Difference between revisions of "Category:Support Perks"

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Line 39: Line 39:
 
|  [[Cautious Nature]]
 
|  [[Cautious Nature]]
 
|  1/1
 
|  1/1
|  [[Shady Sands]], In Dusty's Cantina
+
In Dusty's Cantina at [[Shady Sands]]
 
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%
 
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%
 
|  +3 to [[Perception]] when determining placement in [[random encounters]]
 
|  +3 to [[Perception]] when determining placement in [[random encounters]]
Line 45: Line 45:
 
|  [[Dead Man Walking]]
 
|  [[Dead Man Walking]]
 
|  1/1
 
|  1/1
|  [[Necropolis]], At Watershed
+
At Watershed in [[Necropolis]]
 
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%
 
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%
 
|  Doubled negative [[HP]] capacity  
 
|  Doubled negative [[HP]] capacity  
Line 57: Line 57:
 
|  [[Dismantler]]
 
|  [[Dismantler]]
 
|  1/1
 
|  1/1
|  [[Junktown]], Boyce
+
From Boyce in [[Junktown]]
 
|  [[Science]] ≥ 150%
 
|  [[Science]] ≥ 150%
 
|  Doubled amount of [[resources]] received from [[dismantling]] items
 
|  Doubled amount of [[resources]] received from [[dismantling]] items
Line 63: Line 63:
 
|  [[Educated]]
 
|  [[Educated]]
 
|  1/1
 
|  1/1
|  [[Boneyard]], [[Library]] Basement
+
|  [[Library]] Basement in [[Boneyard]]
 
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%
 
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%
 
|  +2 to [[SP]] per [[level]]
 
|  +2 to [[SP]] per [[level]]
Line 75: Line 75:
 
|  [[Gecko Skinning]]
 
|  [[Gecko Skinning]]
 
|  1/1
 
|  1/1
|  [[Klamath]], ask a trapper.   
+
in [[Klamath]] ask a trapper.   
 
|  [[Outdoorsman]] ≥ 100%
 
|  [[Outdoorsman]] ≥ 100%
 
|  Ability to skin geckos
 
|  Ability to skin geckos
Line 81: Line 81:
 
|  [[Harmless]]
 
|  [[Harmless]]
 
|  1/1
 
|  1/1
|  [[New Reno]], Miss kitty
+
|  [[New Reno]] Miss kitty
 
|  [[Charisma]] ≥ 6, [[Steal]] ≥ 125%
 
|  [[Charisma]] ≥ 6, [[Steal]] ≥ 125%
 
|  Halved [[reputation]] loss when [[stealing]]
 
|  Halved [[reputation]] loss when [[stealing]]
Line 87: Line 87:
 
|  [[Light Step]]
 
|  [[Light Step]]
 
|  1/1
 
|  1/1
|  [[Klamath]], From one of the kids
+
From one of the kids in [[Klamath]]  
 
|  [[Traps]] ≥ 50%
 
|  [[Traps]] ≥ 50%
 
|  Chance to set off a trap reduced by 50%
 
|  Chance to set off a trap reduced by 50%
Line 93: Line 93:
 
|  [[Magnetic Personality]]
 
|  [[Magnetic Personality]]
 
|  1/1
 
|  1/1
|  [[New Reno]], Miss kitty
+
|  [[New Reno]] Miss kitty
 
|  [[Speech]] ≥ 100%
 
|  [[Speech]] ≥ 100%
 
|  +50 to [[party points]], +1 to maximum [[party size]]
 
|  +50 to [[party points]], +1 to maximum [[party size]]
Line 105: Line 105:
 
|  [[Mr. Fixit]]
 
|  [[Mr. Fixit]]
 
|  1/1
 
|  1/1
|  [[Klamath]], [[Smitty the Repairman]]
+
|  [[Smitty the Repairman]], [[Klamath]]
 
|  [[Repair]] ≥ 150%
 
|  [[Repair]] ≥ 150%
 
|  [[Repairing]] items is easier
 
|  [[Repairing]] items is easier
Line 111: Line 111:
 
|  [[Negotiator]]
 
|  [[Negotiator]]
 
|  1/1
 
|  1/1
|  [[New Reno]], T-Ray's Garage
+
T-Ray at [[New Reno]]'s Garage
 
|  [[Barter]] ≥ 125%
 
|  [[Barter]] ≥ 125%
 
|  [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]
 
|  [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]
Line 117: Line 117:
 
|  [[Pack Rat]]
 
|  [[Pack Rat]]
 
|  1/1
 
|  1/1
|  [[Redding]], Dangerous Dan
+
Dangerous Dan in [[Redding]]
 
|  Level ≥ 6
 
|  Level ≥ 6
 
|  Doubles your carry weight.
 
|  Doubles your carry weight.
Line 123: Line 123:
 
|  [[Pathfinder]]
 
|  [[Pathfinder]]
 
|  1/1
 
|  1/1
|  [[Shady Sands]], Dusty's Cantina
+
Dusty's Cantina in [[Shady Sands]]
 
|  [[Outdoorsman]] ≥ 175%
 
|  [[Outdoorsman]] ≥ 175%
 
|  25% faster world map travelling  
 
|  25% faster world map travelling  
Line 147: Line 147:
 
|  [[Map Scouting]]
 
|  [[Map Scouting]]
 
|  1/1
 
|  1/1
|  [[Vault City]] ask Sgt. Stark about raiders.
+
Inside [[Vault City]] ask Sgt. Stark about raiders.
 
*Note: If he yells "Guards intruder" wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here)
 
*Note: If he yells "Guards intruder" wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here)
 
|  [[Outdoorsman]] ≥ 150%  
 
|  [[Outdoorsman]] ≥ 150%  
Line 160: Line 160:
 
|  [[Snakeater]]
 
|  [[Snakeater]]
 
|  1/1
 
|  1/1
|  [[Junktown]], doctor
+
A doctor in [[Junktown]]
 
|  [[Endurance]] ≥ 6
 
|  [[Endurance]] ≥ 6
 
|  +30% to [[poison]] resistance, +20% to [[radiation resistance]]
 
|  +30% to [[poison]] resistance, +20% to [[radiation resistance]]
Line 178: Line 178:
 
|  [[Strong Back]]
 
|  [[Strong Back]]
 
|  1/1
 
|  1/1
|  [[Broken Hills]], Francis
+
Francis in [[Broken Hills]]
 
|  [[Endurance]] ≥ 6, Level ≥ 6
 
|  [[Endurance]] ≥ 6, Level ≥ 6
 
|  +22 to [[carry weight]] capacity
 
|  +22 to [[carry weight]] capacity
Line 184: Line 184:
 
|  [[Swift Learner]]
 
|  [[Swift Learner]]
 
|  1/1
 
|  1/1
|  [[Hub]], Market, Bookstore
+
Bookstore in [[Hub]], Market
 
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%
 
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%
 
|  +10% to all your [[experience point]] gains
 
|  +10% to all your [[experience point]] gains
Line 196: Line 196:
 
|  [[Treasure Hunter]]
 
|  [[Treasure Hunter]]
 
|  1/1
 
|  1/1
|  [[Broken Hills]], Mickey (little midget dude)  
+
Mickey at [[Broken Hills]] (little midget dude)  
 
|  [[Lockpick]] ≥ 150%
 
|  [[Lockpick]] ≥ 150%
 
|  Additional items spawn in lockers in [[random encounters]]
 
|  Additional items spawn in lockers in [[random encounters]]

Revision as of 13:49, 1 June 2022

Support perks are minor skills and abilities that a player can gain in addition to level perks.

There is no limit to the number of support perks that a single character can have.

To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.

Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.


Note: When determining what support perks can be gained by a player, the game checks the players CURRENT S.P.E.C.I.A.L.s, it is therefore possible for a character whose base Intelligence is 1 to get a support perk requiring at least 8 points of Intelligence to get such as Educated.

An example of how this is done:

1.Character starts with 1 intelligence

2.Take drugs to get your characters intelligence to 4

3.Then at the same time as this wear armor with two Gain Special Armor Perks (Int) to get it to 8.

4.Go get that perk before your drug timer ends.


Table of Support Perks

Name Ranks Location Requirements Bonus
Awareness 1/1 Already on your character! n/a Hovering the cursor over a critter displays detailed information about it
Cautious Nature 1/1 In Dusty's Cantina at Shady Sands Perception ≥ 6, Outdoorsman ≥ 100% +3 to Perception when determining placement in random encounters
Dead Man Walking 1/1 At Watershed in Necropolis Intelligence ≥ 5, Doctor ≥ 50% Doubled negative HP capacity
Demolition Expert 1/1 Redding Traps ≥ 125% No unwanted explosions and extra damage for the wanted ones
Dismantler 1/1 From Boyce in Junktown Science ≥ 150% Doubled amount of resources received from dismantling items
Educated 1/1 Library Basement in Boneyard Intelligence ≥ 8, Science ≥ 100% +2 to SP per level
Explorer 1/1 NCR Train Station speak to Mantis the ghoul. Outdoorsman ≥ 150 Faster world map travelling
Gecko Skinning 1/1 in Klamath ask a trapper. Outdoorsman ≥ 100% Ability to skin geckos
Harmless 1/1 New Reno Miss kitty Charisma ≥ 6, Steal ≥ 125% Halved reputation loss when stealing
Light Step 1/1 From one of the kids in Klamath Traps ≥ 50% Chance to set off a trap reduced by 50%
Magnetic Personality 1/1 New Reno Miss kitty Speech ≥ 100% +50 to party points, +1 to maximum party size
Master Thief 1/1 Hub, Oldtown Steal ≥ 150% Stealing cooldown reduced by 50%
Mr. Fixit 1/1 Smitty the Repairman, Klamath Repair ≥ 150% Repairing items is easier
Negotiator 1/1 T-Ray at New Reno's Garage Barter ≥ 125% Reputation lower than neutral is upgraded to neutral when talking to NPCs
Pack Rat 1/1 Dangerous Dan in Redding Level ≥ 6 Doubles your carry weight.
Pathfinder 1/1 Dusty's Cantina in Shady Sands Outdoorsman ≥ 175% 25% faster world map travelling
Pickpocket 1/1 Hub, Oldtown Steal ≥ 125% Easier stealing
Rad Resistance 1/1 Gecko, Reactor Intelligence ≥ 7, Doctor ≥ 100% +30% to radiation resistance, +20% to poison resistance
Ranger 1/1 Gordon's Gas Station Outdoorsman ≥ 100% Ability to craft several new items, a safe house instead of a tent
Map Scouting 1/1 Inside Vault City ask Sgt. Stark about raiders.
  • Note: If he yells "Guards intruder" wait until its day time to talk to him you also need at least 4 Intelligence to talk to him. (drugs and Gain Int armor perks can help here)
Outdoorsman ≥ 150% Faster revealing of the covered areas of the world map Also shows what encounters appear in each world map zone.
Sex Appeal 1/1 New Reno Speech ≥ 75% +250 to reputation when interacting with the opposite sex
Snakeater 1/1 A doctor in Junktown Endurance ≥ 6 +30% to poison resistance, +20% to radiation resistance
Speaker 1/1 Cathedral Speech ≥ 125% Your followers' loyalty decreases at half the normal rate
Stealth Girl 1/1 Vault City Sneak ≥ 100%, Repair ≥ 100% Doubled stealth boy's battery life
Strong Back 1/1 Francis in Broken Hills Endurance ≥ 6, Level ≥ 6 +22 to carry weight capacity
Swift Learner 1/1 Bookstore in Hub, Market Intelligence ≥ 6, Science ≥ 50% +10% to all your experience point gains
Thief 1/1 Hub, Oldtown Steal ≥ 100% Luck/50 chance of no cooldown if a stealing attempt has failed
Treasure Hunter 1/1 Mickey at Broken Hills (little midget dude) Lockpick ≥ 150% Additional items spawn in lockers in random encounters