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Patch 5.3


Summary of patch 5.3, which introduces grenade rework, super mutant class rework, clone class, new perks, and synergy between them,
an important change regarding perks:
-Perks: won't work after you uninstall WE stat needed to take it
as well as a lot of balance changes and in control points,
new rewards for New Reno wars, and the beginning of a new Mid-Season which resets the ranking leaderboard and forces players to reroll their characters.

Synergies:

Marksman Synergy

changed perk components to: Hit the Gaps, Better Criticals, Spray and Pray

Ranger Synergy

changed perk components to: Sharpshooter, Quick Recovery, Right Between the Eyes

Nader Synergy 

Heave Ho!, Demolition Boy, Hit and Run - Grenades unlock perks depending on the owner's armor level and Nader Synergy

New perks:

1

Demolition Boy

Increases area effect damage by 10% and area effect radius by 1, Level 9 perk, 6 Strength

2

Hit and Run

Doubles movement speed for 3 seconds when attacking or using first aid/doctor on a target with Melee or Throwing weapons,  Level 6 perk, 150 Close Combat or Throwing skill


Grenades:
-Sorted grenades into 3 types: Explosive Grenades, Fire Grenades, Energy Grenades
-Split grenades into tiers: Tier 2, Tier 3, Tier 4, Tier 5
-Changed all grenades stats
-Added Fire Bombs, Battle Grenade, Incendiary Grenade, Inferno Grenade, Tech Grenade
-Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy
-Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.
-DR/DT pene in grenade: explosive -10% DR per tier, -25% DT per tier, fire -5% DR per tier, -20% DT per tier, EW 2% DR per tier, -10% DT per tier

TIER 2

Mobirise

TIER 3

Mobirise

TIER 4

Mobirise

TIER 5

Mobirise

Class: Clone

Level required: 150.

1

Favorite Weapon: Laser Weapons. 5% chance to bounce attack to another target (like ETG).
PvE ability: Deals 5% less damage against NPCs.
Basic critical power range: 0-50.
Ability to create a NPC companion with the same stats and gear.
You gain 25 Clone War (CW) for every point of Charisma.
Clone player deals +50% damage when the Clone NPC is dead.

2

Grants immunity to knockouts, knockbacks, knockdowns and heavy-handed. (Works for both you and your clone)
When NPC Clone is alive and Player Clone dies, instant revive but clone dies.
Lose 4 Healing Rate for each point of Luck.
Can't see team markers.
Can't install Implants.

3

Clone NPC:

PvE perks don't work for the NPC.
Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech.
Gives vision around even when dead.
Clone cannot use grenades, throwing knives, or any "stackable weapons".
Reacts to marks: Red: aggressive +50% damage, -20% DR. Purple: defensive -50% damage, +20% DR. Blue or unmarked: no changes.

Class: Super Mutant

Level required: 50.

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Info

Favorite Weapon: Rocket Launchers. +1 Splash Damage, ignore DT.
Critical power range: 0-25.
PvE ability: Deals 1% max HP against NPCs (own max HP).

HP

Hit Points:

+3 Endurance.
Double your Hit Points.
Lose 2 HP per Agility.

DP

Damage Protection:

20% Damage Protection.
0.4% Damage Protection for every 1% missing Hit Points.
For each Endurance, gets 1% Damage Protection (capped at 20%).
1% Damage Protection per Fury stack.
Can't get extra Damage Protection, but their DP stacks in sum.
Upon reaching 25 Fury, lose all Damage Protection and gain 500% extra damage for 10 seconds.

-

Other:

Applies 10 Slow to Attackers.
Cannot run.
Can't wear Small Guns or Robes.

Balance


Balance changes:

-Perks: Perks will now require the necessary attribute points to take them. For example, Lethal Protection requires 6 Perception, so if you have only 4 Perception, you can take a +2 Perception stat boost to unlock the perk. However, if you later uninstall that stat boost, Lethal Protection will no longer work.
-Intelligence implants: Intelligence implants will no longer increase skill points gained when leveling up.
-Added command ~randomboy | ~rb: A new command has been added to force a random roll for 5 minutes and 5 seconds. This command can be used in the barter skill. The results of the roll will be displayed in the message box.
-Randomboy: Randomboy will no longer roll on tick effects.
-Extra DR penetration protection: The extra DR penetration protection for Infantry, Priest, Super Mutant, and Leader has been changed to 5/12/15/20 from 10/15/20/25.
-Bounty Hunter: The extra cash earned during war events for each bounty stack has been lowered from 10% to 2%. Bounty stacks will now drop 1 per minute.
-Bounty Power: The bounty power will drop by 1 if the owner has the Quick Fingers perk.
-Bounty Hunter: The bounty power for energy weapons has been changed:

Signal Pistol 2
Solar Scorcher 1
Fire Rifle 2
Alien Blaster 1
Pyro Rifle 4
Heat Machine 3
Laser Pistol 1
Magneto Pistol 1
Laser Rifle 3
Gatling Laser 2
Commisar Pistol 1
Turbolaser 4
Plasma Pistol 1
Plasma Pistol MK.II 1
Plasma SMG 2
Plasma Rifle 4
Turbo Plasma Rifle 3
Plasma Gatling 4
Electro Zipgun 1
Pulse Pistol 1
ELECTRO rocket Launcher 2
Prototype 14 4
ELECTRO CANNON 3
Pulse Rifle 5

-Paramedic perk no longer removes bounty on revive.
-Patreons are unable to use the heal option in base for 5 minutes after death.
-Raider has immunity to lost turn effect.
-Cyborg has immunity to bleed effect.
-Regulator Bruiser can run but movement speed is capped at -10%.
-Heave Ho! - 10% DR penetration per item tier for throwing
-Deathclaw weapon upgrade cost 3x but on evolve, evolving helmet (war event)

-Assault Rifles received a buff with +15% minimum damage and +20% maximum damage.
-Shotguns received a buff with +30% minimum damage and a nerf with -10% maximum damage.
-Modifications for tier 4 shotgun ammo have been changed:
Explosive -100% DT.
Laser -20% DR.
-Machine Gun now deals 100% damage on one hex.
-The AP cost for using boxing gloves has been increased from 3 to 5.
-Explosive small guns have had their radius changed based on tier (tier 1 = 1, tier 3 = 3, etc.). 

-Changes to armor stats:
Unity Robe: Laser 2/10%, Plasma 2/10%, Explosive 2/10%, Electro 2/10%.
Hubologist Robe: Laser 2/10%, Fire 2/10%, Explosive 2/10%, Electro 2/10%.
Bridgekeeper's Robe: Laser 2/10%, Plasma 2/10%, Explosive 2/10%, Fire 2/10%.

Other changes:

- New Reno Wars: Losing team doesn't lose reputation. Added the ability to play in the casino for reputation, which can drop currency, implants, leveled gear, WE stat, and t4 ammo. 
-Added immunity at the start of the war event and when respawning near an officer (new Reno Wars too).
-War Event Officers sells now: tier 1 leather armors, RadX, Drug Antidote, tier 2 grenade backpacks, tier 1 spear backpack
-Added command ~sort to sort inventory items.
-Effects of drugs no longer work on Bounty Hunter when taken before taking BH or using replicant.
-Effects of drugs clear when using replicant.
-Exp from mobs in Rockside scales with game patch - 5.0 x1, 5.1 x2, 5.2 x3, etc.
-Food exp boost now shows full cooldown.
-Killing/looting patrol will give you temporary hostile cooldown for the next patrols.
-Patrols split on encounter; they won't stay on a line.
-Resized cave encounters.
-finger print lock works on base's doors and lockers, please note that EBS may not working finger print lockers
-finger print lock difficulty to pick changed from 250-400 to 550-1000 (science+robbery)

Base Control:

1

Changed the base timer to 10 minutes.

2

The timer isn't affected by speech.

3

Limited Mariposa controlling area to surface and level 1.

4

Limited Area 51 controlling area to the hangar and floor 1.

5

Added hostile NPCs to Nuka Cola floor.

6

Added faction rankings for base control.

Turn-based control:

1

Clicking flag now has a 10-second cooldown per character to capture.

2

Added ranking for turn-based control.

Fixes

-fixed unlocking alien companion
-fixed display exp on items
-fixed tiger module
-fixed level for combat master in patreon menu
-fixed Super Stimpak description
-fixed Bonus healing from meds from Quick Pockets
-fixed BCO description
-fixed dodger description
-added hubologist description
-fixed CW from utility hubologist
-War event guard npcs now protect flag
-fixed visual bug from max damage perk hubologist
-fixed floater animation
-fixed assassin description
-fixed finger print lock
-fixed mine elevators
-improved client stability