them other than by deleting abusive content.