Difference between revisions of "War Event"
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| − | '''War Event''' (WE) is a | + | [[File: WarEventLocation542.png|right|thumb|The Black Cross Outpost (35:27) is your only way in if you're looking to participate in a War Event.]] |
| + | '''War Event''' ('''WE''') is a regularly scheduled large-scale PvP battle where participants, split into two competing teams, fight for control of the Wasteland on behalf of their assigned NPC factions. | ||
| − | War | + | War Event outcomes can shift the allegiance of the sites of these battles, impacting [[Currency|their economy]] and [[patrol]] encounters in their surrounding areas. |
| − | + | War Events take place every weekend, with an occasional one during the week. They offer a more streamlined, arcade-style experience compared to the main game: there's no grind required, you get your free gear and jump right into the fray, and when you die, you respawn nearly instantly with all of your items still in your inventory. | |
| − | |||
| − | + | For a list of past and upcoming War Events, see the [https://discord.com/channels/360781249616412672/782339800652578817 #warevents] channel on [[FOnline 3 Discord Server|FO3's official discord server]]. | |
| − | + | All WE participants are guaranteed to receive a [[#War Event stats|War Event stat]]; winners also gain [[reputation]] with the faction they fought for, while losers lose reputation with theirs. | |
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| + | To join a War Event, you must travel to the Black Cross Outpost (35:27), a mercenary base east of [[NCR]]. Do not bring any items; everything you need will be provided to you. | ||
| + | Once you've made it to the outpost, walk to the gate in the north‑western portion of the map and interact with it to enter the event lobby (available whenever there's a timer at the top of the screen counting down time before an upcoming War Event) or configure your event gear. You can make adjustments to your event gear presets at any time by pressing Escape, going to the third page of the settings menu, and clicking buttons on the "EVENT" panel. | ||
| − | == | + | == WE rules == |
| − | * | + | *Trolling (rule 5B), team killing (rule 5C), looting (rule 5D), AFKing (rule 5E; enforced automatically with a 24-hour ban after 7 warnings), and teaming up with opposing teams (rule 5F) are all explicitly forbidden during War Events. |
| − | + | *See [https://discord.com/channels/360781249616412672/364067449836142592 #rules] on FO3 discord for a full and up-to-date list of game/event rules. | |
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| − | : | ||
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| − | == | + | == Team balancing == |
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| − | + | Teams are balanced automatically at the start of the event based on the [[class perks]] of the participants. | |
| − | + | Each class is assigned to a specific pool and the pools are then balanced separately: | |
| − | + | *Pool 1: [[Bounty Hunter]], [[Sniper]], [[Scout]], [[Assassin]], [[Cyborg]] (with [[Aggressive Module]]s) | |
| − | * | + | *Pool 2: [[Super Mutant]], [[Chosen One]], [[Priest]], [[Infantry]], [[Cyborg]] (without [[Aggressive Module]]s) |
| − | + | *Pool 3: [[Soldier]], [[Killer]], [[Alien]], [[Clone]], [[Raider]], [[Random Boy]], [[Regulator]] (without [[Heavy Handed]]) | |
| − | + | *Pool 4: [[Deathclaw]], [[Combat Master]], [[Regulator]] (with [[Heavy Handed]]) | |
| − | + | *Pool 5: [[Wrecker]] | |
| − | * | + | *Pool 6: [[Leader]], [[Paramedic]], [[Hubologist]] |
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| − | == | + | == Currency gain and NPC gear scaling == |
| − | + | *Your currency gains are multiplied by your <span class="tooltip" title="(Kills + Assists) / Deaths" style="border-bottom: 1px dotted; cursor: help;">KDA</span>/2. | |
| + | *Friendly fire kills instantly transfer 25% of any currency in your inventory to the teammate you killed. | ||
| + | *Currency gain rate goes up as the event draws to a close, allowing players to acquire better gear; NPC gear is similarly adjusted. | ||
| − | Tier 1 | + | {| class="wikitable" style="text-align:center;" |
| + | ! Time remaining<br>(in minutes) !! Currency<br>multiplier !! NPC gear<br>tier | ||
| + | |- | ||
| + | | 60:00 - 50:00 || 10% || Tier 1 | ||
| + | |- | ||
| + | | 50:00 - 40:00 || 20% || Tier 2 | ||
| + | |- | ||
| + | | 40:00 - 30:00 || 30% || Tier 3 | ||
| + | |- | ||
| + | | 30:00 - 20:00 || 50% || Tier 3 | ||
| + | |- | ||
| + | | 20:00 - 10:00 || 100% || Tier 4 | ||
| + | |- | ||
| + | | 10:00 - 05:00 || 300% || Tier 5 | ||
| + | |- | ||
| + | | 05:00 - 00:00 || 400% || Tier 6 | ||
| + | |} | ||
| + | |||
| + | == Flags == | ||
| − | + | War Event gameplay is centered around capturing and defending control points, represented by flags. | |
| − | + | You left-click a flag to begin securing the control point. You must remain within the flag's range (shown when you mouse over it) for the entire duration of that process to contribute to it and earn capture points. | |
| − | + | Your contribution towards the progress of an ongoing flag capture depends on your [[Class perks#Class roles|role]]. | |
| − | {| class="wikitable | + | {| class="wikitable" |
| − | ! | + | |+ Flag capture effectiveness (% progress per second) |
| + | |- | ||
| + | ! Role | ||
| + | ! Base | ||
| + | ! [[Reputation#War Event Factions|901+<br>rep]] | ||
| + | |- | ||
| + | | Tanks | ||
| + | | 0.4% || 0.2% | ||
|- | |- | ||
| − | | | + | | Semi-tanks |
| + | | 0.6% || 0.3% | ||
|- | |- | ||
| − | | | + | | Utility |
| + | | 1.0% || 0.5% | ||
|- | |- | ||
| − | | | + | | DPS |
| + | | 1.5% || 0.7% | ||
|- | |- | ||
| − | | | + | | Snipers |
| + | | 2.0% || 1.0% | ||
|- | |- | ||
| − | | | + | | Sneakers |
| − | + | | 2.5% || 1.2% | |
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|} | |} | ||
| − | == | + | *Red/purple marker appears under a flag when your/enemy team starts contesting it. |
| + | *Each tick of flag capturing progress (while you are in its radius) grants +500 gear XP to your currently equipped weapon and armor. | ||
| + | *Successfully capturing a flag ranks up one random (slot 1, 2, or 3) gear perk of your currently equipped weapon/armor. | ||
| + | *The respawn vendor ("event officer") allows you to pick which flag you want to spawn on. You can normally choose any flag currently under your team's control but be aware that a flag that is actively being contested won't be available as a spawn point if the enemy team is more than 25% into their takeover. | ||
| + | *Entering the battlefield grants you temporary immunity unless you enter via a flag currently being contested in which case no immunity is given. | ||
| + | *The [[Mysterious Stranger]] perk synergy spawns two soldiers to fight alongside you whenever you re-enter the battlefield, if you have it. The effect has a 30-second cooldown. | ||
| + | |||
| + | === Capture points === | ||
| + | |||
| + | *For every 1% of flag capture progress, or for every tick towards that 1%, every player in range gains 0.01 capture points. | ||
| + | *Players who picked a free capture point as their [[#Extras|extra]] start 1 capture point ahead of everyone else. | ||
| + | *The losing team gains 0.01 capture points every 5 seconds. | ||
| + | *Capture points can be used to purchase powerful, game-changing gear upgrades; use them wisely. | ||
| + | *By default, only three "premium options" are available but you can unlock more using reputation earned from participating in [[New Reno Wars]]. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
| + | |+ Premium options | ||
| + | |- | ||
| + | ! Premium option !! Capture point cost<br>(after unlocking) !! Unlocking cost<br>(in [[NRW]] reputation) | ||
| + | |- | ||
| + | | Upgrade weapon tier (must be level 4+) || 1.00 || – | ||
| + | |- | ||
| + | | Upgrade armor tier (must be level 4+) || 1.00 || – | ||
| + | |- | ||
| + | | Tier IV ammo refill || 0.25 || – | ||
| + | |- | ||
| + | | 25 x weapon XP || 1.00 || 10 Wrights reputation | ||
| + | |- | ||
| + | | 25 x armor XP || 1.00 || 10 Mordinos reputation | ||
| + | |- | ||
| + | | Install an additional weapon perk || 1.00 || 25 Salvatores reputation | ||
| + | |- | ||
| + | | Install an additional armor perk || 1.00 || 25 Bishops reputation | ||
| + | |- | ||
| + | | Reroll weapon perks || 1.00 || 10 Salvatores reputation | ||
| + | |- | ||
| + | | Reroll armor perks || 1.00 || 10 Bishops reputation | ||
| + | |- | ||
| + | | Upgrade your weapon's item luck (+1) || 1.00 || 25 Mordinos reputation | ||
| + | |- | ||
| + | | Upgrade your armor's item luck (+1) || 1.00 || 25 Wrights reputation | ||
| + | |} | ||
| + | |||
| + | == Scoring system == | ||
| + | During the event, you can earn points for yourself and your team. The team with the most points wins the event and reaps the rewards. The player with the most points wins the prestige of being the player with the most points. Individual score is capped at 250,000 plus 5% (12,500 points) for every flag captured by the player. | ||
| + | |||
| + | You can increase your and your team's score by killing your opponents and completing objectives; see the table below for details. | ||
| + | |||
| + | {| class="wikitable" style="width:100%;" | ||
| + | |- | ||
| + | ! colspan="2" | Kill-based score | ||
| + | ! Objective/teamplay-based score | ||
| + | |- | ||
| + | | style="width:14%; border-right: none;" | | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Victim's<br>KDA !! Player<br>score !! Team<br>score | ||
| + | |- | ||
| + | | 0.01 - 0.25 || 25 || 20% | ||
| + | |- | ||
| + | | 0.25 - 0.50 || 35 || 30% | ||
| + | |- | ||
| + | | 0.51 - 1.00 || 50 || 60% | ||
| + | |- | ||
| + | | 1.01 - 1.50 || 75 || 75% | ||
| + | |- | ||
| + | | 1.51 - 2.00 || 100 || 100% | ||
| + | |- | ||
| + | | 2.01 - 2.50 || 125 || 110% | ||
| + | |- | ||
| + | | 2.51 - 3.00 || 150 || 120% | ||
| + | |- | ||
| + | | 3.01 - 3.50 || 175 || 130% | ||
| + | |- | ||
| + | | 3.51 - 4.50 || 200 || 140% | ||
| + | |- | ||
| + | | 4.51 - 7.50 || 250 || 150% | ||
| + | |- | ||
| + | | 7.51 - 10.00 || 500 || 175% | ||
| + | |- | ||
| + | | above 10.00 || 1000 || 200% | ||
| + | |} | ||
| + | | style="width:46%; border-left: none;" | | ||
| + | When you kill an enemy player, the score earned from that kill is determined by the victim's KDA. | ||
| + | |||
| + | The higher their KDA, the more points they provide, see the table to the left. | ||
| + | |||
| + | Normally, a player's KDA ratio is simply <code>KDA = (Kills + Assists) / Deaths</code>. | ||
| + | |||
| + | However, two edge cases require special handling: a player who has zero deaths meaning their KDA cannot be calculated by division, and a player with no kills/assists, whose KDA would always equal 0, which might not accurately represent their impact on the match, especially early on in the event when everyone is at 0/0/0. | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | Custom KDA values for edge case handling | ||
|- | |- | ||
| − | ! | + | | |
| − | ! | + | {| class="wikitable" |
| − | ! | + | !Deaths!!0!!1!!2!!3!!4!!5!!6!!7!!8 |
| − | ! | + | |+ KDA values for victims with no kills/assists |
| − | ! | ||
| − | ! | ||
|- | |- | ||
| − | ! | + | !KDA |
| − | + | |3.0||2.8||2.5||2.1||1.6||1.0||0.75||0.50||0.25 | |
| − | | | + | |} |
| − | | | + | {| class="wikitable" |
| − | | | + | |+ KDA values for victims with no deaths |
| − | | | + | !Kills/Assists!!0!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10 |
|- | |- | ||
| − | ! | + | !KDA |
| − | + | |3.0||3.3||3.7||4.2||4.8||5.5||6.3||7.2||8.2||9.3||10.5 | |
| − | | | + | |} |
| − | + | |} | |
| − | + | ||
| − | | | + | As you can see from the table to the left, the team score is a multiplier. That multiplier is used in the following formula: |
| + | |||
| + | <code>Team Score = (Number of Team-Controlled Flags x 10) x Team score multiplier from victim's KDA</code> | ||
| + | |||
| + | Team-controlled flags include every single flag on the map (excluding only [[Leader]] flags) that bears your team's colors. | ||
| + | |||
| + | | style="width:40%;" | | ||
| + | *Team score: | ||
| + | **Capturing a neutral flag grants 300 team points | ||
| + | **Capturing an enemy flag also captures 10% of their total points | ||
| + | *Personal score: | ||
| + | **+33% for winning the event (this multiplies your final personal score) | ||
| + | **-5% for each AFK warning received during the event | ||
| + | **+750 for reviving a teammate ([[Paramedic]] only) | ||
| + | **+500 for initiating flag capture | ||
| + | **+200 for killing an NPC (or -50 if the NPC was on your team) | ||
| + | **+50 for every [[Super Stimpak]] used on a teammate | ||
| + | **+1 for every point of radiation applied to enemies | ||
| + | **+30 for each tick of flag capture progress | ||
| + | **+20 for each friendly target shot with healing [[ammo]] | ||
| + | |} | ||
| + | |||
| + | At the conclusion of the event, everyone's personal score is modified using their class-specific multiplier (see the table below) and the final results are displayed via the message box. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Score<br>multiplier !! Classes | ||
|- | |- | ||
| − | + | | style="text-align:center;" | 60% || [[Assassin]], [[Scout]] | |
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| − | + | | style="text-align:center;" | 70% || [[Bounty Hunter]], [[Combat Master]], [[Clone]], [[Cyborg]], [[Hubologist]],<br>[[Killer]], [[Raider]], [[Random Boy]], [[Soldier]], [[Wrecker]] | |
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| − | + | | style="text-align:center;" | 90% || [[Alien]], [[Deathclaw]], [[Sniper]] | |
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|- | |- | ||
| − | + | | style="text-align:center;" | 100% || [[Chosen One]], [[Regulator]], [[Super Mutant]] | |
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|- | |- | ||
| + | | style="text-align:center;" | 150% || [[Infantry]], [[Leader]], [[Paramedic]], [[Priest]] | ||
|} | |} | ||
| − | == | + | === Comeback stats === |
| + | If your team is behind, you gain temporary bonus stats at the rate of 1 stat for every 250 points the winning team is ahead of you. | ||
| + | |||
| + | These bonuses persist until the event ends. You can choose to start the event with 5 of them already active, see the [[#Extras|Extras]] section below. | ||
| + | |||
| + | == War Event stats == | ||
| + | War Event stats are itemized account-bound stat bonuses, similar to implants except they cannot be traded between players. They come in two tiers. | ||
| + | *T1 stats are given to all War Event participants. | ||
| + | *T2 stats have a 1% chance of dropping after a War Event but only if you have 10 T1 stats installed. | ||
| + | *Participating in [[New Reno Wars]] boosts your chance of receiving a T2 stat by 15% for 30 hours. | ||
| + | *If you already have a T2 stat installed, you cannot receive another one. | ||
| + | *A maximum of 10 T1 stats can be installed. You cannot install multiple copies of the same stat. | ||
| + | *Characters with Charisma ≥ 20 are allowed to exceed the limit and install one additional T1 stat. | ||
| + | *You can install '''one''' T2 stat, at the cost of three T1 stat slots. | ||
| + | *If your installed WE stats exceed the maximum, you can't attack and can be killed by a single hit. A dialog window will open allowing you to rectify the situation whenever you enter a new location. | ||
{| class="wikitable" | {| class="wikitable" | ||
| + | |+ War Event Stats | ||
|- | |- | ||
| − | ! | + | ! style="text-align: center;" | T1 Stat |
| − | ! | + | ! style="padding: 0;" | Effects |
| − | ! | + | ! style="text-align: center; border-left: 3px solid black;" | T2 Stat |
| − | ! | + | ! style="padding: 0;" | Effects |
| − | |||
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|- | |- | ||
| − | + | | style="text-align: center;" | ST | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +1 [[Strength]] | |
| − | | | + | | rowspan="3" style="text-align: center; border-left: 3px solid black;" | Melee<br>Mastery<br>(S.HTH) |
| − | | . | + | | rowspan="3" style="padding: 0;" | |
| − | | | + | * +1 [[Strength]] |
| − | + | * +10 melee damage | |
| + | * +15% melee critical power | ||
| + | * -5% attack delay | ||
| + | * PvE: Killing NPCs boosts melee damage (stacking) | ||
| + | * Event: Full invisibility upon reentering the battlefield | ||
|- | |- | ||
| − | + | | style="text-align: center;" | MD | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +10 melee damage | |
| − | | | + | * +15% melee critical power |
| − | | | ||
| − | |||
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|- | |- | ||
| − | + | | style="text-align: center;" | AS | |
| − | | | + | | style="padding: 0;" | |
| − | + | * -5% attack delay | |
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|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | PE | |
| − | | | + | | style="padding: 0; background: #f8f8f8;" | |
| − | + | * +1 [[Perception]] | |
| − | | | + | | rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Precision<br>Marksman<br>(S.RNG) |
| − | | | + | | rowspan="3" style="padding: 0; background: #f8f8f8;" | |
| − | + | * +1 [[Perception]] | |
| − | + | * +10 [[Sight]] | |
| + | * +25 [[Sneak]] detection | ||
| + | * +2 ranged weapon range | ||
| + | * PvE: 100% NPC sneak detection | ||
| + | * Event: 3x weapon XP purchase rate | ||
|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | FOV | |
| − | | | + | | style="padding: 0; background: #f8f8f8;" | |
| − | + | * +10 [[Sight]] | |
| − | | | + | * +4 [[Sneak]] detection |
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|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | RNG | |
| − | | | + | | style="padding: 0; background: #f8f8f8;" | |
| − | + | * +2 ranged weapon range | |
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|- | |- | ||
| − | + | | style="text-align: center;" | EN | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +1 [[Endurance]] | |
| − | | | + | | rowspan="3" style="text-align: center; border-left: 3px solid black;" | Versatile<br>Support<br>(S.ULT) |
| − | | | + | | rowspan="3" style="padding: 0;" | |
| − | + | * +1 [[Endurance]] | |
| − | + | * +100 carry weight capacity | |
| + | * +25 radiation resistance | ||
| + | * +25 poison resistance | ||
| + | * 15% more event currency | ||
| + | * +5% XP gained | ||
| + | * +10% gear XP gained | ||
| + | * PvE: More gear XP from your kills | ||
| + | * Event: 3 x armor XP purchase rate | ||
|- | |- | ||
| − | + | | style="text-align: center;" | ULT | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +100 carry weight capacity | |
| − | + | * +25 radiation resistance | |
| − | + | * +25 poison resistance | |
| − | + | * 15% more event currency | |
| − | |||
|- | |- | ||
| − | + | | style="text-align: center;" | EXP | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +5% XP gained | |
| − | | | + | * +10% gear XP gained |
| − | | | ||
| − | |||
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|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | CH | |
| − | | | + | | style="padding: 0; background: #f8f8f8;" | |
| − | + | * +1 [[Charisma]] | |
| − | | | + | | rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Cybernetic<br>Enhancements<br>(S.IMP) |
| − | | | + | | rowspan="3" style="padding: 0; background: #f8f8f8;" | |
| − | + | * +1 [[Charisma]] | |
| − | + | * +5 [[Charisma]] for [[combat implant]] limit calculation | |
| + | * +1 to [[SPECIAL implants]] limit | ||
| + | * PvE: Each implant grants +0.5% damage protection | ||
| + | * Event: +50% flag capturing effectiveness | ||
|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | IMP | |
| − | | | + | | style="padding: 0; background: #f8f8f8;" | |
| − | + | * +5 [[Charisma]] for [[combat implant]] <br>limit calculation | |
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|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | SPE | |
| − | | | + | | style="padding: 0; background: #f8f8f8;" | |
| − | + | * +1 [[SPECIAL implant]] limit | |
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|- | |- | ||
| − | + | | style="text-align: center;" | INT | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +1 [[Intelligence]] | |
| − | | | + | | rowspan="3" style="text-align: center; border-left: 3px solid black;" | Combat<br>Medic<br>(S.MED) |
| − | | | + | | rowspan="3" style="padding: 0;" | |
| − | + | * +1 [[Intelligence]] | |
| − | + | * +25% healing from [[First Aid]] | |
| + | * +10% healing from meds | ||
| + | * +10 min normal drug duration (2 for Cannibal) | ||
| + | * -10 sec respawn time | ||
| + | * PvE: Killing NPCs may reset First Aid/Doctor cooldown | ||
| + | * Event: +1 drug refill tier, start with T3 drugs | ||
|- | |- | ||
| − | + | | style="text-align: center;" | MED | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +25% healing from [[First Aid]] | |
| − | | | + | * +10% healing from meds |
| − | | | ||
| − | |||
| − | |||
|- | |- | ||
| − | + | | style="text-align: center;" | DRG | |
| − | + | | style="padding: 0;" | | |
| − | | | + | * +10 min normal drug duration |
| − | | | + | * +2 min Cannibal drug duration |
| − | + | * -10 sec respawn time | |
| − | |||
| − | |||
|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | AG | |
| − | + | | style="padding: 0; background: #f8f8f8;" | | |
| − | | | + | * +1 [[Agility]] |
| − | | | + | | rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Agile<br>Sprinter<br>(S.MOV) |
| − | + | | rowspan="3" style="padding: 0; background: #f8f8f8;" | | |
| − | + | * +1 Agility | |
| − | + | * +5% movement speed | |
| + | * +2 TB movement-only APs | ||
| + | * +1 [[AP]] | ||
| + | * +30 [[AC]] | ||
| + | * PvE: Killing NPCs boosts Movement Speed (stacking) | ||
| + | * Event: Armor starts with +1 XP reset | ||
|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | ATB | |
| − | + | | style="padding: 0; background: #f8f8f8;" | | |
| − | | | + | * +5% movement speed |
| − | | | + | * +2 TB movement-only APs |
| − | | | ||
| − | |||
| − | |||
|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | AP | |
| − | + | | style="padding: 0; background: #f8f8f8;" | | |
| − | | | + | * +1 [[AP]] |
| − | | | + | * +30 [[AC]] |
| − | | | ||
| − | |||
| − | |||
|- | |- | ||
| − | + | | style="text-align: center;" | LK | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +1 [[Luck]] | |
| − | | | + | | rowspan="3" style="text-align: center; border-left: 3px solid black;" | Lethal<br>Precision<br>(S.LET) |
| − | | | + | | rowspan="3" style="padding: 0;" | |
| − | + | * +1 [[Luck]] | |
| − | + | * +5 lethal damage | |
| + | * +1% lethality | ||
| + | * PvE: Killing NPCs boosts lethality (stacking) | ||
| + | * Event: Install an extra weapon perk for free | ||
|- | |- | ||
| − | + | | style="text-align: center;" | LD | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +5 lethal damage | |
| − | | | ||
| − | |||
| − | | | ||
| − | |||
|- | |- | ||
| − | + | | style="text-align: center;" | LET | |
| − | | | + | | style="padding: 0;" | |
| − | + | * +1% lethality | |
| − | | | ||
| − | |||
| − | | | ||
| − | |||
|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | ACC | |
| − | | | + | | style="padding: 0; background: #f8f8f8;" | |
| − | + | * +1 damage per bullet | |
| − | | | + | * +40 [[accuracy]] |
| − | + | * +4% max [[chance to hit]] | |
| − | + | | rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Enhanced<br>Firepower<br>(S.DMG) | |
| − | + | | rowspan="3" style="padding: 0; background: #f8f8f8;" | | |
| + | * +1 damage per bullet | ||
| + | * +40 [[accuracy]] | ||
| + | * +4% max chance to hit | ||
| + | * Penetrate 2% of target's [[DR]] | ||
| + | * +5% damage multiplier | ||
| + | * PvE: Killing NPCs boosts damage (stacking) | ||
| + | * Event: Start with a T3 weapon | ||
|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | DRP | |
| − | | | + | | style="padding: 0; background: #f8f8f8;" | |
| − | + | * Penetrate 2% of target's [[DR]] | |
| − | | | ||
| − | | | ||
| − | |||
| − | |||
|- | |- | ||
| − | + | | style="text-align: center; background: #f8f8f8;" | DMG | |
| − | | | + | | style="padding: 0; background: #f8f8f8;" | |
| − | | | + | * +5% damage multiplier |
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| + | | style="text-align: center;" | CC | ||
| + | | style="padding: 0;" | | ||
| + | * +5 critical chance | ||
| + | | rowspan="3" style="text-align: center; border-left: 3px solid black;" | Critical<br>Mastery<br>(S.CRT) | ||
| + | | rowspan="3" style="padding: 0;" | | ||
| + | * +5% critical chance | ||
| + | * +8% critical power | ||
| + | * +8 critical roll | ||
| + | * PvE: Killing NPCs boosts critical damage (stacking) | ||
| + | * Event: Weapon starts with +1 XP reset | ||
| + | |- | ||
| + | | style="text-align: center;" | CE | ||
| + | | style="padding: 0;" | | ||
| + | * +8% critical power | ||
| + | |- | ||
| + | | style="text-align: center;" | CP | ||
| + | | style="padding: 0;" | | ||
| + | * +8 critical roll | ||
| + | |- | ||
| + | | style="text-align: center; background: #f8f8f8;" | HR | ||
| + | | style="padding: 0; background: #f8f8f8;" | | ||
| + | * +20 [[Healing Rate]] | ||
| + | * +8% critical power resistance | ||
| + | | rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Fortified<br>Shield<br>(S.SHD) | ||
| + | | rowspan="3" style="padding: 0; background: #f8f8f8;" | | ||
| + | * +20 [[Healing Rate]] | ||
| + | * +8% critical power resistance | ||
| + | * +5% critical chance resistance | ||
| + | * -20% incoming melee damage | ||
| + | * +1 to defensive rolls | ||
| + | * PvE: Taking hits boosts critical resistance (stacking) | ||
| + | * Event: Install an extra armor perk for free | ||
| + | |- | ||
| + | | style="text-align: center; background: #f8f8f8;" | CR | ||
| + | | style="padding: 0; background: #f8f8f8;" | | ||
| + | * +5% critical chance resistance | ||
| + | |- | ||
| + | | style="text-align: center; background: #f8f8f8;" | SHD | ||
| + | | style="padding: 0; background: #f8f8f8;" | | ||
| + | * -20% incoming melee damage | ||
| + | * +1 to defensive rolls | ||
| + | |- | ||
| + | | style="text-align: center;" | DT | ||
| + | | style="padding: 0;" | | ||
| + | * +1 to all [[DT]]s | ||
| + | | rowspan="3" style="text-align: center; border-left: 3px solid black;" | Resilient<br>Guardian<br>(S.DEF) | ||
| + | | rowspan="3" style="padding: 0;" | | ||
| + | * +1 to all [[DT]]s | ||
| + | * +3 to all [[DR]]s | ||
| + | * +15 [[HP]] | ||
| + | * PvE: Killing NPCs boosts Damage Protection (stacking) | ||
| + | * Event: Start with T3 armor | ||
| + | |- | ||
| + | | style="text-align: center;" | DR | ||
| + | | style="padding: 0;" | | ||
| + | * +3 to all [[DR]]s | ||
| + | |- | ||
| + | | style="text-align: center;" | HP | ||
| + | | style="padding: 0;" | | ||
| + | * +15 [[HP]] | ||
| + | |- | ||
| + | | style="text-align: center; background: #f8f8f8;" | SQ | ||
| + | | style="padding: 0; background: #f8f8f8;" | | ||
| + | * +25 [[Sequence]] | ||
| + | * +4 [[Stealth]] | ||
| + | | rowspan="3" style="text-align: center; border-left: 3px solid black; background: #f8f8f8;" | Regenerative<br>Boost<br>(S.REG) | ||
| + | | rowspan="3" style="padding: 0; background: #f8f8f8;" | | ||
| + | * +25 [[Sequence]] | ||
| + | * +25 [[Stealth]] | ||
| + | * +12 [[AP Regen]] | ||
| + | * -3 AP lost from knockouts | ||
| + | * +25% AP restored on kill | ||
| + | * +5% HP restored on kill | ||
| + | * PvE: Killing NPCs boosts AP Regen (stacking) | ||
| + | * Event: +50% flag defense effectiveness | ||
| + | |- | ||
| + | | style="text-align: center; background: #f8f8f8;" | APR | ||
| + | | style="padding: 0; background: #f8f8f8;" | | ||
| + | * +12 [[AP Regen]] | ||
| + | * -3 AP lost from Knockouts | ||
| + | |- | ||
| + | | style="text-align: center; background: #f8f8f8;" | KS | ||
| + | | style="padding: 0; background: #f8f8f8;" | | ||
| + | * +25% AP restored on kill | ||
| + | * +5% HP restored on kill | ||
| + | |} | ||
| + | |||
| + | == Armor progression == | ||
| + | When you configure your event loadout, your choice of [[armor]] determines not only the armor and helmet you initially receive but also your entire armor upgrade path in all future events. You can only purchase up to two additional suits of body armor from the respawn vendor but you can reroll your helmet as many times as you want. | ||
| + | |||
| + | As you earn/buy gear XP during a War Event, your current armor levels up and once it reaches level 4, "give me a higher tier of my armor" dialog option appears when you initiate dialog with the respawn vendor that, at the cost of one capture point, allows you to advance to the next stage along your armor's upgrade path (see the table below). | ||
| + | |||
| + | The tier of your armor determines the tier of [[drugs]] that you receive from refills so it's generally a good idea to get your first upgrade as soon as possible. | ||
| + | |||
| + | {| class="wikitable" style="text-align: center;" | ||
| + | |- | ||
| + | ! Stage 1 | ||
| + | ! Stage 2 | ||
| + | ! Stage 3 | ||
| + | ! Stage 4 | ||
| + | ! Stage 5 | ||
| + | |- | ||
| + | ! style="position: relative;" rowspan="3" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Leather Jacket|Leather Jacket]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Maxinv.gif|link=Armor#Leather Jacket]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | rowspan="3" | <div style="display: flex; flex-wrap: wrap; justify-content: center; gap: 20px;"> | ||
| + | <div style="width: 25%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Combat Leather Jacket|Combat Leather Jacket]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Spleathr.gif|link=Armor#Combat Leather Jacket]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 25%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Vault Jumpsuit|Vault Jumpsuit]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Vault Jumpsuit.png|link=Armor#Vault Jumpsuit]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f0fa; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Navy Armor|Navy Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Navy Armor.png|link=Armor#Navy Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f0fa; border-left: none; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Stealth Armor|Stealth Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Inv stealthca.png|link=Armor#Stealth Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f0fa; border-left: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Stealth Armor MKII|Stealth Armor MKII]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Stealth Armor MKII.png|link=Armor#Stealth Armor MKII]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | | style="background-color: #e6f7e6; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Deathclaw Leather Armor|Deathclaw Leather Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Deathclaw Leather Armor.png|link=Armor#Deathclaw Leather Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f7e6; border-left: none; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Medic Armor|Medic Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Medic Armor.png|link=Armor#Medic Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f7e6; border-left: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Speed Power Armor|Speed Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Speed Power Armor.png|link=Armor#Speed Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | | style="background-color: #faf0e6; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Sniper Leather Armor|Sniper Leather Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Sniper Leather Armor.png|link=Armor#Sniper Leather Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #faf0e6; border-left: none; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Sniper Armor|Sniper Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Sniper Armor.png|link=Armor#Sniper Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #faf0e6; border-left: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Light Power Armor|Light Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Light Power Armor.png|link=Armor#Light Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | ! style="position: relative;" rowspan="3" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Leather Armor|Leather Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Ltharmor.gif|link=Armor#Leather Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | rowspan="3" | <div style="display: flex; flex-wrap: wrap; justify-content: center; gap: 20px;"> | ||
| + | <div style="width: 25%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Leather Armor MKII|Leather Armor MKII]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Ltharmr2.gif|link=Armor#Leather Armor MKII]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 25%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Leather Coat|Leather Coat]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Leather Coat.png|link=Armor#Leather Coat]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f0fa; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Navy Armor|Navy Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Navy Armor.png|link=Armor#Navy Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f0fa; border-left: none; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Stealth Armor|Stealth Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Inv stealthca.png|link=Armor#Stealth Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f0fa; border-left: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Stealth Armor MKII|Stealth Armor MKII]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Stealth Armor MKII.png|link=Armor#Stealth Armor MKII]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | | style="background-color: #e6f7e6; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Deathclaw Leather Armor|Deathclaw Leather Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Deathclaw Leather Armor.png|link=Armor#Deathclaw Leather Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f7e6; border-left: none; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Medic Armor|Medic Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Medic Armor.png|link=Armor#Medic Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f7e6; border-left: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Speed Power Armor|Speed Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Speed Power Armor.png|link=Armor#Speed Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | | style="background-color: #faf0e6; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Sniper Leather Armor|Sniper Leather Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Sniper Leather Armor.png|link=Armor#Sniper Leather Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #faf0e6; border-left: none; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Sniper Armor|Sniper Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Sniper Armor.png|link=Armor#Sniper Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #faf0e6; border-left: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Light Power Armor|Light Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Light Power Armor.png|link=Armor#Light Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | ! style="position: relative;" rowspan="3" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Robe|Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Inv srobe.gif|link=Armor#Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | rowspan="3" | <div style="display: flex; flex-wrap: wrap; justify-content: center; gap: 20px;"> | ||
| + | <div style="width: 25%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Firegecko Leather Armor|Firegecko Leather Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:GeckoLeather.png|link=Armor#Firegecko Leather Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 25%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Radscorpion Leather Armor|Radscorpion Leather Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Radscorpion Leather Armor.png|75px|link=Armor#Radscorpion Leather Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f0fa; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Navy Armor|Navy Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Navy Armor.png|link=Armor#Navy Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f0fa; border-left: none; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Stealth Armor|Stealth Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Inv stealthca.png|link=Armor#Stealth Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f0fa; border-left: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Stealth Armor MKII|Stealth Armor MKII]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Stealth Armor MKII.png|link=Armor#Stealth Armor MKII]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | | style="background-color: #e6f7e6; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Deathclaw Leather Armor|Deathclaw Leather Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Deathclaw Leather Armor.png|link=Armor#Deathclaw Leather Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f7e6; border-left: none; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Medic Armor|Medic Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Medic Armor.png|link=Armor#Medic Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #e6f7e6; border-left: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Speed Power Armor|Speed Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Speed Power Armor.png|link=Armor#Speed Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | | style="background-color: #faf0e6; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Sniper Leather Armor|Sniper Leather Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Sniper Leather Armor.png|link=Armor#Sniper Leather Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #faf0e6; border-left: none; border-right: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Sniper Armor|Sniper Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Sniper Armor.png|link=Armor#Sniper Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="background-color: #faf0e6; border-left: none;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Light Power Armor|Light Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Light Power Armor.png|link=Armor#Light Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | ! style="position: relative;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Combat Robe|Combat Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Robeinv.gif|link=Armor#Combat Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Unity Robe|Unity<br>Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Pinkrobe.png|link=Armor#Unity Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Hubologist Robe|Hubologist<br>Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Grayrobe.png|link=Armor#Hubologist Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Bridgekeeper's Robe|Bridgekeeper's Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Redrobe bridgekeeper.gif|link=Armor#Bridgekeeper's Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Cyber Robe|Cyber<br>Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Cyber Robe.png|link=Armor#Cyber Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Medic Robe|Medic<br>Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Medic Robe.png|link=Armor#Medic Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 48%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Black Cross Robe|Black Cross Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Black Cross Robe.png|link=Armor#Black Cross Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 48%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Elder Robe|Elder Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Elder Robe.png|link=Armor#Elder Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Power Robe|Power Robe]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Power Robe.png|link=Armor#Power Robe]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Power Robe MKII|Power Robe MKII]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Power Robe MKII.png|link=Armor#Power Robe MKII]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | ! style="position: relative;" | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Metal Armor|Metal Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Mtlarmor.gif|link=Armor#Metal Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Metal Armor MKII|Metal Armor Mark II]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Mtlarmr2.gif|link=Armor#Metal Armor MKII]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Hardened Metal Armor|Hardened Metal Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Metalarmormk3.png|link=Armor#Hardened Metal Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Inferno Armor|Inferno Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Inferno.png|link=Armor#Inferno Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Heavy Armor|Heavy Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Metalmut.png|link=Armor#Heavy Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Tesla Armor|Tesla Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Tesla.gif|link=Armor#Tesla Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Brotherhood Metal Armor|Brotherhood Metal Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:BoS Metal Armor.png|link=Armor#Brotherhood Metal Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Enclave Metal Armor|Enclave Metal Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Enclave Metal Armor.png|link=Armor#Enclave Metal Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#NCR Metal Armor|NCR Metal Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:NCR Metal Armor.png|link=Armor#NCR Metal Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#TMA Metal Armor|TMA Metal Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:TMA Metal Armor.png|link=Armor#TMA Metal Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 19%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#VC Metal Armor|VC Metal Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:VC Metal Armor.png|link=Armor#VC Metal Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 48%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Paladin Armor|Paladin Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Paladin Armor.png|99px|link=Armor#Paladin Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 48%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Rusty Power Armor|Rusty Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Rusty Power Armor.png|link=Armor#Rusty Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Power Armor|Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Power Armor.png|link=Armor#Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Hardened Power Armor|Hardened Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Hardened Power Armor.png|link=Armor#Hardened Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | |- | ||
| + | ! <div style="text-align: center;"> | ||
| + | <div>[[Armor#Combat Armor|Combat Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Cbtarmor.gif|link=Armor#Combat Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 23%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Combat Armor MKII|Combat Armor MKII]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Cbtarmr2.gif|link=Armor#Combat Armor MKII]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 23%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Brotherhood Armor|Brotherhood Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Comba2a.gif|link=Armor#Brotherhood Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 23%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#VC Armor|Vault City Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:BlueCombat.png|link=Armor#VC Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 23%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#NCR Armor|NCR Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Cmbdmr.gif|link=Armor#NCR Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 23%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Enclave Armor|Enclave Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Inv encca.gif|link=Armor#Enclave Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 23%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Desert Armor|Desert Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Desertcombatarmor.png|link=Armor#Desert Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 23%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Conscript Armor|Conscript Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:RedCA.png|link=Armor#Conscript Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 23%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Raider Armor|Raider Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Rangerarmor.png|link=Armor#Raider Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 48%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Military Armor|Military<br>Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Military Armor.png|link=Armor#Military Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | <div style="width: 48%; text-align: center; margin-bottom: 10px;"> | ||
| + | <div>[[Armor#Gun Runners Combat Armor|Gun Runners Combat Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Gun Runners Armor.png|link=Armor#Gun Runners Combat Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Advanced Power Armor|Adv. Power Armor]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Advanced Power Armor.png|link=Armor#Advanced Power Armor]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | </div> | ||
| + | </div> | ||
| + | | <div style="text-align: center;"> | ||
| + | <div>[[Armor#Adv. Power Armor MKII|Adv. Power Armor MKII]]</div> | ||
| + | <div style="position: relative; display: inline-block;"> | ||
| + | [[File:Advanced Power Armor MKII.png|link=Armor#Adv. Power Armor MKII]]<br> | ||
| + | <span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | </div> | ||
| + | </div> | ||
|} | |} | ||
| − | == | + | == Weapon progression == |
| + | When you choose your starting weapon, you commit to its weapon type for the duration of the event so choose wisely. Like armor, weapons gain gear XP through combat, contesting flags, and direct gear XP purchases from the respawn vendor. You can purchase up to two additional weapons from the respawn vendor. | ||
| + | |||
| + | When your weapon reaches level 4, you're able to upgrade it to a higher tier at the cost of 1 capture point via the respawn vendor. | ||
| − | {| class="wikitable" | + | The tables below show every available starting weapon (except stackable throwing items that come in backpacks) and their upgrade paths. |
| + | <br> | ||
| + | <br> | ||
| + | {| class="wikitable" style="text-align: center;" | ||
| + | |+ Small Guns | ||
| + | |- | ||
| + | ! Weapon type | ||
| + | ! Stage 1 | ||
| + | ! Stage 2 | ||
| + | ! Stage 3 | ||
| + | ! Stage 4 | ||
| + | ! Stage 5 | ||
| + | |- | ||
| + | ! [[Fast Pistols]] | ||
| + | | style="position: relative;" | [[.44 Magnum Revolver]]<br>[[File:Magnum2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Needler Pistol]]<br>[[File:Needler.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[.357 Colt]]<br>[[File:.357 Colt.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Anaconda]]<br>[[File:Anaconda.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Death's Pistol]]<br>[[File:Death's Pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Damage Pistols]] | ||
| + | | style="position: relative;" | [[10mm Colt]]<br>[[File:10mm Colt.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[14mm Pistol]]<br>[[File:Smgpstle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[14mm Colt]]<br>[[File:14mm Colt.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Defender]]<br>[[File:Defender.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Death's Pistol]]<br>[[File:Death's Pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Range Pistols]] | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Desert Eagle]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Magnum.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div> | ||
| + | </div> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Desert Eagle EM]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Deagle2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="position: relative;" | [[.223 Pistol]]<br>[[File:Decker.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Sniper Pistol]]<br>[[File:Sniper Pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Gauss Pistol]]<br>[[File:Gaussptl.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Death's Pistol]]<br>[[File:Death's Pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Sniper Rifles]] | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Hunting Rifle]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Hrifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div> | ||
| + | </div> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Scoped Hunting Rifle]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Hrifle2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="position: relative;" | [[Sniper Rifle]]<br>[[File:Sniper.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[SVD Rifle]]<br>[[File:SVD Rifle.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[SVD Rifle MKII]]<br>[[File:SVD_Rifle_MKII.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Gauss Rifle]]<br>[[File:M72gauss.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! Shotguns | ||
| + | | style="position: relative;" | [[Sawed-Off Shotgun]]<br>[[File:Soshotgn.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Combat Shotgun]]<br>[[File:Assshot.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[H&K CAWS]]<br>[[File:Hkcaws.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Pancor Jackhammer]]<br>[[File:Jackhamr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Saiga-12]]<br>[[File:Saiga-12Updated.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Assault Rifles]] | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Assault Rifle]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Grifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div> | ||
| + | </div> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Assault Rifle EM]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Assrifl2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="position: relative;" | [[XL70E3]]<br>[[File:Indweap.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Military Rifle]]<br>[[File:Military_Rifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[AK-47]]<br>[[File:AK-47.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[H&K G36c]]<br>[[File:H&K G36c.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! Explosive Small Guns | ||
| + | | style="position: relative;" | [[M79 Grenade Launcher]]<br>[[File:M79 Grenade Launcher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[MGL M32]]<br>[[File:M32MGL.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[MGL M32s]]<br>[[File:MGL M32s.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Automatic Grenade Launcher]]<br>[[File:Automatic Grenade Launcher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[C4 Launcher]]<br>[[File:C4 Launcher.png|80px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Support Rifles]] | ||
| + | | style="position: relative;" | [[FN FAL]]<br>[[File:Fnfal.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[M16]]<br>[[File:M16 1.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[M16 MKII]]<br>[[File:M16 MKII.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Steyr]]<br>[[File:Steyr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Gauss Support Weapon]]<br>[[File:Gauss Support Weapon.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[SMGs]] | ||
| + | | style="position: relative;" | [[10mm SMG]]<br>[[File:Uzi.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[H&K P90c]]<br>[[File:Hkp90c.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[H&K MP5]]<br>[[File:H&K MP5.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[H&K G11]]<br>[[File:Hkg11.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[H&K G11E]]<br>[[File:Hkg11e.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |} | ||
| + | <br> | ||
| + | <br> | ||
| + | {| class="wikitable" style="text-align: center;" | ||
| + | |+ Big Guns | ||
| + | |- | ||
| + | ! Weapon type | ||
| + | ! Stage 1 | ||
| + | ! Stage 2 | ||
| + | ! Stage 3 | ||
| + | ! Stage 4 | ||
| + | |- | ||
| + | ! [[Machine Guns]] | ||
| + | | style="position: relative;" | [[Lewis MKII]]<br>[[File:Lewis MKII.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[M60]]<br>[[File:M60.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[M240]]<br>[[File:M240.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Browning Auto Rifle]]<br>[[File:Browning auto rifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | |- | ||
| + | ! [[Flamers]] | ||
| + | | style="position: relative;" | [[Flamer]]<br>[[File:Flamethr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Improved Flamer]]<br>[[File:Iflameth.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Incinerator]]<br>[[File:Incinerator.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Napalm Blaster]]<br>[[File:FlamerN.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | |- | ||
| + | ! [[Miniguns]] | ||
| + | | style="position: relative;" | [[Minigun]]<br>[[File:Minigun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Avenger Minigun]]<br>[[File:Aminigun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Vindicator Minigun]]<br>[[File:Vminigun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Gauss Minigun]]<br>[[File:Gauss Minigun.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | |- | ||
| + | ! [[Rocket Launchers]] | ||
| + | | style="position: relative;" | [[Rocket Launcher]]<br>[[File:Rocketlauncher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[BigBazooka]]<br>[[File:Rlaunch.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Adv. Rocket Launcher]]<br>[[File:Adv. Rocket Launcher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Flash Launcher]]<br>[[File:Flash Launcher.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | |- | ||
| + | ! [[Heavy Sniper Rifles]] | ||
| + | | style="position: relative;" | [[Heavy Rifle]]<br>[[File:Heavy Rifle.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Light Support Weapon|LSW]]<br>[[File:Lightsup.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[DSR]]<br>[[File:DSR.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Bozar]]<br>[[File:Bozar.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | |} | ||
| + | <br> | ||
| + | <br> | ||
| + | {| class="wikitable" style="text-align: center;" | ||
| + | |+ Energy Weapons | ||
| + | |- | ||
| + | ! Weapon type | ||
| + | ! Stage 1 | ||
| + | ! Stage 2 | ||
| + | ! Stage 3 | ||
| + | ! Stage 4 | ||
| + | ! Stage 5 | ||
| + | ! Stage 6 | ||
| + | |- | ||
| + | ! [[Laser Weapons]] | ||
| + | | style="position: relative;" | [[Laser Pistol]]<br>[[File:Lasergun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span> | ||
| + | | style="position: relative;" | [[Magneto-Laser Pistol]]<br>[[File:Mlaspist.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Laser Rifle]]<br>[[File:Lrifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Gatling Laser]]<br>[[File:Minilazr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Commissar's Pistol]]<br>[[File:TeslaPistol.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Turbolaser]]<br>[[File:Turbolaser.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Plasma Weapons]] | ||
| + | | style="position: relative;" | [[Plasma Pistol]]<br>[[File:Glock.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span> | ||
| + | | style="position: relative;" | [[Plasma Pistol MKII]]<br>[[File:Plaspst2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Plasma SMG]]<br>[[File:DAMPistol.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Plasma Rifle]]<br>[[File:Plasma.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Turbo Plasma Rifle]]<br>[[File:Plas2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Plasma Gatling]]<br>[[File:Plasmagat.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Fire Weapons]] | ||
| + | | style="position: relative;" | [[Signal Pistol]]<br>[[File:Signal pistol.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span> | ||
| + | | style="position: relative;" | [[Solar Scorcher]]<br>[[File:Solarscr.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Fire Rifle]]<br>[[File:Fire Rifle.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Alien Blaster]]<br>[[File:Ufogun.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Pyro Rifle]]<br>[[File:Pyro Rifle.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Heat Machine]]<br>[[File:Heat Machine.png|116px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Electric Weapons]] | ||
| + | | style="position: relative;" | [[Electric Zip Gun]]<br>[[File:Electric Zip Gun.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #e8e8e8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier I</span> | ||
| + | | style="position: relative;" | [[Pulse Pistol]]<br>[[File:Pulsepst.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[ELECTRO Launcher]]<br>[[File:RocketEle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Prototype 14]]<br>[[File:Prototype 14.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Electro Cannon]]<br>[[File:Electro Cannon.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #cf88b6; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier V</span> | ||
| + | | style="position: relative;" | [[Pulse Rifle]]<br>[[File:Pulserif.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |} | ||
| + | <br> | ||
| + | <br> | ||
| + | {| class="wikitable" style="text-align: center;" | ||
| + | |+ Melee Weapons | ||
| + | |- | ||
| + | ! Weapon type | ||
| + | ! Stage 1 | ||
| + | ! Stage 2 | ||
| + | ! Stage 3 | ||
| + | ! Stage 4 | ||
| + | |- | ||
| + | ! [[Clubs]] | ||
| + | | style="position: relative;" | [[Cattle Prod]]<br>[[File:Cprod3.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Super Cattle Prod]]<br>[[File:Catprod2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Plasma Torch]]<br>[[File:Plmtorch.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Fast Knives]] | ||
| + | | style="position: relative;" | [[Shiv]]<br>[[File:Shiv.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | "[[Little Jesus]]"<br>[[File:Jknife.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Machete]]<br>[[File:Machete.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Damage Knives]] | ||
| + | | style="position: relative;" | [[Combat Knife]]<br>[[File:Knife3.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[Wakizashi Blade]]<br>[[File:Wknife.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Ripper]]<br>[[File:Vblade.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Punch Weapons]] | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Power Fist]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Gaunt.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div> | ||
| + | </div> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Boxing Gloves]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Boxglove.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span></div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="position: relative;" | [[Mega Power Fist]]<br>[[File:Mpwrfist.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[Punch Gun]]<br>[[File:Punch Gun.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |- | ||
| + | ! [[Hammers]] | ||
| + | | style="position: relative;" | [[Sledgehammer]]<br>[[File:Sledge.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | <div style="display: flex; flex-wrap: wrap; justify-content: space-around;"> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Super Sledge]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Ssledge2.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span></div> | ||
| + | </div> | ||
| + | <div style="width: 45%; text-align: center;"> | ||
| + | <div>[[Louisville Slugger]]</div> | ||
| + | <div style="position: relative; display: inline-block;">[[File:Slugger.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span></div> | ||
| + | </div> | ||
| + | </div> | ||
| + | | style="position: relative;" | [[Mega Sledge]]<br>[[File:Mega Sledge.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
| + | | style="position: relative;" | [[Bass Rape]]<br>[[File:Bass Rape.png|135px|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #ffffff; background-color: #000000; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier VI</span> | ||
| + | |} | ||
| + | <br> | ||
| + | <br> | ||
| + | {| class="wikitable" style="text-align: center;" | ||
| + | |+ [[Alien]]-exclusive weapons | ||
|- | |- | ||
| − | ! | + | ! Weapon type |
| − | ! | + | ! Stage 1 |
| − | ! | + | ! Stage 2 |
| − | + | ! Stage 3 | |
|- | |- | ||
| − | ! | + | ! Alien Sniper Rifles |
| − | + | | style="position: relative;" | [[HP DKS-501]]<br>[[File:S5-L.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | |
| − | | | + | | style="position: relative;" | [[SSR3]]<br>[[File:SSR3.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> |
| − | | | + | | style="position: relative;" | [[SSR10]]<br>[[File:SSR10.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> |
| − | |- | ||
| − | |||
| − | |||
| − | | | ||
| − | | | ||
|- | |- | ||
| − | ! | + | ! Alien Flamers |
| − | + | | style="position: relative;" | [[PyO61]]<br>[[File:PyO61.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | |
| − | | | + | | style="position: relative;" | [[PyO62]]<br>[[File:PyO62.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> |
| − | | | + | | style="position: relative;" | [[IPF210]]<br>[[File:PlasmaBlasterRifle.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> |
|- | |- | ||
| − | ! | + | ! Alien Support Rifles |
| − | + | | style="position: relative;" | [[LAR42]]<br>[[File:LAR42.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | |
| − | | | + | | style="position: relative;" | [[LAR52]]<br>[[File:LAR52.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> |
| − | | | + | | style="position: relative;" | [[LAR62]]<br>[[File:2 barrel laser.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> |
|- | |- | ||
| − | ! | + | ! Alien Miniguns |
| − | + | | style="position: relative;" | [[ETG1000]]<br>[[File:ETG1000.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | |
| − | | | + | | style="position: relative;" | [[ETG2000]]<br>[[File:ETG2000.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> |
| − | | | + | | style="position: relative;" | [[ETG3000]]<br>[[File:Teslagatling.gif|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> |
|- | |- | ||
| + | ! Alien Electric Weapons | ||
| + | | style="position: relative;" | [[XSR]]<br>[[File:XSR.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #d8d8d8; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier II</span> | ||
| + | | style="position: relative;" | [[ESR01]]<br>[[File:ESR01.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #7094b1; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier III</span> | ||
| + | | style="position: relative;" | [[ESR02]]<br>[[File:ESR02.png|link=]]<br><span style="position: absolute; bottom: 2px; left: 5px; font-size: 0.75em; font-weight: bold; color: #000000; background-color: #82c471; padding: 1px 5px; border-radius: 3px; white-space: nowrap;">Tier IV</span> | ||
|} | |} | ||
| − | == | + | == Extras == |
| − | + | ||
| − | * | + | In addition to weapons and armor, event participants can select one of the following "extras:" |
| − | * | + | *[[Wattz Motion Sensor]] added to your starting inventory |
| − | * | + | *[[RobCo Motion Sensor]] added to your starting inventory |
| − | *Mordino Taser | + | *[[Stealth Boy|Stealth tools]] added to your inventory every time you respawn/refill your ammo and drugs |
| + | *One free capture point | ||
| + | *A bundle of five random "[[#Comeback stats|comeback stats]]" from the following list added to your character's base stats for the duration of the event right at the start: | ||
| + | **+15 hit points or +5% critical damage (if you're below 150 HP) | ||
| + | **+1% DR | ||
| + | **+1 action point | ||
| + | **+1 SPECIAL point | ||
| + | **+6% more currency gained | ||
| + | |||
| + | == Notes == | ||
| + | |||
| + | *Participating in three War Events within 48 hours grants an additional reward (the timer resets after each event). | ||
| + | *Latecomers are able to join the event 5 to 20 minutes after it starts. They will always be placed on the losing team. | ||
| + | *Item dropping/trading is disabled on all WE maps, including the lobby. | ||
| + | *Your carry weight capacity will be multiplied by 100 for the duration of the event. | ||
| + | *You can use the <code>~showteam</code> command to toggle the display of a persistent list of all of your teammates and their stats at the top of your screen. | ||
| + | *[[Turret Mechanic]]s receive 10 [[Good Metal Parts]] with every ammo/drug refill. | ||
| + | *New Reno family items ([[Bishop MG]], [[Mordino Taser]], etc.) are not available during War Events. | ||
| + | |||
| + | [[Category:Locations]] | ||
Latest revision as of 16:29, 7 March 2026
War Event (WE) is a regularly scheduled large-scale PvP battle where participants, split into two competing teams, fight for control of the Wasteland on behalf of their assigned NPC factions.
War Event outcomes can shift the allegiance of the sites of these battles, impacting their economy and patrol encounters in their surrounding areas.
War Events take place every weekend, with an occasional one during the week. They offer a more streamlined, arcade-style experience compared to the main game: there's no grind required, you get your free gear and jump right into the fray, and when you die, you respawn nearly instantly with all of your items still in your inventory.
For a list of past and upcoming War Events, see the #warevents channel on FO3's official discord server.
All WE participants are guaranteed to receive a War Event stat; winners also gain reputation with the faction they fought for, while losers lose reputation with theirs.
To join a War Event, you must travel to the Black Cross Outpost (35:27), a mercenary base east of NCR. Do not bring any items; everything you need will be provided to you.
Once you've made it to the outpost, walk to the gate in the north‑western portion of the map and interact with it to enter the event lobby (available whenever there's a timer at the top of the screen counting down time before an upcoming War Event) or configure your event gear. You can make adjustments to your event gear presets at any time by pressing Escape, going to the third page of the settings menu, and clicking buttons on the "EVENT" panel.
Contents
WE rules
- Trolling (rule 5B), team killing (rule 5C), looting (rule 5D), AFKing (rule 5E; enforced automatically with a 24-hour ban after 7 warnings), and teaming up with opposing teams (rule 5F) are all explicitly forbidden during War Events.
- See #rules on FO3 discord for a full and up-to-date list of game/event rules.
Team balancing
Teams are balanced automatically at the start of the event based on the class perks of the participants.
Each class is assigned to a specific pool and the pools are then balanced separately:
- Pool 1: Bounty Hunter, Sniper, Scout, Assassin, Cyborg (with Aggressive Modules)
- Pool 2: Super Mutant, Chosen One, Priest, Infantry, Cyborg (without Aggressive Modules)
- Pool 3: Soldier, Killer, Alien, Clone, Raider, Random Boy, Regulator (without Heavy Handed)
- Pool 4: Deathclaw, Combat Master, Regulator (with Heavy Handed)
- Pool 5: Wrecker
- Pool 6: Leader, Paramedic, Hubologist
Currency gain and NPC gear scaling
- Your currency gains are multiplied by your KDA/2.
- Friendly fire kills instantly transfer 25% of any currency in your inventory to the teammate you killed.
- Currency gain rate goes up as the event draws to a close, allowing players to acquire better gear; NPC gear is similarly adjusted.
| Time remaining (in minutes) |
Currency multiplier |
NPC gear tier |
|---|---|---|
| 60:00 - 50:00 | 10% | Tier 1 |
| 50:00 - 40:00 | 20% | Tier 2 |
| 40:00 - 30:00 | 30% | Tier 3 |
| 30:00 - 20:00 | 50% | Tier 3 |
| 20:00 - 10:00 | 100% | Tier 4 |
| 10:00 - 05:00 | 300% | Tier 5 |
| 05:00 - 00:00 | 400% | Tier 6 |
Flags
War Event gameplay is centered around capturing and defending control points, represented by flags.
You left-click a flag to begin securing the control point. You must remain within the flag's range (shown when you mouse over it) for the entire duration of that process to contribute to it and earn capture points.
Your contribution towards the progress of an ongoing flag capture depends on your role.
| Role | Base | 901+ rep |
|---|---|---|
| Tanks | 0.4% | 0.2% |
| Semi-tanks | 0.6% | 0.3% |
| Utility | 1.0% | 0.5% |
| DPS | 1.5% | 0.7% |
| Snipers | 2.0% | 1.0% |
| Sneakers | 2.5% | 1.2% |
- Red/purple marker appears under a flag when your/enemy team starts contesting it.
- Each tick of flag capturing progress (while you are in its radius) grants +500 gear XP to your currently equipped weapon and armor.
- Successfully capturing a flag ranks up one random (slot 1, 2, or 3) gear perk of your currently equipped weapon/armor.
- The respawn vendor ("event officer") allows you to pick which flag you want to spawn on. You can normally choose any flag currently under your team's control but be aware that a flag that is actively being contested won't be available as a spawn point if the enemy team is more than 25% into their takeover.
- Entering the battlefield grants you temporary immunity unless you enter via a flag currently being contested in which case no immunity is given.
- The Mysterious Stranger perk synergy spawns two soldiers to fight alongside you whenever you re-enter the battlefield, if you have it. The effect has a 30-second cooldown.
Capture points
- For every 1% of flag capture progress, or for every tick towards that 1%, every player in range gains 0.01 capture points.
- Players who picked a free capture point as their extra start 1 capture point ahead of everyone else.
- The losing team gains 0.01 capture points every 5 seconds.
- Capture points can be used to purchase powerful, game-changing gear upgrades; use them wisely.
- By default, only three "premium options" are available but you can unlock more using reputation earned from participating in New Reno Wars.
| Premium option | Capture point cost (after unlocking) |
Unlocking cost (in NRW reputation) |
|---|---|---|
| Upgrade weapon tier (must be level 4+) | 1.00 | – |
| Upgrade armor tier (must be level 4+) | 1.00 | – |
| Tier IV ammo refill | 0.25 | – |
| 25 x weapon XP | 1.00 | 10 Wrights reputation |
| 25 x armor XP | 1.00 | 10 Mordinos reputation |
| Install an additional weapon perk | 1.00 | 25 Salvatores reputation |
| Install an additional armor perk | 1.00 | 25 Bishops reputation |
| Reroll weapon perks | 1.00 | 10 Salvatores reputation |
| Reroll armor perks | 1.00 | 10 Bishops reputation |
| Upgrade your weapon's item luck (+1) | 1.00 | 25 Mordinos reputation |
| Upgrade your armor's item luck (+1) | 1.00 | 25 Wrights reputation |
Scoring system
During the event, you can earn points for yourself and your team. The team with the most points wins the event and reaps the rewards. The player with the most points wins the prestige of being the player with the most points. Individual score is capped at 250,000 plus 5% (12,500 points) for every flag captured by the player.
You can increase your and your team's score by killing your opponents and completing objectives; see the table below for details.
| Kill-based score | Objective/teamplay-based score | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
When you kill an enemy player, the score earned from that kill is determined by the victim's KDA. The higher their KDA, the more points they provide, see the table to the left. Normally, a player's KDA ratio is simply However, two edge cases require special handling: a player who has zero deaths meaning their KDA cannot be calculated by division, and a player with no kills/assists, whose KDA would always equal 0, which might not accurately represent their impact on the match, especially early on in the event when everyone is at 0/0/0.
As you can see from the table to the left, the team score is a multiplier. That multiplier is used in the following formula:
Team-controlled flags include every single flag on the map (excluding only Leader flags) that bears your team's colors. |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
At the conclusion of the event, everyone's personal score is modified using their class-specific multiplier (see the table below) and the final results are displayed via the message box.
| Score multiplier |
Classes |
|---|---|
| 60% | Assassin, Scout |
| 70% | Bounty Hunter, Combat Master, Clone, Cyborg, Hubologist, Killer, Raider, Random Boy, Soldier, Wrecker |
| 90% | Alien, Deathclaw, Sniper |
| 100% | Chosen One, Regulator, Super Mutant |
| 150% | Infantry, Leader, Paramedic, Priest |
Comeback stats
If your team is behind, you gain temporary bonus stats at the rate of 1 stat for every 250 points the winning team is ahead of you.
These bonuses persist until the event ends. You can choose to start the event with 5 of them already active, see the Extras section below.
War Event stats
War Event stats are itemized account-bound stat bonuses, similar to implants except they cannot be traded between players. They come in two tiers.
- T1 stats are given to all War Event participants.
- T2 stats have a 1% chance of dropping after a War Event but only if you have 10 T1 stats installed.
- Participating in New Reno Wars boosts your chance of receiving a T2 stat by 15% for 30 hours.
- If you already have a T2 stat installed, you cannot receive another one.
- A maximum of 10 T1 stats can be installed. You cannot install multiple copies of the same stat.
- Characters with Charisma ≥ 20 are allowed to exceed the limit and install one additional T1 stat.
- You can install one T2 stat, at the cost of three T1 stat slots.
- If your installed WE stats exceed the maximum, you can't attack and can be killed by a single hit. A dialog window will open allowing you to rectify the situation whenever you enter a new location.
| T1 Stat | Effects | T2 Stat | Effects |
|---|---|---|---|
| ST |
|
Melee Mastery (S.HTH) |
|
| MD |
| ||
| AS |
| ||
| PE |
|
Precision Marksman (S.RNG) |
|
| FOV | |||
| RNG |
| ||
| EN |
|
Versatile Support (S.ULT) |
|
| ULT |
| ||
| EXP |
| ||
| CH |
|
Cybernetic Enhancements (S.IMP) |
|
| IMP |
| ||
| SPE |
| ||
| INT |
|
Combat Medic (S.MED) |
|
| MED |
| ||
| DRG |
| ||
| AG |
|
Agile Sprinter (S.MOV) |
|
| ATB |
| ||
| AP | |||
| LK |
|
Lethal Precision (S.LET) |
|
| LD |
| ||
| LET |
| ||
| ACC |
|
Enhanced Firepower (S.DMG) |
|
| DRP |
| ||
| DMG |
| ||
| CC |
|
Critical Mastery (S.CRT) |
|
| CE |
| ||
| CP |
| ||
| HR |
|
Fortified Shield (S.SHD) |
|
| CR |
| ||
| SHD |
| ||
| DT |
|
Resilient Guardian (S.DEF) |
|
| DR |
| ||
| HP |
| ||
| SQ | Regenerative Boost (S.REG) |
||
| APR |
| ||
| KS |
|
Armor progression
When you configure your event loadout, your choice of armor determines not only the armor and helmet you initially receive but also your entire armor upgrade path in all future events. You can only purchase up to two additional suits of body armor from the respawn vendor but you can reroll your helmet as many times as you want.
As you earn/buy gear XP during a War Event, your current armor levels up and once it reaches level 4, "give me a higher tier of my armor" dialog option appears when you initiate dialog with the respawn vendor that, at the cost of one capture point, allows you to advance to the next stage along your armor's upgrade path (see the table below).
The tier of your armor determines the tier of drugs that you receive from refills so it's generally a good idea to get your first upgrade as soon as possible.
| Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 |
|---|---|---|---|---|
Weapon progression
When you choose your starting weapon, you commit to its weapon type for the duration of the event so choose wisely. Like armor, weapons gain gear XP through combat, contesting flags, and direct gear XP purchases from the respawn vendor. You can purchase up to two additional weapons from the respawn vendor.
When your weapon reaches level 4, you're able to upgrade it to a higher tier at the cost of 1 capture point via the respawn vendor.
The tables below show every available starting weapon (except stackable throwing items that come in backpacks) and their upgrade paths.
| Weapon type | Stage 1 | Stage 2 | Stage 3 | Stage 4 |
|---|---|---|---|---|
| Machine Guns | Lewis MKII Tier II |
M60![]() Tier III |
M240![]() Tier IV |
Browning Auto Rifle Tier V |
| Flamers | Flamer![]() Tier II |
Improved Flamer![]() Tier III |
Incinerator![]() Tier IV |
Napalm Blaster![]() Tier V |
| Miniguns | Minigun![]() Tier II |
Avenger Minigun![]() Tier III |
Vindicator Minigun![]() Tier IV |
Gauss Minigun![]() Tier V |
| Rocket Launchers | Rocket Launcher![]() Tier II |
BigBazooka![]() Tier III |
Adv. Rocket Launcher![]() Tier IV |
Flash Launcher![]() Tier V |
| Heavy Sniper Rifles | Heavy Rifle![]() Tier II |
LSW![]() Tier III |
DSR![]() Tier IV |
Bozar Tier V |
| Weapon type | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 |
|---|---|---|---|---|---|---|
| Laser Weapons | Laser Pistol![]() Tier I |
Magneto-Laser Pistol![]() Tier II |
Laser Rifle![]() Tier III |
Gatling Laser![]() Tier IV |
Commissar's Pistol![]() Tier V |
Turbolaser Tier VI |
| Plasma Weapons | Plasma Pistol![]() Tier I |
Plasma Pistol MKII![]() Tier II |
Plasma SMG![]() Tier III |
Plasma Rifle![]() Tier IV |
Turbo Plasma Rifle![]() Tier V |
Plasma Gatling![]() Tier VI |
| Fire Weapons | Signal Pistol![]() Tier I |
Solar Scorcher![]() Tier II |
Fire Rifle![]() Tier III |
Alien Blaster![]() Tier IV |
Pyro Rifle Tier V |
Heat Machine Tier VI |
| Electric Weapons | Electric Zip Gun![]() Tier I |
Pulse Pistol![]() Tier II |
ELECTRO Launcher![]() Tier III |
Prototype 14![]() Tier IV |
Electro Cannon![]() Tier V |
Pulse Rifle Tier VI |
| Weapon type | Stage 1 | Stage 2 | Stage 3 | Stage 4 |
|---|---|---|---|---|
| Clubs | Cattle Prod![]() Tier II |
Super Cattle Prod Tier III |
Plasma Torch Tier IV |
Bass Rape Tier VI |
| Fast Knives | Shiv![]() Tier II |
"Little Jesus" Tier III |
Machete Tier IV |
Bass Rape Tier VI |
| Damage Knives | Combat Knife Tier II |
Wakizashi Blade![]() Tier III |
Ripper Tier IV |
Bass Rape Tier VI |
| Punch Weapons | ![]() Tier II ![]() Tier II |
Mega Power Fist![]() Tier III |
Punch Gun![]() Tier IV |
Bass Rape Tier VI |
| Hammers | Sledgehammer Tier II |
![]() Tier III ![]() Tier III |
Mega Sledge Tier IV |
Bass Rape Tier VI |
| Weapon type | Stage 1 | Stage 2 | Stage 3 |
|---|---|---|---|
| Alien Sniper Rifles | HP DKS-501![]() Tier II |
SSR3![]() Tier III |
SSR10![]() Tier IV |
| Alien Flamers | PyO61![]() Tier II |
PyO62![]() Tier III |
IPF210![]() Tier IV |
| Alien Support Rifles | LAR42 Tier II |
LAR52![]() Tier III |
LAR62![]() Tier IV |
| Alien Miniguns | ETG1000![]() Tier II |
ETG2000![]() Tier III |
ETG3000![]() Tier IV |
| Alien Electric Weapons | XSR Tier II |
ESR01![]() Tier III |
ESR02![]() Tier IV |
Extras
In addition to weapons and armor, event participants can select one of the following "extras:"
- Wattz Motion Sensor added to your starting inventory
- RobCo Motion Sensor added to your starting inventory
- Stealth tools added to your inventory every time you respawn/refill your ammo and drugs
- One free capture point
- A bundle of five random "comeback stats" from the following list added to your character's base stats for the duration of the event right at the start:
- +15 hit points or +5% critical damage (if you're below 150 HP)
- +1% DR
- +1 action point
- +1 SPECIAL point
- +6% more currency gained
Notes
- Participating in three War Events within 48 hours grants an additional reward (the timer resets after each event).
- Latecomers are able to join the event 5 to 20 minutes after it starts. They will always be placed on the losing team.
- Item dropping/trading is disabled on all WE maps, including the lobby.
- Your carry weight capacity will be multiplied by 100 for the duration of the event.
- You can use the
~showteamcommand to toggle the display of a persistent list of all of your teammates and their stats at the top of your screen. - Turret Mechanics receive 10 Good Metal Parts with every ammo/drug refill.
- New Reno family items (Bishop MG, Mordino Taser, etc.) are not available during War Events.























































































































































